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CA Classic Patterns

Discussion on CA Classic Patterns within the Combat Arms Hacks, Bots, Cheats & Exploits forum part of the Combat Arms category.

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Old   #1
 
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CA Classic Patterns

Hello,

As this game make updates daily or whatever how they update, I won't update my cheat anymore and decided to share the patterns so everyone enjoy cheating in this creepy game.

Code:
//=> Engine.exe...
#define ADDR_DRAWPRIM                  0x007B5400 // String: ILTDrawPrim.Default - First string/address
#define ADDR_LTCLIENTEXE               0x00494AF0 // 8B 44 24 ?? 8B 4C 24 ?? 50 51 68 ?? ?? ?? ?? E8 ?? ?? ?? ?? 83 C4 0C C3 - (First Address)
#define ADDR_DEVICEGAME                0x0083E930 // B9 ?? ?? ?? ?? E8 ?? ?? ?? ?? 84 C0 74 07 32 C0 5D 83 C4 2C C3 8B 45 18 57 + 0x1 => MOV ECX, Address
#define ADDR_SENDTOSERVER              0x004839B0 // 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 83 EC ?? 53 56 57 => String: CLTClient::SendToServer
//=> CShell.dll...
#define ADDR_GAMESTATUS                0x383B4484 // 0? 00 00 00 00 00 00 00 ?C ?? ?? ?? ?? ?? 00 00 FF FF
#define ADDR_GCS                       0x383E4090 // 8B 0D ?? ?? ?? ?? 8B 81 ?? ?? ?? ?? 83 F8 ?? 74 3C 83 F8 ?? 74 37 83 F8 ?? 74 32 => PTR DS:[addr]
#define ADDR_LOCALPLAYER               0x371B9370 // 83 EC 08 56 8B F1 83 7E 0C 00 74 2A 8B 46 10 8D 4C 24 04 51 
#define ADDR_CLIENTINFOMGR             0x38398A6C // 8B 0D ?? ?? ?? ?? 6A 02 8B F8 E8 ?? ?? ?? ?? 8B 4E ?? 57 8B D8 8B 46 ?? => mov ecx,[addr]
#define ADDR_LTCLIENTDLL               0x3839D2E8 // 8B 0D ?? ?? ?? ?? 50 8B 06 FF D0 D9 44 24 ?? D8 64 24 ?? 6A 00 D9 44 24 => mov ecx,[addr]
#define ADDR_LTCSBASE                  0x3839D2D0 // CShell.dll String: ILTCSBase.Client - ReClass
#define ADDR_LOCALPTR                  0x38415F38 // 8B 0D ?? ?? ?? ?? 8B 11 8B 82 ?? ?? ?? ?? FF D0 8B F0 FF 15 ?? ?? ?? ?? 8B 15 ?? ?? ?? ?? 8B F8 8B 42 => MOV ECX, [Addr]
#define ADDR_MTBWCRET                  0x373E01B9 // 8B 8D ?? ?? ?? ?? 8B 01 8B 80 ?? ?? ?? ?? 57 8D 94 24 ?? ?? ?? ?? 52 FF D0 8B 8D
#define ADDR_NORELOAD                  0x37504792 // 0F 84 ?? ?? ?? ?? 8B 96 ?? ?? ?? ?? 89 96 ?? ?? ?? ?? 8B 0D ?? ?? ?? ?? 0F B7 96
#define ADDR_NORECOIL                  0x373E77D8 // D9 44 24 ?? D8 D1 DF E0 DD D9 F6 C4 ?? 75 09
#define ADDR_PLAYERMANAGER             0x383E4174 // A1 ?? ?? ?? ?? 8B 48 1C 8B 11 8B 42 08 FF D0 85 C0 74 30 8B 0D ?? ?? ?? ?? 56 50 E8 => MOV EAX, DWORD PTR DS:[addr]
