CREDIT IS TO ARCO.
Jobs ID's:
10,InternTrojan
11,Trojan
12,VeteranTrojan
13,TigerTrojan
14,DragonTrojan
15,TrojanMaster
20,InternWarrior
21,Warrior
22,BrassWarrior
23,SilverWarrior
24,GoldWarrior
25,WarriorMaster
40,InternArcher
41,Archer
42,EagleArcher
43,TigerArcher
44,DragonArcher
45,ArcherMaster
50,InternNinja
51,Ninja
52,MiddleNinja
53,DarkNinja
54,MysticNinja
55,NinjaMaster
100,InternTaoist
101,Taoist
132,WaterTaoist
133,WaterWizard
134,WaterMaster
135,WaterSaint
142,FireTaoist
143,FireWizard
144,FireMaster
145,FireSaint
190,InternTaoist
11,Trojan
12,VeteranTrojan
13,TigerTrojan
14,DragonTrojan
15,TrojanMaster
20,InternWarrior
21,Warrior
22,BrassWarrior
23,SilverWarrior
24,GoldWarrior
25,WarriorMaster
40,InternArcher
41,Archer
42,EagleArcher
43,TigerArcher
44,DragonArcher
45,ArcherMaster
50,InternNinja
51,Ninja
52,MiddleNinja
53,DarkNinja
54,MysticNinja
55,NinjaMaster
100,InternTaoist
101,Taoist
132,WaterTaoist
133,WaterWizard
134,WaterMaster
135,WaterSaint
142,FireTaoist
143,FireWizard
144,FireMaster
145,FireSaint
190,InternTaoist
/prof - Weapon proficiency of your choice.
Example: /prof 410 20
Proficiency ID's:
000,Boxing
410,Blade
420,Sword
421,Backsword
430,Hook
440,Whip
441,Mace
450,Axe
460,Hammer
470,Crutch
480,Club
481,Scepter
490,Dagger
491,Prod
492,Fan
493,Flute
510,Glaive
511,Saber
520,Epee
521,Zither
522,Lute
530,Poleaxe
540,LongHammer
550,Scythe
560,Spear
562,Pickaxe
570,Spade
580,Halberd
561,Wand
500,Bow
601,Katana
700,Boxing
710,Blade
720,Sword
721,MagicSword
730,Hook
740,Whip
741,Mace
750,Axe
760,Hammer
770,Crutch
780,Club
781,Scepter
790,Dagger
791,Prod
792,Fan
793,Flute
900,Shield
422,Other
000,Boxing
410,Blade
420,Sword
421,Backsword
430,Hook
440,Whip
441,Mace
450,Axe
460,Hammer
470,Crutch
480,Club
481,Scepter
490,Dagger
491,Prod
492,Fan
493,Flute
510,Glaive
511,Saber
520,Epee
521,Zither
522,Lute
530,Poleaxe
540,LongHammer
550,Scythe
560,Spear
562,Pickaxe
570,Spade
580,Halberd
561,Wand
500,Bow
601,Katana
700,Boxing
710,Blade
720,Sword
721,MagicSword
730,Hook
740,Whip
741,Mace
750,Axe
760,Hammer
770,Crutch
780,Club
781,Scepter
790,Dagger
791,Prod
792,Fan
793,Flute
900,Shield
422,Other
ITEM Command
/item - Rewards you with the item of your choice.
Ex: /item ConquestArmor 12 7 255 13 13
12-Plus | 7-Bless | 255-Enchant | 13-GemID | 13-GemID |
Ex: /item ConquestArmor 12 7 255 13 13
12-Plus | 7-Bless | 255-Enchant | 13-GemID | 13-GemID |
[spoiler]
Need to knows
First I will teach you how to read/write from certain files in the OldCODB.
NPCs.txt
4358 is the NPC ID.
9927 is the NPC type, meaning the mesh used for this npc.
1 is the flag. The flag is used to decide whether the npc is a dialog npc, a shop npc, a face change npc, a stake, a scarecrow, etc.
0 is the avatar. Meaning the picture that pops up in the npc dialog box. If the npc is a flag other than 2, 3, 4, 10 ,15, or 27 then you will set this as 0.
1000 is the map you will set the npc on.
467 is the X coordinate of the NPC's location.
