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NX CHAMS + NAMETAGS Combat Arms Europe
Discussion on NX CHAMS + NAMETAGS Combat Arms Europe within the Combat Arms Hacks, Bots, Cheats & Exploits forum part of the Combat Arms category.
11/29/2011, 19:48
#1
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NX CHAMS + NAMETAGS Combat Arms Europe
Hi,
This is just a nxchams and nametags release, that works 100% for combat arms europe.
For me it works since a few patches and I programmed it in nasm...
I also added the source code so that if you dont trust me you can look it up and compile it by yourself or you can learn how it works
you could also look it up in a disassembler because it is not to much code
(I just hooked the Endscene and the Reset d3d9 functions with a midfunction hook and I wrote a routine that should find the new nametags addys by itself)
dll and source download
image download
VirusTotal
IT STILL WORKS BUT DO NOT TURN IT ON WHEN YOU ARE IN THE LOBBY (just in the game),
AND PLS GIFT ME THANKS WHEN YOU ARE USING IT
Attached Images
Combat-Armsnxchams.jpg
(154.8 KB, 951 views)
Attached Files
chams.rar
(3.0 KB, 935 views)
11/29/2011, 20:25
#2
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I think it's a fake.
#Edit it's clean.
11/29/2011, 22:28
#3
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OMG WHY THIS SHOULD BE A FAKE???
it is all in all just 3 KB and if you would understand anything about hacks and how they work you could have looked it up and then you would have found out that it is a simple but good source code
So if you are calling this a fake, I have to think that you dont know anything about hacks and your are just spreading hacks or you are just a copy & paster.... if so have fun with this but donīt cry when you donīt understand a line at all
Code:
%include 'C:\Programme\asm\inc\nasmx.inc'
%include 'C:\Programme\asm\inc\kernel32.inc'
%include 'C:\Programme\asm\inc\msvcrt.inc'
%include 'C:\Programme\asm\inc\user32.inc'
extern Sleep
extern MessageBoxA
%define MessageBox MessageBoxA
%define MB_OK 0h
%define NULL 0
%define FALSE 0
%define TRUE 1
%define MB_ICONASTERISK 40h
%define MB_ICONINFORMATION MB_ICONASTERISK
%define VK_NUMPAD1 61h
%define VK_NUMPAD2 62h
entry DllEntry
[section .text]
resethook:
mov byte [boolchams], FALSE
mov edi, edi
push ebp
mov ebp, esp
sub esp, 144h
jmp [resethookback]
d3d9hook:
cmp byte [boolchams], TRUE
jne progress
push sznxchams
call [addyrc]
add esp, 4
progress:
cmp byte [boolchams], FALSE
jne dontstop
push sznxchamsoff
call [addyrc]
add esp, 4
mov ecx, dword [addyrc]
mov byte [ecx+1Bh], 72h
mov byte [ecx+1Ch], 0Eh
mov byte [ecx+24h], 73h
mov byte [ecx+25h], 05h
dontstop:
mov eax, [endsceneaddy]
add eax, 2
mov byte [eax], 55h
mov byte [eax+1], 8Bh
mov byte [eax+2], 0xEC
mov byte [eax+3], 6Ah
mov byte [eax+4], 0xFF
push ebp
mov ebp, esp
push 0FFFFFFFFh
jmp [rchookback]
proc attachrc
locals none
loopwait:
push 100
call Sleep
mov eax, 0
invoke GetAsyncKeyState, VK_NUMPAD1
shl ax, 1
jnb loopwait
mov byte [boolchams], TRUE
invoke VirtualProtect, [addynames1], 2, 40h, NULL
mov eax, [addynames1]
mov byte [eax], 90h
mov byte [eax+1], 90h
invoke VirtualProtect, [addynames2], 2, 40h, NULL
mov eax, [addynames2]
mov byte [eax], 90h
mov byte [eax+1], 90h
invoke VirtualProtect, [addyrc], 10, 40h, NULL
mov ecx, dword [addyrc]
mov byte [ecx+1Bh], 90h
mov byte [ecx+1Ch], 90h
mov byte [ecx+24h], 90h
mov byte [ecx+25h], 90h
mov eax, dword [endsceneaddy]
mov dword [moduled3d9], eax
mov eax, [moduled3d9]
mov dword [rchookback], eax
add dword [rchookback], 7
invoke VirtualProtect, [moduled3d9], 10, 40h, oldprotect
add dword [moduled3d9], 2
mov ecx, dword [moduled3d9]
mov byte [ecx], 0xE9