#define ADDR_PLAYERBYINDEX             0x371B8380 // 51 56 8B F1 83 7E ?? 00 74 2B 8B 44 24 ?? 8D 4C 24 ?? 51
#define ADDR_RAPIDFIRE                 0x3750520E // 74 3E 8B 8E ?? ?? ?? ?? 8B 79 ?? 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 85 C0
#define ADDR_WEAPONMGR                 0x3841489C // 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 85 C0 0F 84 ?? ?? ?? ?? 83 B8 ?? ?? ?? ?? 01 D9 EE => MOV ECX, DWORD PTR DS:[Addr]
#define ADDR_WEAPONSET                 0x384141A8 // B9 ?? ?? ?? ?? C7 44 24 ?? 00 00 00 00 E8 ?? ?? ?? ?? 68 ?? ?? ?? ?? E8 ?? ?? ?? ?? 83 C4 04 B8 ?? ?? ?? ?? 8B 4C 24 04 64 89 0D ?? ?? ?? ?? 59 83 C4 0C C3 CC CC CC CC CC CC CC CC CC 83 EC 10 => MOV ECX, Addr
#define ADDR_SuperBullets			   0x372637ED // 8B 0D ?? ?? ?? ?? 8B 01 8B 90 ?? ?? ?? ?? 56 FF D2 8B C8 E8 ?? ?? ?? ?? 85 C0 5F - First address + 0x1B
#define ADDR_SuperBullets2			   0x374FF5D6 // 8B 0D ?? ?? ?? ?? 8B 01 8B 90 ?? ?? ?? ?? 56 FF D2 8B C8 E8 ?? ?? ?? ?? 85 C0 5F - Second address + 0x1B
//=> Consoles...
#define ADDR_BASEMOVEACCEL          0x3837332C // D9 05 ?? ?? ?? ?? D9 5C 24 ?? D9 EE EB 26 3B EB 0F 84 => PTR DS:[addr]
#define ADDR_SHOWFPS                0x383729D0 // D9 15 ?? ?? ?? ?? D8 15 ?? ?? ?? ?? 89 1D ?? ?? ?? ?? DF E0 F6 C4 44 7A 06 D9 15 ?? ?? ?? ?? 89 1D ?? ?? ?? ?? D9 95 ?? ?? ?? ?? D9 95 => PTR DS:[addr]
//#define ADDR_JUMPVEL                0x3836D434 // D9 1D ?? ?? ?? ?? D9 C1 89 3D ?? ?? ?? ?? D8 1D ?? ?? ?? ?? DF E0 D9 05 ?? ?? ?? ?? F6 C4 44 7A 06 D9 15 ?? ?? ?? ?? D9 C2 89 3D ?? ?? ?? ?? D8 1D ?? ?? ?? ?? DF e0 F6 C4 44 7A 06 D9 15 + 0x6B => PTR DS:[addr]
#define ADDR_STATITICS              0x383729F4 // D9 15 ?? ?? ?? ?? D8 15 ?? ?? ?? ?? 89 1D ?? ?? ?? ?? DF E0 F6 C4 44 7A 06 D9 15 ?? ?? ?? ?? 89 1D ?? ?? ?? ?? D9 95 ?? ?? ?? ?? D9 95 + 0x8 => PTR DS:[addr]
#define ADDR_CONSOLES               0x37C48EB0 // C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 83 3D ?? ?? ?? ?? 10 72 0E A1 ?? ?? ?? ?? 50 + 0x1A => (First Address) MOV EAX, DWORD PTR DS:[Addr]
#define ADDR_PLAYERTAGS_1           0x3747EFB1 // 74 43 BB ?? ?? ?? ?? EB 06 8D 9B 00 00 00 00 01 9F ?? ?? ?? ?? 8B 87 ?? ?? ?? ?? 50
#define ADDR_PLAYERTAGS_2           0x37726A92 // 74 60 BB ?? ?? ?? ?? EB 3B 8B 0E 8B AF ?? ?? ?? ?? BB ?? ?? ?? ?? 85 C9 74 1E 53 E8
//=> ClientFx.fxd
#define ADDR_CLIENTFX				0x0006BF34 // ..
#define TelLocalPos_X				0xC8	   // ..
#define TelLocalPos_Y				0xCC	   // ..
#define TelLocalPos_Z				0xD0	   // ..
Addresses above are outdated.