633 is the Y coordinate of the NPC's location.
MobInfos.txt
1 is the MobID.
Bull is the Mob's name.
1 is the type, meaning behavior. It can be set to 1, 2, 3, 4, or 6.
-If the behavior is set to 1, then it just hunts players.
-If the behavior is set to 2, then it just hunts other mobs.
-If the behavior is set to 3, then it hunts others mobs and players.
-If the behavior is set to 4, then it just hunts bluenames.
-If the behavior is set to 6, then is hunts mobs and bluenames. This is the behavior Guards are set to.
235 is the Mob's mesh.
1 is the Mob's level.
33 is the Mob's MaxHP.
0 is the Mob's defense.
0 is the Mob's magic defense.
0 is the Mob's magic attack.
5 is the Mob's minimum attack.
6 is the Mob's maximum attack.
1 is the Mob's damage reduce time.
36 is the Mob's dodge.
2 is the Mob's attack type. The attack type can be set to 2 or 21.
-If the attack type is set to 2, then the Mob uses melee attacks.
-If the attack type is set to 21, then the Mob uses magic attacks.
True is the boolean statement regarding if the Mob drops or doesn't drop.
2 is the Mob's attack distance. Meaning how far away the Mob can be and still attack.
1 is the minimum amount of silvers the mob can drop.
50 is the maximum amount of silvers the mob can drop.
1000 is the Mob's move speed.
12 is the Mob's spawn speed.
True is the boolean statement regarding level damage difference.
MobSpawns.txt
Lets take an example out of MobSpawns.txt
1 is the ID of the Mob you are creating a spawn for.
75 is the amount of Mob's you are spawning.
1002 is the map which you are spawning the Mob's in.
454 is X-Starting point of the spawn.
455 is the Y-Starting point of the spawn.
474 is the X-Ending point of the spawn.
470 is the Y-Ending point of the spawn.
Portals.txt
Lets take an example out of Portals.txt
1511 is the MapID in which the portal is located.
51 is the X-Coordinate in which the portal is located.
73 is the Y-Coordinate in which the portal is located.
1002 is the MapID of the Map the portal is taking you to.
439 is the X-Coordinate in which the portal is taking you to.
385 is the Y-Coordinate in which the portal is taking you to.
ItemAdd.ini
Lets take an example out of ItemAdd.ini
150130 is the ItemID.
9 is the Plus.
0 is the AdditionalHP.
256 is the Additional MinAttack.
256 is the Additional MaxAttack.
0 is the Additional Defense.
0 is the Additional MagicAttack
0 is the Additional MagicDefense.
0 is the Additional Dexterity/Agility.
0 is the Additional Dodge.
Companions.txt
Lets take an example out of Companions.txt
9000 is the type;
-9000-9003 is the reborn guard summon set.
-9005-9008 is the ghostbat summon set.
-9010-9013 is the ghostbatboss summon set.
-9015-9018 is the EvilBatA/B/C/D summon set.
-9020-9023 is the FireRatA/B/C/D summon set.
-9025-9028 is the SkeletonA/B/C/D summon set
3500 is the Companion's minimum attack.
3500 is the Companion's maximum attack.
90 is the Companion's level.
1000 is the SkillID of the Skill that the Companion uses; in this case, thunder.
10000 is the Companion's MaxHP.
268 is the Companion's mesh.
DarkGuard is the Companion's name.
NPCs.txt
Code:
[COLOR="Blue"]4358 [/COLOR][COLOR="Red"]9927[/COLOR] [COLOR="SeaGreen"]1[/COLOR] [COLOR="Orange"]0[/COLOR] [COLOR="DarkOrchid"]1000[/COLOR] [COLOR="Magenta"]467[/COLOR] [COLOR="Olive"]633[/COLOR]
9927 is the NPC type, meaning the mesh used for this npc.
1 is the flag. The flag is used to decide whether the npc is a dialog npc, a shop npc, a face change npc, a stake, a scarecrow, etc.
0 is the avatar. Meaning the picture that pops up in the npc dialog box. If the npc is a flag other than 2, 3, 4, 10 ,15, or 27 then you will set this as 0.
1000 is the map you will set the npc on.
467 is the X coordinate of the NPC's location.
