I'm seeking a skilled game reverse engineer to assist me with identifying memory offsets within popular games. Your primary task will involve using your preferred method (dynamic or static analysis) to locate and extract common game variables like entities, local entities, and view matrix.
Most of the work you'd have would be finding the offsets that I'm not able to, so I generally wouldn't be throwing you in a game and excepting you to just figure everything out.
I'm a software engineer and system architect, so this is why I'm looking for someone who's an expert at reverse engineering to fill in the voids that I'm leaving.
Key Responsibilities:
- Employ your preferred method (dynamic or static analysis) to pinpoint memory addresses of relevant game variables.
- Accurately extract and document identified memory offsets.
- Collaborate effectively with the project team to ensure timely delivery of results.
Required Skills and Experience:
- Strong understanding of game reverse engineering techniques, including both dynamic and static analysis.
- Proficiency in at least one reverse engineering tool (e.g., Reclass, IDA, Ghidra).
- Excellent problem-solving and analytical skills.
- Ability to work independently and meet deadlines.
Additional Considerations (Optional):
- Familiarity with common game security measures is beneficial.
Please note:
- This project is focused on identifying memory offsets; building a full-fledged app or bypassing game security is not within the scope of this task.
- Only candidates with proven experience in game reverse engineering will be considered.
- There is a possibility of a renewable contract based on the successful completion of this project.
If this job interests you, please either contact me on site through private messages or leave your discord on this thread, thank you.