Have fun.
slayeris1 is offline  
Old 05/07/2021, 13:48   #2
 
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Hi, can I have those for reloaded?

how can i get the addresses?
EmosDrak is offline  
Old 05/07/2021, 18:04   #3
 
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Quote:
Originally Posted by EmosDrak View Post
Hi, can I have those for reloaded?

how can i get the addresses?
It's easy to get for Reloaded. Just compare both asm.
slayeris1 is offline  
Old 05/18/2021, 14:57   #4
 
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Quote:
Originally Posted by slayeris1 View Post
Hello,

As this game make updates daily or whatever how they update, I won't update my cheat anymore and decided to share the patterns so everyone enjoy cheating in this creepy game.

Code:
//=> Engine.exe...
#define ADDR_DRAWPRIM                  0x007B5400 // String: ILTDrawPrim.Default - First string/address
#define ADDR_LTCLIENTEXE               0x00494AF0 // 8B 44 24 ?? 8B 4C 24 ?? 50 51 68 ?? ?? ?? ?? E8 ?? ?? ?? ?? 83 C4 0C C3 - (First Address)
#define ADDR_DEVICEGAME                0x0083E930 // B9 ?? ?? ?? ?? E8 ?? ?? ?? ?? 84 C0 74 07 32 C0 5D 83 C4 2C C3 8B 45 18 57 + 0x1 => MOV ECX, Address
#define ADDR_SENDTOSERVER              0x004839B0 // 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 83 EC ?? 53 56 57 => String: CLTClient::SendToServer
//=> CShell.dll...
#define ADDR_GAMESTATUS                0x383B4484 // 0? 00 00 00 00 00 00 00 ?C ?? ?? ?? ?? ?? 00 00 FF FF
#define ADDR_GCS                       0x383E4090 // 8B 0D ?? ?? ?? ?? 8B 81 ?? ?? ?? ?? 83 F8 ?? 74 3C 83 F8 ?? 74 37 83 F8 ?? 74 32 => PTR DS:[addr]
#define ADDR_LOCALPLAYER               0x371B9370 // 83 EC 08 56 8B F1 83 7E 0C 00 74 2A 8B 46 10 8D 4C 24 04 51 
#define ADDR_CLIENTINFOMGR             0x38398A6C // 8B 0D ?? ?? ?? ?? 6A 02 8B F8 E8 ?? ?? ?? ?? 8B 4E ?? 57 8B D8 8B 46 ?? => mov ecx,[addr]
#define ADDR_LTCLIENTDLL               0x3839D2E8 // 8B 0D ?? ?? ?? ?? 50 8B 06 FF D0 D9 44 24 ?? D8 64 24 ?? 6A 00 D9 44 24 => mov ecx,[addr]
#define ADDR_LTCSBASE                  0x3839D2D0 // CShell.dll String: ILTCSBase.Client - ReClass
#define ADDR_LOCALPTR                  0x38415F38 // 8B 0D ?? ?? ?? ?? 8B 11 8B 82 ?? ?? ?? ?? FF D0 8B F0 FF 15 ?? ?? ?? ?? 8B 15 ?? ?? ?? ?? 8B F8 8B 42 => MOV ECX, [Addr]
#define ADDR_MTBWCRET                  0x373E01B9 // 8B 8D ?? ?? ?? ?? 8B 01 8B 80 ?? ?? ?? ?? 57 8D 94 24 ?? ?? ?? ?? 52 FF D0 8B 8D
#define ADDR_NORELOAD                  0x37504792 // 0F 84 ?? ?? ?? ?? 8B 96 ?? ?? ?? ?? 89 96 ?? ?? ?? ?? 8B 0D ?? ?? ?? ?? 0F B7 96
#define ADDR_NORECOIL                  0x373E77D8 // D9 44 24 ?? D8 D1 DF E0 DD D9 F6 C4 ?? 75 09
#define ADDR_PLAYERMANAGER             0x383E4174 // A1 ?? ?? ?? ?? 8B 48 1C 8B 11 8B 42 08 FF D0 85 C0 74 30 8B 0D ?? ?? ?? ?? 56 50 E8 => MOV EAX, DWORD PTR DS:[addr]
#define ADDR_PLAYERBYINDEX             0x371B8380 // 51 56 8B F1 83 7E ?? 00 74 2B 8B 44 24 ?? 8D 4C 24 ?? 51
