Editing armor.ini is basically modifying your armor to look like something else.
Aside from all that, let's start with basic armor editing. For an example, we're going to change a 70 big male orange trojan armor into 120 big male black trojan armor. Here's the breakdown of the digits in armor.ini:
1st digit: Body (Character)
1 = Small Female
2 = Big Female
3 = Small Male
4 = Big male
2nd and 3rd digit: Always 13 b/c this gives it the armor attribute in item.ini
4th digit: Job
0 = Trojan
1 = Warrior
2 = Coat/Dress
3 = Archer
4 = Taoist
5 = Trojan Master
6 = Warrior Master
7 = N/A
8 = Archer Master
9 = Taoist Master
5th digit: Color (Colors may vary with armor type)
0 and 1 = N/A
2 = Black
3 = Orange
4 = Light Blue
5 = Red
6 = Dark Blue
7 = Yellow
8 = Purple
9 = White
6th digit: Level of armor
Ok there's been some confusion here, and I don't think I've explained it properly so I'll break down the lvls by class:
Noob:
0 = Coat (lvl 1)
1 = Dress (lvl 2)
Trojan and Warrior:
2 = 15
3 = 22
4 = 32 (colors 2-5) 40 (colors 2 and 6-9)
5 = 47 (colors 2-5) 57 (colors 2 and 6-9)
6 = 70
7 = 87
8 = 100
9 = 110
Archer:
2 = 15
3 = 27 (colors 2-5) 42 (colors 2 and 6-9)
4 = 57
5 = 67 (colors 2-5) 77 (colors 2 and 6-9)
6 = 87
7 = 97
8 = 107
9 = 112
Taoist:
2 = 15
3 = 22 (colors 2-5) 32 (colors 2 and 6-9)
4 = 40 (colors 2-5) 47 (colors 2 and 6-9)
5 = 57
6 = 70
7 = 87
8 = 100
9 = 115
There is a bit of confusion here, as some colors are limited at this level in order to mix 22/32/40/47 (27/42/67/77 for archers) together without exceeding the 9 digit for normal classes.
7th digit: Always 0
Open up armor.ini twice with notepad, and press crtl + F and input the following, based on the guide and what you wish to modify.
NOTE: When using crtl+f, be sure to use ONLY digits 2-6 in your search. If you include 1 and 7 it often stumps the search and is not found. Be sure to click find multiple times using this until you find the code with your 1st digit before it.
Using this guide, we find Big male orange 70 trojan armor, which is 4130370, and Big male black 120 trojan, which is 4135290.
With both the notepads open and both on the specified armors, Simply erase the mesh and texture code of your armor and replace it with the armor's mesh/texture code you wish it to be.
Note: Be sure to make a copy of the normal armor.ini and put it in a safe place in case something bad happens!
Save it, then open conquer. If you did it correctly you should see yourself in black 120 trojan armor! Keep in mind that this is only Client-Sided, meaning only you can see yourself with black 120 trojan armor, unless by some silly chance that someone has the exact same modded armor.ini as you :?
COMBINING ARMORS
Note: If your character is slightly disfigured and you do not like it, do not be alarmed! When combining armors, textures can be very unstable, but can look very cool when combined right.
This is very cool, but can make your character look awkward if it is a bad combination. This is very simple:
1. Open 3 armor.inis (or 2 if you want) Notepad is suggested.
2. Find your armor in one Notepad.
3. Find the armor that you want your armor to be the shape of in the 2nd notepad.
4. Copy that armor's mesh code and replace your armor's mesh code with it.
5. Use the third notepad to find what armor color/texture you want your armor's shape to be. Be sure to specify what color you want it to be.
6. Replace your armor's texture code with the specified armor's texture code.
7. Save, and Open conquer with your armor on to see what you've created :S
Tip from Gamer2006: Do NOT combine genders, see Post #15.
If you have any quetions or personal comments, feel free to PM me.
Credits go to:
marceie: providing most information on the armor.ini code
Offrad1: creating the original thread containing marceie's information on armor.ini code, which you can fine here:

If you have had previous additions Supplying information about armor.inis and other, PM me and include proof of your contribution and I will note you in the credits.






