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[Info] Changing actual UI of the co client

Discussion on [Info] Changing actual UI of the co client within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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[Info] Changing actual UI of the co client

Is it possible to add new buttons that open a new layer in the co client ? If so then how?
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Old 10/04/2009, 00:12   #2
 
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well yes there is, but you have to mod conquer.exe, but i'll explain how:

First you have to download , then press Ctrl + O then find and click Conquer.exe

Now go to the Dialog folder and you'll see lots of sub-folders, i'll just do an example:
Code:
Lets say you want to see an NPCs gear (you'd have to code it in the source too), so go to the sub-folder '258' and click on '2052'. 
You will see this:
LANGUAGE LANG_CHINESE, 0x2
FONT 12, "??"
{
   CONTROL "?", 1376, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 91, 37, 21, 21 
   CONTROL "?", 1377, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 91, 88, 21, 21 
   CONTROL "?", 1378, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 91, 63, 21, 21 
   CONTROL "??", 1379, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 40, 152, 32, 32 
   CONTROL "?", 1380, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 11, 163, 21, 21 
   CONTROL "??", 1381, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 80, 115, 32, 32 
   CONTROL "??", 1382, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 80, 152, 32, 32 
   CONTROL "C", 1384, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 111, 3, 10, 10 
   CONTROL "H", 1667, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 19, 184, 23, 12 
   CONTROL "??", 1383, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 82, 184, 23, 12 
   CONTROL "Name", 1389, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 35, 16, 21, 8 
   CONTROL "Mate", 1618, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 35, 27, 21, 8 
   CONTROL "??", 1385, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 11, 137, 21, 21 
   CONTROL "??", 1386, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 11, 111, 21, 21 
   CONTROL "???", 1464, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 1, 1, 20, 20 
   CONTROL "??", 1625, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 10, 68, 23, 37 
}
Code:
Lets mod it to something like:

LANGUAGE LANG_CHINESE, 0x2
FONT 12, "??"
{
   CONTROL "??", 1379, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 40, 152, 32, 32 
   CONTROL "?", 1380, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 11, 163, 21, 21 
   CONTROL "??", 1381, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 80, 115, 32, 32 
   CONTROL "??", 1382, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 80, 152, 32, 32 
   CONTROL "C", 1384, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 111, 3, 10, 10 
   CONTROL "H", 1667, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 19, 184, 23, 12 
   CONTROL "??", 1383, BUTTON, BS_OWNERDRAW | BS_FLAT | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 82, 184, 23, 12 
   CONTROL "NPC", 1389, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 35, 16, 21, 8 
   CONTROL "ID", 1697, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 35, 27, 21, 8 
}
Now it will show the NPCs: Name,ID, weapon (like the gaurds wep), & armor/garment.
You can still close the window and the BP was taken away.

*You have to code that into source, this is just the buttons or actions that you click or see*

Quote:
But instead of compiling the script you have to make it a new resource under "Dialog"
I know its confusing but its just an example. You still have to adjust the IDs,etc.
Lastly save the .exe as Conquer.exe
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Old 10/04/2009, 19:35   #3
 
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hey thats great do u know where to find the background linked of the layers?
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Old 10/04/2009, 20:59   #4
 
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in data/main
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Old 10/04/2009, 21:21   #5
 
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but in the main folders are only existing backgrounds but i want to create new ones for the minimap etc
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Old 10/04/2009, 21:36   #6
 
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for minimap its in data/minimap :P
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Old 10/04/2009, 22:10   #7
 
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thats not what i mean but first of all thx for reply im trying to get a border around it but i think easiest of it would be editing the mapfile like u said

i got an other/bigger problem i want to add a itemlock button over the guild/clan button but i dont get it done

//edit
have u got a bit time? and wanna teach me in that?
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Old 10/04/2009, 22:13   #8
 
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1. do you have editing software
2. if you do then tell me your teamviewer info
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Old 10/04/2009, 22:30   #9
 
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hmm editin software is on 2 pcs my gaming pc and laptop i loaded resource hacker and got editor for gui.ini

i havent got teamviewer i think its a too big secruity hole thats why i disabled ms control tool couldnt we start a chat or voice tool ? i would probably install teamviewer but only if u dont want to do it in another way and thx for ur time
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Old 10/04/2009, 22:55   #10
 
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you dont have to edit gui.ini, i was planning on conquer.exe but sorry cause i feel sick and im going to sleep for a bit.
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Old 10/04/2009, 23:14   #11
 
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why dont have i to edit the gui.ini? i thought i have to place the button with the texture

well ill pm u another day
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Old 10/05/2009, 00:02   #12
 
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Quote:
Originally Posted by raidenx123 View Post
for minimap its in data/minimap :P
Hey can i add you on msn because i have an idea and you might and can help me with it.
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Old 10/05/2009, 03:23   #13
 
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Old 10/11/2009, 02:09   #14
 
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can some1 else help me with making new buttons?

btw: how do i get a layer over another? i want the triangle (whispers are on the right of it) to be over the "Conquer" (1024) on the right bottom
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Old 10/11/2009, 19:01   #15
 
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now i got nearly what i wanted to do i deleted the buttons i dont want and created at another position new ones but i cant click them and they got no appearance ill post a screen so u know what i mean
Attached Images
File Type: jpg 24858734.jpg (447.3 KB, 56 views)
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