mov eax, d3d9hook
sub eax, dword [moduled3d9]
sub eax, 5
mov dword [ecx+1], eax
loopwait2:
push 100
call Sleep
cmp byte [boolchams], FALSE
je itsnxfalse
mov eax, 0
invoke GetAsyncKeyState, VK_NUMPAD2
shl ax, 1
jnb loopwait2
itsnxfalse:
mov byte [boolchams], FALSE
invoke VirtualProtect, [addynames1], 2, 40h, NULL
mov eax, [addynames1]
mov byte [eax], 75h
mov byte [eax+1], 05h
invoke VirtualProtect, [addynames2], 2, 40h, NULL
mov eax, [addynames2]
mov byte [eax], 75h
mov byte [eax+1], 05h
invoke VirtualProtect, [addyrc], 10, 40h, NULL
mov ecx, dword [addyrc]
mov byte [ecx+1Bh], 90h
mov byte [ecx+1Ch], 90h
mov byte [ecx+24h], 90h
mov byte [ecx+25h], 90h
mov eax, dword [endsceneaddy]
mov dword [moduled3d9], eax
mov eax, [moduled3d9]
mov dword [rchookback], eax
add dword [rchookback], 7
invoke VirtualProtect, [moduled3d9], 10, 40h, oldprotect
add dword [moduled3d9], 2
mov ecx, dword [moduled3d9]
mov byte [ecx], 0xE9
mov eax, d3d9hook
sub eax, dword [moduled3d9]
sub eax, 5
mov dword [ecx+1], eax
jmp loopwait
endproc
proc encounter
locals none
mov eax, dword [resetaddy]
mov dword [moduled3d9], eax
mov eax, [moduled3d9]
mov dword [resethookback], eax
add dword [resethookback], 11
invoke VirtualProtect, [moduled3d9], 10, 40h, oldprotect
add dword [moduled3d9], 2
mov ecx, dword [moduled3d9]
mov byte [ecx], 0xE9
mov eax, resethook
sub eax, dword [moduled3d9]
sub eax, 5
mov dword [ecx+1], eax
endproc
proc findaddys
locals none
loopcshell:
invoke GetModuleHandleA, szCshell
cmp eax, 0
je loopcshell
mov [modulecshell], eax
loopclientfx:
invoke GetModuleHandleA, szClientFX
cmp eax, 0
je loopclientfx
loopd3d9:
invoke GetModuleHandleA, szD3D9
cmp eax, 0
je loopd3d9
mov [moduled3d9], eax
mov ecx, [modulecshell]
loopnames1byte:
inc ecx
cmp byte [ecx], 3Bh
jne loopnames1byte
cmp byte [ecx+1], 4Dh
jne loopnames1byte
cmp byte [ecx+3], 75h
jne loopnames1byte
cmp byte [ecx+4], 05h
jne loopnames1byte
cmp byte [ecx+5], 0xBB
jne loopnames1byte
cmp byte [ecx+6], 0x01
jne loopnames1byte
mov dword [addynames1], ecx
add dword [addynames1], 3
mov ecx, [modulecshell]
loopnames2byte:
inc ecx
cmp byte [ecx], 39h
jne loopnames2byte
cmp byte [ecx+1], 44h
jne loopnames2byte
cmp byte [ecx+2], 24h
jne loopnames2byte
cmp byte [ecx+4], 75h
jne loopnames2byte
cmp byte [ecx+5], 05h
jne loopnames2byte
mov dword [addynames2], ecx
add dword [addynames2], 4
mov ecx, [modulecshell]
looprcbyte:
inc ecx
cmp byte [ecx], 0xA1
jne looprcbyte
cmp byte [ecx+4], 37h
jne looprcbyte
cmp byte [ecx+5], 8Bh
jne looprcbyte
cmp byte [ecx+6], 88h
jne looprcbyte
cmp byte [ecx+11], 68h
jne looprcbyte
cmp byte [ecx+15], 37h
jne looprcbyte
cmp byte [ecx+16], 0xFF
jne looprcbyte
cmp byte [ecx+17], 0xD1
jne looprcbyte
cmp byte [ecx+18], 59h
jne looprcbyte
cmp byte [ecx+19], 0xC2
jne looprcbyte
cmp byte [ecx+20], 10h
jne looprcbyte
cmp byte [ecx+21], 00h
jne looprcbyte
mov ebx, [ecx+7]
mov dword [rcoffset], ebx
mov ebx, [ecx+1]
mov ebx, [ebx]
add ebx, [rcoffset]
mov ecx, [ebx]
mov dword [addyrc], ecx
mov ecx, [moduled3d9]
loopsearchd3d9:
inc ecx
cmp byte [ecx], 0xC7
jne loopsearchd3d9
cmp byte [ecx+1], 06h
jne loopsearchd3d9
cmp byte [ecx+6], 89h
jne loopsearchd3d9
cmp byte [ecx+7], 86h
jne loopsearchd3d9
cmp byte [ecx+12], 89h
jne loopsearchd3d9
cmp byte [ecx+13], 86h
jne loopsearchd3d9
add ecx, 2
mov ebx, [ecx]
add ebx, 168
mov eax, [ebx]
mov dword [endsceneaddy], eax
mov ebx, [ecx]
add ebx, 64
mov eax, [ebx]
mov dword [resetaddy], eax
invoke CreateThread, 0, 0, encounter, 0, 0, 0
invoke CreateThread, 0, 0, attachrc, 0, 0, 0
endproc
proc dllstart
locals none
invoke MessageBox, NULL, szContent, szTitle, MB_OK + MB_ICONINFORMATION
invoke CreateThread, 0, 0, findaddys, 0, 0, 0
endproc
