I was trying to compile when I got this error: PInvokeStackImbalance was detected
Message: A call to PInvoke function 'NewestCOServer!NewestCOServer.Native::BF_set_key' has unbalanced the stack.
Highlighting the following code:
This happens because the libeay dll isn't compatible with the project or you're trying to run the x86 dll in a x64 project or the x64 dll in a x86 project.
If your project is x86, make sure you have the x86 libeay dll.
Hi! thanks for the answers! I could solve that issue, but I got others. So I am really thinking droping the source.
Any recommendations for a nice classic source?
thanks
Hi! thanks for the answers! I could solve that issue, but I got others. So I am really thinking droping the source.
Any recommendations for a nice classic source?
thanks
Just continue what you are doing don't mind them. It's not about the source it's about how you code and how you fix it. Just like shannarar classic look at them they use the same source with you and they succeeded. So continue what you are doing. and patcac have the solution for your error.
Just continue what you are doing don't mind them. It's not about the source it's about how you code and how you fix it. Just like shannarar classic look at them they use the same source with you and they succeeded. So continue what you are doing. and patcac have the solution for your error.
Yeah, but if the source is ******* ****, your code will be ******* ****.
Just continue what you are doing don't mind them. It's not about the source it's about how you code and how you fix it. Just like shannarar classic look at them they use the same source with you and they succeeded. So continue what you are doing. and patcac have the solution for your error.
You're wrong. The source is a terrible base. The amount of time I've spent rewritting some of the old code was enough to make a better base myself by now - and trust me, considering I haven't been learning for that long it would take me quite a while (only started taking "classes" from a friend around a year and half ago) - and I haven't even starting rewritting the ridiculous way used to handle skills - can't even imagine how long I'll spend rewritting all that ****.
Just so you can have an idea, just rewritting the whole NPCDialog class (that by the time I started doing it was around 30k lines of code) took me around 2 weeks - it's all organized and scattered through different classes and trust me, it's so much easier to write everything from scratch than having to rewrite the code.
One would be better off by making a new one from scratch and get references or packet structures from this one as it has lots of content - although most are either bugged or terribly coded. But from someone who have been working with that source for around a year now, hosting a server with it will just force you to lose your time rewritting things instead of actually improving the server and honestly you learn so much more by writting things from scratch than by rewritting the same old **** over and over again.
You're wrong. The source is a terrible base. The amount of time I've spent rewritting some of the old code was enough to make a better base myself by now - and trust me, considering I haven't been learning for that long it would take me quite a while (only started taking "classes" from a friend around a year and half ago) - and I haven't even starting rewritting the ridiculous way used to handle skills - can't even imagine how long I'll spend rewritting all that ****.
Just so you can have an idea, just rewritting the whole NPCDialog class (that by the time I started doing it was around 30k lines of code) took me around 2 weeks - it's all organized and scattered through different classes and trust me, it's so much easier to write everything from scratch than having to rewrite the code.
One would be better off by making a new one from scratch and get references or packet structures from this one as it has lots of content - although most are either bugged or terribly coded. But from someone who have been working with that source for around a year now, hosting a server with it will just force you to lose your time rewritting things instead of actually improving the server and honestly you learn so much more by writting things from scratch than by rewritting the same old **** over and over again.
Yeah you are right about that. But the source he used for is same to classic-veteran (NCOS based if I am not wrong) so it's clearly well written source. I doubt they buy'd that source.
There is no version of ncos that's worth using in any way shape or form. Write your own source from scratch if you want to run a server. If you cant then you have no place running a server.
If you don't have the time to do it from scratch at least start from something somewhat approaching useful like cops.
Coemu, lotf, redux, trinity are all ****** sources and should never, ever be touched if you plan to do a public project. That's not really something anyone can debate.
Yeah you are right about that. But the source he used for is same to classic-veteran (NCOS based if I am not wrong) so it's clearly well written source. I doubt they buy'd that source.
I can't tell if you're just an idiot or trying to troll, because who the **** in their right mind would ever call NCOS a good source? It's garbage no matter how you look at it.
I can't tell if you're just an idiot or trying to troll, because who the **** in their right mind would ever call NCOS a good source? It's garbage no matter how you look at it.
Why did you think your source is well written? oh come on idiot! get a life!. of course everyone can use any base source here. what the purpose of the release?. It's not about the based source It's about how you code and how you fix it! so that thing you called NCOS a garbage is the source that 90% newbie coder use it, and 9% of Redux source and 1% of your source. Have a nice day fella!
Because my source isn't full of garbage, vulnerabilities, a million different coding style and hasn't been infected by a thousand camels trying to put a source together.
Quote:
Originally Posted by Soulfly25
so that thing you called NCOS a garbage is the source that 90% newbie coder use it, and 9% of Redux source and 1% of your source. Have a nice day fella!
Popularity does not equal quality. A small fraction uses my source, because it's only a small fraction in this community who actually has a working brain.
Official 5165 FAQ/Question thread 08/06/2023 - CO2 PServer Guides & Releases - 2101 Replies I made this thread for people who have problems with the 5165 source that just recently became public.
First here's how's you set it up.
Download it from here.
And the client from here.
Open the folder, for me its Fixed Source.
Place the folder OldCODB in your C:/ drive.
Then you open OldCODB.
http://i1018.photobucket.com/albums/af309/tiku4u/ lmo.jpg
Then in OldCODB open up config.ini.
Helpful map 03/24/2009 - LotRO Guides & Templates - 0 Replies Hi all,
I came across this site a while ago and thought it was very useful. Hope it can come in handy for some of you guys too.
MEHQ - LOTRO - Dynamic Map - North Downs