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[Release/Guide] How to edit Maps + Files
Discussion on [Release/Guide] How to edit Maps + Files within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.
07/07/2009, 20:35
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[Release/Guide] How to edit maps (Updated 8/3/11)
#Updated - Christmas Eve 2010 (Should work as of August 3rd, 2011)
Requirements
First off, your going to need an editing software (Paint.NET, GIMP, or any Photoshop version with a .dds plugin), and prior knowledge on how to edit .dds files. See downloads for specific files and programs.
Downloads (Updated 8/3/11)
Contains:
Market - (Whole map)
BirdIsland - (Whole map)
Ape Mountain - (Whole map)
Mine - (Whole map)
Phoenix Castle - (Whole map)
Desert City - (Whole map)
DisCity - (Whole map)
MapScene - (1000+ files!!)
Some files for the map(s) might be missing, so if you edit the map and find some .dds files are missing, use the WdfExtractor to get the rest of them
Install to Conquer Directory\data\map
There was an error while trying to scan it on viruschief.com and virustotal.com and virus.org because the large size. If you don't trust me, don't download.
Editing
Now, how to edit them. Most of the map files you will want to edit are located in - Conquer Directory\data\map\puzzle So now lets go there. (Updated Christmas Eve 2010)
It should look something like that. Open whichever one you want to edit, here is what is in each folder:
canyon - ApeCity
dcity - DisCity
desert - Desert City
family - House
icecrypt - Frozen Grotto
island - BirdIsland
newplain - TwinCity + Terrain (Everything you see on the MiniMap)
ship - Abandoned ship
street - Market
woods - Phoenix Castle
Ok, now just some info because you might be frightened when you see how the maps are setup. Editing maps isn't something you do in minutes, it usually takes a few hours to do it good.
It is split into individual squares with the size of 256x256 pixels
I'll show you how they set it up...
Now lets say i want to insert an object to it, then it would look something like this:

Seems easy right? well, its not exactly like that. For adding those 2 objects i have to edit 5 .dds; does is still sound too easy? Not only that but if you want it to look like it is in the picture above, then you need to align the object exactly the same in the .dds next to it. If you dont then it will look screwed up...(see below)
And when editing 600+ files (usually), one mistake can make a big difference. For example, you edit all of them, but then you find a few spots ingame that arent edited, now you have to look through all the files to find the images you screwed up on.

Objects
Now I'll will explain how to add Objects to the Map.
In Photoshop/GIMP/Paint.NET have the .dds you want to edit open, and then open Conquer Directory\data\map\Scene and look in the folders to see which one you like or create your own.
Once you find the one you want, open it, Highlight the whole image (In your editing software) and drag it onto your .dds your editing (map)
It should appear as a new layer so use the MagicWand tool (might be named differently in GIMP or Paint) and select the background, now delete it.
It should look something like this:
Now unfortunatly people can still walk on the object because you need to edit the .DMap files for the boundaries.
How To Recover Original Maps
This is very simple to do, go to Conquer Directory\data\map\puzzle and delete the Map folder that you edited. Conquer will then search for the original .ani file that i extracted for you and will return the non-edited map.
My Map Edits
Twin city (Old)
Christmas Bird Island

If you need more help just post here and I'll try my best to reply. Lets try keeping this a clean thread, and please let me know if this technique no longer works.
Enjoy.
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07/09/2009, 00:47
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#2
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#Deleted
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07/09/2009, 02:20
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#3
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Nice guide, i will edit "Twin City"!
how you get map files? extrac the files from "c3.wdf" and "data.wdf"? what program you use?
What is this? OMG, look cool!
It looks like a monster of "Devil May Cry"
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07/09/2009, 04:24
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#4
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It is :P
You dont ever extract c3.wdf or data.wdf you extract the .ini and .ani files
Maps and stuff and located in .ani files. Lots of .dds and .c3 files are in .ini files
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07/09/2009, 05:25
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#5
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Quote:
Originally Posted by raidenx123
It is :P
You dont ever extract c3.wdf or data.wdf you extract the .ini and .ani files
Maps and stuff and located in .ani files. Lots of .dds and .c3 files are in .ini files
EDIT - LOL since his leg is lifted up and fire/gas is coming out looks like he is farting 
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Ohh,, can you send me this?
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07/09/2009, 05:28
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#6
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Ummmm no? You already have the files just extract them.
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07/09/2009, 05:57
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#7
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Quote:
Originally Posted by raidenx123
Ummmm no? You already got files just extract them.
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I dont know how got for this files
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07/09/2009, 06:02
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#8
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I released most of them  use a WDF extractor for others
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07/09/2009, 19:44
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#9
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Quote:
Originally Posted by raidenx123
I released most of them  use a WDF extractor for others 
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I download Devil May Cry, I get a WDF Extractor, in the game i dont find .ini files, and I try with other files and nothing happen...
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07/09/2009, 20:29
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#10
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Why did you download devil may cry :/
Im talking about conquer and ini files are in ini folder
ani files are in ani folder
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07/09/2009, 20:37
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#11
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Quote:
Originally Posted by raidenx123
Why did you download devil may cry :/
Im talking about conquer and ini files are in ini folder
ani files are in ani folder 
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Ahhh... i know this
I wanna you Devil Maycry Texture,
how you get this?
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07/09/2009, 21:17
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#12
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Quote:
Originally Posted by raidenx123
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Chüpese un peo ps! todo repunante es así, q keda, hacr sus bro uno solo, xD, valla a q lo lamva un burro! (Los k ablen español disculp la grámatica pero es pa k este chiflao no püeda träduci
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07/09/2009, 23:01
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#13
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english
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07/13/2009, 09:46
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#14
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Thanks for the guide, will come in handy on my pserver.
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07/13/2009, 18:07
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#15
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Then why not hit the thanks button lol
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