proc DllEntry, ptrdiff_t hinst, size_t reason, size_t reserved
locals none
mov ecx, 1
cmp [ebp+0Ch], ecx
jne goon
invoke CreateThread, 0, 0, dllstart, 0, 0, 0
goon:
mov eax, TRUE
endproc
[section .data]
szTitle: declare(NASMX_TCHAR) NASMX_TEXT('Badburrito Production'), 0x0
szContent: declare(NASMX_TCHAR) NASMX_TEXT('nxchams + nametags : Num 1&2'), 0x0
szCshell: declare(NASMX_TCHAR) NASMX_TEXT('cshell.dll'), 0x0
szClientFX: declare(NASMX_TCHAR) NASMX_TEXT('ClientFX.fxd'), 0x0
szD3D9: declare(NASMX_TCHAR) NASMX_TEXT('d3d9.dll'), 0x0
sznxchams: declare(NASMX_TCHAR) NASMX_TEXT('SkelModelStencil -1'), 0x0
sznxchamsoff: declare(NASMX_TCHAR) NASMX_TEXT('SkelModelStencil 0'), 0x0
[section .bss]
addynames1 : resd 2
addynames2 : resd 2
modulecshell : resd 2
addyrc : resd 2
rcoffset : resd 2
rchookback : resd 2
moduled3d9 : resd 2
oldprotect : resd 2
endsceneaddy : resd 2
boolchams : resd 0
resetaddy : resd 2
resethookback : resd 2
11/29/2011, 22:37
#4
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No, i say i think it's a fake because you have 7 Posts and 0 Thanks!
11/29/2011, 22:40
#5
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Then be the first one who gives me thanks for my effort
11/29/2011, 22:41
#6
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Quote:
Originally Posted by
Badburrito
I also added the source code so that if you dont trust me you can look it up and compile it by yourself or you can learn how it works
@teddy
11/29/2011, 22:45
#7
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Lawliet, ich habe nur geschrieben, dass ich glaube es ist ein "Fake". Ja es ist keiner aber bei neuen Member sollte man vorsichtig sein.
@ Badburrito now you have youre first thanks
11/30/2011, 02:28
#8
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:/ Seems not to work for me...When I join a room and press "Start" it crashes my game ^^
11/30/2011, 17:13
#9
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np:no problem it works fine and i have also give u thank
01/26/2012, 01:27
#10
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%include 'C:\Programme\asm\inc\nasmx.inc'
%include 'C:\Programme\asm\inc\kernel32.inc'
%include 'C:\Programme\asm\inc\msvcrt.inc'
%include 'C:\Programme\asm\inc\user32.inc'
where is that? i got errors wat do i have to do ????
01/26/2012, 06:35
#11
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Hm kay it work but i think this color isnīt the best for chams because you didnīt see the enemies when they stand infront of a blue wall...
But it works perfectly so I give you a thanks
P.S @Teddy In deiner sig. steht: Hopiert das bild in eure sig.
01/26/2012, 16:40
#12
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so these are include files that I have taken from the nasmx project and copied to my C directory
you can download the namsx project here
To compile it I am using a batch file that looks like this
@echo off
set file="chams"
if exist %file%.obj del %file%.obj
if not exist %file%.asm goto errasm
C:\\"Program Files\"\asm\NASM -f win32 %file%.asm -o %file%.obj
if errorlevel 1 goto errasm
C:\\"Program Files\"\asm\GoLink.exe /dll /export /entry _main chams.obj kernel32.dll user32.dll
if errorlevel 1 goto errlink
if exist %file%.obj del %file%.obj
goto TheEnd
:errlink
echo _
echo Link error
pause
goto TheEnd
:errasm
echo _
echo Assembly Error
pause
goto TheEnd
:TheEnd
echo _
01/28/2012, 17:51
#13
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kein Fake
?! Bei mir gehts ...
01/28/2012, 21:37
#14
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Yes work really ! n1 <3
10/04/2012, 20:09
#15
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Virus -.-'
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