Quote:
Originally Posted by bditt
Can you not just attach a debugger and find out what read/writes to the address, then find the function in IDA that encrypts it?
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Technically, yes. I'm using macOS and such tools are very limited, especially when attaching my debugger to the browser that freezes the game as CE is very buggy on macOS. I do not have access to a PC nor Windows.
I have reverse engineered the websocket already, but since CE is very limited its hard to reverse engineer the memory / decode / encode func.
If someone is also experienced with JS / Browser Dev Tools, might be able to export functions as well that is used within the client to retrieve certain data sets.