We are too limited.
The .c3 plugin was originally made for Eudemons, and I guess the animations and effect structure or w.e is different with Conquer, in a way it won't export correctly custom effects from 3ds to .c3 for Conquer
The only stuff we can do is Autokey animations with only two keys
( Correct me if i'm wrong )
EA: - Moving an object from a point A to a point B, straight
- Enlarges OR diminishes an object
( Rotation effects are messed up, somehow )
We can combine those two effects but still.. it's way less interesting than trying to compose an effect from TQ files
Ea: You can see the floating rocks are messed up at the transition, 2 keys animation is not enough to make something decent =x