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ModelDebug_DrawBoxes 1 // Boxes SkelModelStencil 1 // Satelite Chams WeaponSway 0.000000 // Weaponsway ShowFps 1 // FPS ShowBreath 0 // Breath ActivationDistance 100000 // Activation Distance // No Spread: PerturbRotationEffect 0.000000 PerturbIncreaseSpeed 0.000000 PerturbWalkPercent 0.000000 PerturbFiringIncreaseSpeed 0.000000 PerturbRecoil 0.000000 FireMovePerturb 0.000000 ZoomedFireMoveDuckPerturb 0.000000 ZoomedFireMovePerturb 0.000000 ZoomedFireDuckPerturb 0.000000 // Removals: DynamicLight 0 EnableWeatherFX 0 MuzzleLight 0 SnowEnable 0 CamDamage 0 ModelApplySun 0 ClientFXDetailLevel 0 ModelShadow_Proj_Enable 0 DebrisFXLevel 0 ScatterEnable 0 modelshadow_proj_blurenable 0 DrawAllModelShadows 0 ModelShadow_Proj_MinColorComponent 0 ModelShadow_Proj_MaxProjDist 0 FogEnable 0 // NoFog ScreenGlowEnable 1 // Glow WireframeModels 1 // Player Wireframe WireFrame 1 // World Wireframe ModelDebug_DrawSkeleton 1 // Skeleton drawguns 0 // DrawGun ShowFirePath 1 // FirePath Prediction 0 // Prediction Windowed 1 // Windowed FullBright 1 // Fullbright JumpVel 600.000000 // Superjump // Speedhack: BaseMoveAccel 3000.000000 StartAccel 3000.000000 MaxAccel 3000.000000 AccelInc 3000.000000 WalkVel 3000.000000 FRunVel 3000.000000 BRunVel 3000.000000 SRunVel 3000.000000 // Glitcher: BaseMoveAccel 90000.000000 StartAccel 90000.000000 MaxAccel 90000.000000 AccelInc 90000.000000 WalkVel 90000.000000 FRunVel 90000.000000 BRunVel 90000.000000 SRunVel 90000.000000 PlayerGravity 800 // Gravity (Fly) FragSelf 1 // Suicide DrawFlat 0 // White Walls // No Sound: SoundEnable 0 MusicEnable 0 CamMaxPosYOffset 200.000000 // Virtual Jump CamMaxPosYOffset -1000.000000 // Virtual Down // Fog Color: FogB x FogG x FogR x // Crosshair Color: CrossHairB x CrossHairG x CrossHairR x WhiteBlood 1 // White Blood DisableCrosshair 0 // Disable Crosshair KnockBack 0 // No Knockback ShowPerformanceStatistics 1 // Statistics






