First:
Get these files from TQ patches :
Armor.dbc
3DTexture.dbc
3Dobject.dbc
and convert them using kiyono dbc converter
u can get it here :

second:
create a new folder in your client and let's rename it like Edits.
then extract the 2 files c3,dds in it.
suppose that we will add the nano suit that i modded from the game Crysis
we'll get 2 files a c3 one and another dds one.
Third:
return back to your converted text files
open the 3Dobj (that file which determine the path of the c3 file)
and you will get something like that
the 111222 >>> is the mesh id and we will use it later but keep it in mind
the green highlighted area is the path of the c3 file that we got in our client.
lets save it.
then open the 3DTexture(that file which determine the path of the dds file)
the Red Highlighted is the texture id also we'll use it later.
the green highlighted is the path of the dds file.
lets save it also.
open the armor.txt(this file which determine the mesh and the texture of the armor and its id)
you will get something like that
the pink highlighted no 3 is for the body type
Code:
1 = small female 2 = big female 3 = small male 4 = big male
the red highlighted no. is the texture and the mesh ids we've used in the 3dobj and 3dtexture files.
save it and convert it back to dbc
put the 3 files back in your ini folder
the last step is to add the item to your itemtype
decrypt your itemtype
add the garment id and its name (copy any garment and replace it's name and the id)
we'll use that id 188755.
and add it also to your database.
finally run your game and you will get a new garment from scratch ^^
Hope that helped people here







