Quote:
Originally Posted by wmgm183
3dmotion.ini
Here I see the basic movements of the characters holding weapons
0002510100=c3/0002/560/100.c3
Where is this 0002510100 connected from?
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0002510100 = 2510100
2 = lookface example, there is a lookface 1, 2, 3 and 4
510 = to a weapon or union of 2 weapons, example item 510003 WoodGlaive
such that, it just checks the first 3 gun numbers
100 = puppet action
130 = jump
401 = attack 1
402 = attack 2.....etc