Set #1
#define LocalPlayer 0x37153B80
#define PlayerByIndex 0x37152D00
#define RandomPlayerPointer 0x377F92C8
#define SuperBullets 0x37409996
#define Recoil1 0x373979F0
#define Recoil2 0x374B9799
#define Recoil3 0x37397A04
#define Recoil4 0x37397A10
#define RapidFire 0x3740FA35
#define WeaponRange1 0x3740EFB9
#define WeaponRange2 0x3740EFC3
Set #2
#define LTClientShellBase 0x377AF428
#define LTClient 0x377AF440
#define DrawPrim 0x806B98
#define LTCommon 0x377ECAE0
#define SuperBullets 0x37405506
#define Range1 0x3740AB29
#define Range2 0x3740AEA9
#define RapidFire 0x3740B5A5
#define PlayerByIndex 0x37152E90
#define LocalPlayer 0x37153D10
#define Recoil2 0x374B5309
#define Recoil1 0x37393700
#define Recoil3 0x37393714
#define Recoil4 0x37393720
#define Silencer 0x3740C13F
#define RunConsoleCommand 0x46FBC0
#define UnwrappedConsole 0x485F90
#define WeaponMgr 0x377EE534
#define GameClientShell 0x377F1BB8
#define ClientInfo 0x377AE12C
#define RemoteKill1 0x3740AC51
#define RemoteKill2 0x3740AC52
#define RemoteKill3 0x3740AFD1
#define RemoteKill4 0x3740AFD2
#define GameStatus 0x377C0458
Ohh Dont Forget To Press Thanks






