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How to find weapon textures

Discussion on How to find weapon textures within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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How to find weapon textures

I have seen amny people asking how to find weapon textures so now i have decided to post what i use to find the textures when editing.

Note:*This is not my work and all credits are noted*

Each weapon dds is made of six numbers in the format XXXYYZ

*** = type of weapon
YY = level of weapon
Z = quality of weapon

*** - Type of Weapon

410 = Blade
420 = Sword
421 = Backsword
430 = Hook
440 = Whips
450 = Axe
460 = Hammer
480 = Club
481 = Scepter
490 = Dagger
500 = Bow
510 = Glaive
530 = Poleaxe
540 = Longhammer
560 = Spear
561 = Wand
580 = Halbert
900 = Shields

YY - Level of Weapon
If you are trying to find the dds of a weapon that looks the same for many levels (e.g. 125-129 blade) then use lowest level code for finding the dds, and the actual level code for ini editing (e.g. wanting to change 127 blade to 130, use the 127 code not the 125 code)

And I have no idea what level 1 is :S

00 = 5
01 = 10
02 = 15
03 = 20
04 = 25
05 = 30
06 = 35
07 = 40
08 = 45
09 = 50
10 = 55
11 = 60
12 = 65
13 = 70
14 = 75
15 = 80
16 = 85
17 = 90
18 = 95
19 = 100
20 = 105
21 = 110
22 = 115
23 = 120
24 = 121
25 = 122
26 = 123
27 = 124
28 = 125
29 = 126
30 = 127
31 = 128
32 = 129
33 = 130

Z - Quality of Weapon
Same as with levels, if you have a unique weapon and want to find the dds, it will be same as refined, but use the unique code for ini editing

5 = normal
6 = refined
7 = unique
8 = elite
9 = super

All credits go to stiggy
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I would like to start by saying, if anyone thinks this is taken from CoFusion, it is, BUT, I was the guy who posted it there. And now, the guide... Each weapon dds is made of six numbers in the format XXXYYZ, and can be found in *YourConquerFolder*/c3/texture
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