#define ADDR_RAPIDFIRE                 0x3750520E // 74 3E 8B 8E ?? ?? ?? ?? 8B 79 ?? 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 85 C0
#define ADDR_WEAPONMGR                 0x3841489C // 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? 85 C0 0F 84 ?? ?? ?? ?? 83 B8 ?? ?? ?? ?? 01 D9 EE => MOV ECX, DWORD PTR DS:[Addr]
#define ADDR_WEAPONSET                 0x384141A8 // B9 ?? ?? ?? ?? C7 44 24 ?? 00 00 00 00 E8 ?? ?? ?? ?? 68 ?? ?? ?? ?? E8 ?? ?? ?? ?? 83 C4 04 B8 ?? ?? ?? ?? 8B 4C 24 04 64 89 0D ?? ?? ?? ?? 59 83 C4 0C C3 CC CC CC CC CC CC CC CC CC 83 EC 10 => MOV ECX, Addr
#define ADDR_SuperBullets			   0x372637ED // 8B 0D ?? ?? ?? ?? 8B 01 8B 90 ?? ?? ?? ?? 56 FF D2 8B C8 E8 ?? ?? ?? ?? 85 C0 5F - First address + 0x1B
#define ADDR_SuperBullets2			   0x374FF5D6 // 8B 0D ?? ?? ?? ?? 8B 01 8B 90 ?? ?? ?? ?? 56 FF D2 8B C8 E8 ?? ?? ?? ?? 85 C0 5F - Second address + 0x1B
//=> Consoles...
#define ADDR_BASEMOVEACCEL          0x3837332C // D9 05 ?? ?? ?? ?? D9 5C 24 ?? D9 EE EB 26 3B EB 0F 84 => PTR DS:[addr]
#define ADDR_SHOWFPS                0x383729D0 // D9 15 ?? ?? ?? ?? D8 15 ?? ?? ?? ?? 89 1D ?? ?? ?? ?? DF E0 F6 C4 44 7A 06 D9 15 ?? ?? ?? ?? 89 1D ?? ?? ?? ?? D9 95 ?? ?? ?? ?? D9 95 => PTR DS:[addr]
//#define ADDR_JUMPVEL                0x3836D434 // D9 1D ?? ?? ?? ?? D9 C1 89 3D ?? ?? ?? ?? D8 1D ?? ?? ?? ?? DF E0 D9 05 ?? ?? ?? ?? F6 C4 44 7A 06 D9 15 ?? ?? ?? ?? D9 C2 89 3D ?? ?? ?? ?? D8 1D ?? ?? ?? ?? DF e0 F6 C4 44 7A 06 D9 15 + 0x6B => PTR DS:[addr]
#define ADDR_STATITICS              0x383729F4 // D9 15 ?? ?? ?? ?? D8 15 ?? ?? ?? ?? 89 1D ?? ?? ?? ?? DF E0 F6 C4 44 7A 06 D9 15 ?? ?? ?? ?? 89 1D ?? ?? ?? ?? D9 95 ?? ?? ?? ?? D9 95 + 0x8 => PTR DS:[addr]
#define ADDR_CONSOLES               0x37C48EB0 // C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 83 3D ?? ?? ?? ?? 10 72 0E A1 ?? ?? ?? ?? 50 + 0x1A => (First Address) MOV EAX, DWORD PTR DS:[Addr]
#define ADDR_PLAYERTAGS_1           0x3747EFB1 // 74 43 BB ?? ?? ?? ?? EB 06 8D 9B 00 00 00 00 01 9F ?? ?? ?? ?? 8B 87 ?? ?? ?? ?? 50
#define ADDR_PLAYERTAGS_2           0x37726A92 // 74 60 BB ?? ?? ?? ?? EB 3B 8B 0E 8B AF ?? ?? ?? ?? BB ?? ?? ?? ?? 85 C9 74 1E 53 E8
//=> ClientFx.fxd
#define ADDR_CLIENTFX				0x0006BF34 // ..
#define TelLocalPos_X				0xC8	   // ..
#define TelLocalPos_Y				0xCC	   // ..
#define TelLocalPos_Z				0xD0	   // ..
Addresses above are outdated.

Have fun.
Merhaba kardeşim hile çalışmıyor bu attığın şey ne işe yarıyor bize detaylı video çekip youtube atıp link bırakırmısın yardımcı olursan çok sevinirim.
brk.altintas01 is offline  
Old 05/18/2021, 17:17   #5
 
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NOOOOOOO, you gotta keep updating man.
Clementlsaw is offline  
Old 05/18/2021, 21:22   #6
 
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How it is updated?
ronnyramirez1 is offline  
Old 05/24/2021, 08:59   #7
 
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Yardımcı olsana biraz kardeşim şu hileyi nasıl yapcaz
brk.altintas01 is offline  
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