633 is the Y coordinate of the NPC's location.
MobInfos.txt
Code:
1 Bull 1 235 1 33 0 0 0 5 6 1 36 2 True 2 1 50 1000 12 True
Bull is the Mob's name.
1 is the type, meaning behavior. It can be set to 1, 2, 3, 4, or 6.
-If the behavior is set to 1, then it just hunts players.
-If the behavior is set to 2, then it just hunts other mobs.
-If the behavior is set to 3, then it hunts others mobs and players.
-If the behavior is set to 4, then it just hunts bluenames.
-If the behavior is set to 6, then is hunts mobs and bluenames. This is the behavior Guards are set to.
235 is the Mob's mesh.
1 is the Mob's level.
33 is the Mob's MaxHP.
0 is the Mob's defense.
0 is the Mob's magic defense.
0 is the Mob's magic attack.
5 is the Mob's minimum attack.
6 is the Mob's maximum attack.
1 is the Mob's damage reduce time.
36 is the Mob's dodge.
2 is the Mob's attack type. The attack type can be set to 2 or 21.
-If the attack type is set to 2, then the Mob uses melee attacks.
-If the attack type is set to 21, then the Mob uses magic attacks.
True is the boolean statement regarding if the Mob drops or doesn't drop.
2 is the Mob's attack distance. Meaning how far away the Mob can be and still attack.
1 is the minimum amount of silvers the mob can drop.
50 is the maximum amount of silvers the mob can drop.
1000 is the Mob's move speed.
12 is the Mob's spawn speed.
True is the boolean statement regarding level damage difference.
MobSpawns.txt
Lets take an example out of MobSpawns.txt
Code:
[COLOR="Red"]1[/COLOR] [COLOR="Blue"]75[/COLOR] [COLOR="Orange"]1002[/COLOR] [COLOR="DarkOrchid"]454[/COLOR] [COLOR="SeaGreen"]455[/COLOR] [COLOR="Magenta"]474[/COLOR] [COLOR="Sienna"]470[/COLOR]
75 is the amount of Mob's you are spawning.
1002 is the map which you are spawning the Mob's in.
454 is X-Starting point of the spawn.
455 is the Y-Starting point of the spawn.
474 is the X-Ending point of the spawn.
470 is the Y-Ending point of the spawn.
Portals.txt
Lets take an example out of Portals.txt
Code:
[COLOR="Red"]1511[/COLOR] [COLOR="Blue"]51[/COLOR] [COLOR="Orange"]73[/COLOR] [COLOR="DarkOrchid"]1002[/COLOR] [COLOR="Magenta"]439[/COLOR] [COLOR="Sienna"]385[/COLOR]
51 is the X-Coordinate in which the portal is located.
73 is the Y-Coordinate in which the portal is located.
1002 is the MapID of the Map the portal is taking you to.
439 is the X-Coordinate in which the portal is taking you to.
385 is the Y-Coordinate in which the portal is taking you to.
ItemAdd.ini
Lets take an example out of ItemAdd.ini
Code:
150130 9 0 256 256 0 0 0 0 0
9 is the Plus.
0 is the AdditionalHP.
256 is the Additional MinAttack.
256 is the Additional MaxAttack.
0 is the Additional Defense.
0 is the Additional MagicAttack
0 is the Additional MagicDefense.
0 is the Additional Dexterity/Agility.
0 is the Additional Dodge.
Companions.txt
Lets take an example out of Companions.txt
Code:
9000 3500 3500 90 1000 10000 268 DarkGuard
-9000-9003 is the reborn guard summon set.
-9005-9008 is the ghostbat summon set.
-9010-9013 is the ghostbatboss summon set.
-9015-9018 is the EvilBatA/B/C/D summon set.
-9020-9023 is the FireRatA/B/C/D summon set.
-9025-9028 is the SkeletonA/B/C/D summon set
3500 is the Companion's minimum attack.
3500 is the Companion's maximum attack.
90 is the Companion's level.
1000 is the SkillID of the Skill that the Companion uses; in this case, thunder.
10000 is the Companion's MaxHP.
268 is the Companion's mesh.
DarkGuard is the Companion's name.
if arco dont wan me to post this. the mod can close this any time (:
and credit is to him (FULLY 101%)






