Description:
Looking for a very experienced C/C++ developer to build a client framework with basic features for a 2D multiplayer game(on steam). This needs to bypass its basic anti-cheat and have control of the character, detect enemies outside FOV, and have the core features for a future bot farm which you would also implement using game meta and strategies once the core client has been made. The project shouldn't realistically take more than a week, at most 2.
Required skills: C/C++, Windows OS and Game cheat experience, Optimized clients that can run in parallel.
DM on discord or on here for any questions
pizza64092






