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[GREAT RELEASE]PyroCo 3.0 Source w/ Client Edits!!!

Discussion on [GREAT RELEASE]PyroCo 3.0 Source w/ Client Edits!!! within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 08/02/2010, 22:10   #16
 
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No where did I give the impression that this was custom made. Everything I changed I stated above. I said nothing about coding anything other than a few NPCs nor did I say this was a unique source. If I coded all this don't you think I would have made it very clear? If you are getting errors, it's nothing major unless you f*cked up. The only errors people should be getting are simple errors like always, like maybe a Gameworker.cs line 33 error or some sh*t. If you can't fix those simple errors why are you making a PServer? IDC what any of you flammers say cuz every other 5165 source gets errors when setting up. They are simple fixes you need to deal with to get the server running smooothly. Once you fix the errors you get to look forward to fixing the f*cked up NPCs. All I did, which I've already made crystal, is save people time. I did the source for fun, people who dont appreciate it PLEASE dont post, THANKS. Anyone who would like to see what they can do with the source feel free. It's 100% better than the empty 5165 sources people release.
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Old 08/03/2010, 00:29   #17
 
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Originally Posted by Jay10291 View Post
No where did I give the impression that this was custom made. Everything I changed I stated above. I said nothing about coding anything other than a few NPCs nor did I say this was a unique source. If I coded all this don't you think I would have made it very clear? If you are getting errors, it's nothing major unless you f*cked up. The only errors people should be getting are simple errors like always, like maybe a Gameworker.cs line 33 error or some sh*t. If you can't fix those simple errors why are you making a PServer? IDC what any of you flammers say cuz every other 5165 source gets errors when setting up. They are simple fixes you need to deal with to get the server running smooothly. Once you fix the errors you get to look forward to fixing the f*cked up NPCs. All I did, which I've already made crystal, is save people time. I did the source for fun, people who dont appreciate it PLEASE dont post THANKS. Anyone who would like to see what they can do with the source feel free. It's 100% better than the empty 5165 sources people release.
You are the one who released the source.
You should be the one who fixed it.
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Old 08/05/2010, 21:33   #18
 
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@grillmad
It's not a source that's ready to be used for a public source. But rather than start with one of the previous sources released don't you think it would be in your best interest to start with this one? I'm sure you'd agree.

I fixed a sh*t load of stuff in that source. After doing so much I kinda lost track of what I had and hadn't fixed. The NPCs that dont work perfectly are so close, jus need a few tweaks. I think it was the pk challenge which was the guy where you bet cps that you can beat the person of your choice. Just didn't give cps to the winner idk why. Anyways it's the best source to start with.
If you wanna see whats in the source look at my other releases I listed in my first post. Also, take a look at the NPCdialog.cs.. it has the huge list of NPCs and their names that are in the source.
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Old 08/06/2010, 09:49   #19
 
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@grillmad
It's not a source that's ready to be used for a public source. But rather than start with one of the previous sources released don't you think it would be in your best interest to start with this one? I'm sure you'd agree.

I fixed a sh*t load of stuff in that source. After doing so much I kinda lost track of what I had and hadn't fixed. The NPCs that dont work perfectly are so close, jus need a few tweaks. I think it was the pk challenge which was the guy where you bet cps that you can beat the person of your choice. Just didn't give cps to the winner idk why. Anyways it's the best source to start with.
If you wanna see whats in the source look at my other releases I listed in my first post. Also, take a look at the NPCdialog.cs.. it has the huge list of NPCs and their names that are in the source.
nah. im not using the source.
dont even bother to download.
I download the first source thats released of a public, then work up
I dont like the copy + paste things.

And the duel thing is in skills.cs
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Old 11/24/2010, 23:03   #20
 
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Hey. uhh i tried to download it and the file isnt accebile anymore at mega upload.
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Old 11/24/2010, 23:18   #21
 
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Originally Posted by bigpapi View Post


HELP!!!!!
It says that you're logging in. xD
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