Quote: Engine Entry Point : 0x460000 Engine .code Size : 0x2BA000 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x705200 CShell .code Offset : 0x1000 d3d9.dll Entry Point : 0x720C0000 d3d9.dll .code Size : 0x196200 d3d9.dll .code Offset : 0x1000 //================[ HookEngine ]================|| #define StartOptimized2D 0x53CD30 #define PresentEngine 0x6638E6 #define BeginEndScene 0x5BD810 #define DipEngine 0x66698D #define Start3D 0x53C95F #define EndScene 0x5BBDB3 //================[ Engine.exe ]================|| #define DeviceGame 0x83A0D0 #define LTClientEXE 0x492D60 #define SendToServer 0x481C20 #define WorldToScreen 0x49EE40 #define CursorCenter 0x7B72DC #define DrawPrimitive 0x7B0BA0 #define IntersectSegment 0x47F510 #define GlassWall 0x5BC8AA #define WireFrame 0x5C9FB9 //================[ CShell.dll ]================|| #define UnlimitedAmmo 0x374E4DF7 #define WeaponSet 0x383F0950 #define LTClientDLL 0x38379D68 #define PlayerByIndex 0x371B5551 #define GCS 0x383C0868 #define PlayerManager 0x383C094C #define PlayerStatus 0x38396184 #define CharacterFX 0x383966AC #define LocalPlayer 0x371B6541 #define ClientInfoMgr 0x57383754 #define WeaponMGR 0x383F0EF4 #define GetConsoleInt 0x3745A850