But I thought I would release it for fun lol.
Code:
#region NobilityChief
case 338547:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("So you want to upgrade your nobility fast?. Well I can charge CPs to increas it."));
GC.AddSend(Packets.NPCLink("10K CPS", 1));
GC.AddSend(Packets.NPCLink("100K CPS", 2));
GC.AddSend(Packets.NPCLink("1KK CPS", 3));
GC.AddSend(Packets.NPCLink("Im poor", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.CPs >= 10000)
{
GC.MyChar.CPs -= 10000;
World.SendMsgToAll("SYSTEM", GC.MyChar.Name + " have payed 10k cps to upgrade his nobility.", 2005, 0);
GC.MyChar.Nobility.Donation += 10000000000;
Game.World.NewEmpire(GC.MyChar);
GC.MyChar.MyClient.Disconnect();
}
else
{
GC.AddSend(Packets.NPCSay("You don't got enough CPs."));
GC.AddSend(Packets.NPCLink("Fuck", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.CPs >= 100000)
{
GC.MyChar.CPs -= 100000;
World.SendMsgToAll("SYSTEM", GC.MyChar.Name + " have payed 100k cps to upgrade his nobility.", 2005, 0);
GC.MyChar.Nobility.Donation += 100000000000;
Game.World.NewEmpire(GC.MyChar);
GC.MyChar.MyClient.Disconnect();
}
else
{
GC.AddSend(Packets.NPCSay("You don't got enough CPs."));
GC.AddSend(Packets.NPCLink("Fuck", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 3)
{
if (GC.MyChar.CPs >= 1000000)
{
GC.MyChar.CPs -= 1000000;
World.SendMsgToAll("SYSTEM", GC.MyChar.Name + " HAVE WASTED 1MILLION CPS ON HIS NOBILITY!", 2011, 0);
GC.MyChar.Nobility.Donation += 1000000000000;
Game.World.NewEmpire(GC.MyChar);
GC.MyChar.MyClient.Disconnect();
}
else
{
GC.AddSend(Packets.NPCSay("You don't got enough CPs."));
GC.AddSend(Packets.NPCLink("Fuck", 255));
GC.AddSend(Packets.NPCSetFace(50));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion






