Code:
#region /pwn
if (Cmd[0] == "/pwn")
{
Game.Character C = Game.World.CharacterFromName(Cmd[1]);
if (C != null)
{
C.Level = 1; // Makes player back to level 1.
C.Experience = 0;
C.CurHP = 1; // Makes player have only 1 HP left.
C.Teleport(1002, 431, 449); // This teleports the player to a bunch of pheasants. (Very effective.)
Game.World.SendMsgToAll(C.Name , C.Name + " has been pwned by a GM!", 2011, 0);
Game.World.SendMsgToAll(C.Name, C.Name + " is back to level 1 again.", 2005, 0);
}
}
#endregion
Credits go to my cousin for the idea. Lol.
#edit
Another fun command:
Code:
if (Cmd[0] == "/hax")
{
#region TEH STATUS EFFECTS -- VERY FUN
if (Cmd[1] == "vortex") // Spin Spin Spin
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.ShurikenVortex);
if (Cmd[1] == "fly") // Fly forever and ever =]
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.Fly);
if (Cmd[1] == "cyclone") //Speedhack ftw.
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.Cyclone);
if (Cmd[1] == "ride") // Try this without a horse.
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.Ride);
if (Cmd[1] == "gone") // Makes you completely invisible.
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.Gone);
if (Cmd[1] == "fstrike") // Long distance melee
GC.MyChar.StatEff.Add(NewestCOServer.Game.StatusEffectEn.FatalStrike);
if (Cmd[1] == "off") // Turns off effects
GC.MyChar.StatEff.Clear();
#endregion
}






