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[Release] Top Effect Add and Command!
Discussion on [Release] Top Effect Add and Command! within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
06/28/2010, 03:26
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#16
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5095
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06/28/2010, 03:37
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#17
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elite*gold: 66
Join Date: Feb 2008
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idk at which patch the top effects were added but u can look if u got the folders i listed in this guide and if u already got this folders then u just need to add this command but if u dont got this folders and files just read my guide and add it. Im sure u need to change some codes at this command then but dont ask me which ones never worked with 5095.
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07/20/2010, 14:19
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#18
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Very very nice release, I`m very happy with this!
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07/25/2010, 19:42
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#19
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Quote:
Originally Posted by irritantgassie
Very very nice release, I`m very happy with this!
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thx
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07/26/2010, 06:04
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#20
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Join Date: Aug 2008
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i need top devil please
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08/01/2010, 13:50
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#21
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its not work for me
this can be use on 5165 ?
i try on many 5017 source .= yuki source/irritangassie/***
and many but its still not work on 5017.
i follow the guie  
look my video and tell me if some there a mistake... my client vercion 5017- please or help me at msn
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08/03/2010, 05:08
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#22
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technically you can add pretty much any "graphical effects" from a newer client to a previous one, anything that works without a packet that didn't exist at the patch you're putting them into. now lets see, have you modified the spawnupdate to let others see your effect? or just your client? hmmm
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08/04/2010, 11:00
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#23
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only client =/ mary jhuana dont talk about spawnupdate
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08/04/2010, 20:45
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#24
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Nice contribution however, it shouldn't be done as a string packet effect, it needs to be a statusflag, that way all surrounding clients and yourself will see it anyhow, without any need to send repeat string packets.
e.g. TQ's statuseffect.ini
Code:
34 gamemain NULL
35 gameassistant NULL
36 gamemonth NULL
37 gameweek NULL
38 gamefighter NULL
39 gamewarrior NULL
40 gamebow NULL
41 gamewater NULL
42 gamefire NULL
43 gamegulp NULL
Statusflag is a BitField, I can't be bothered explaining what that means so you can Google it to find out how it works and how to set the bitflag correctly.
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08/04/2010, 22:04
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#25
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Quote:
Originally Posted by © Haydz
Statusflag is a BitField, I can't be bothered explaining what that means so you can Google it to find out how it works and how to set the bitflag correctly.
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I hope you don't mind me, but latest statuseffect.ini looks like this:
0 NULL NULL
1 poisonstate NULL
2 NULL NULL
3 NULL NULL
4 NULL NULL
5 NULL NULL
6 NULL TeamLeader
7 attackfast40 NULL
8 zf2-e307 NULL
9 attackup40 NULL
10 NULL NULL
11 NULL NULL
14 NULL NULL
15 NULL NULL
16 NULL NULL
17 Reflect NULL
18 SuperSoldier NULL
19 BodyShield NULL
20 GodBelieve NULL
21 NULL NULL
22 NULL NULL
23 Tornado NULL
24 NULL NULL
25 ReflectMagic NULL
26 Dodge NULL
27 NULL NULL
28 NULL NULL
30 LuckDiffuse NULL
31 LuckAbsorb NULL
32 curse NULL
33 bless NULL
34 gamemain NULL
35 gameassistant NULL
36 gamemonth NULL
37 gameweek NULL
38 gamefighter NULL
39 gamewarrior NULL
40 gamebow NULL
41 gamewater NULL
42 gamefire NULL
43 gamegulp NULL
47 endureXPstate NULL
46 cyclonehandcycle NULL
48 PKchampion NULL
49 pkvip NULL
51 mate_pk_01 NULL
52 moveadding NULL 68
53 moveallaying NULL 69
54 Status_Stop_cyc NULL 70
55 move_continue NULL 67
56 replymove NULL
57 guard_defshare NULL 63
58 noconfirm096-999 NULL 64
59 frost_cyc NULL 66
60 chaos_cyc NULL 65
64 weekpk_eight NULL
65 weekpk_second NULL
66 weekpk_third NULL
67 moonpk_eight NULL
68 moonpk_second NULL
69 moonpk_third NULL
70 firepk_eight NULL
71 firepk_second NULL
72 firepk_third NULL
73 waterpk_eight NULL
74 waterpk_second NULL
75 waterpk_third NULL
76 ninjapk_eight NULL
77 ninjapk_second NULL
78 ninjapk_third NULL
79 warriorpk_eight NULL
80 warriorpk_second NULL
81 warriorpk_third NULL
82 trojanpk_eight NULL
83 trojanpk_second NULL
84 trojanpk_third NULL
85 Archerpk_eight NULL
86 Archerpk_second NULL
87 Archerpk_third NULL
88 mate_pk_08 NULL
89 mate_pk_02 NULL
90 mate_pk_03 NULL
93 sscs_htsd_cyc NULL 89
And I'm not sure, but 93 means like 93th bit in an number by what you said, and I don't know any number longer than 64bits...:S
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08/04/2010, 22:20
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#26
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Quote:
Originally Posted by -impulse-
And I'm not sure, but 93 means like 93th bit in an number by what you said, and I don't know any number longer than 64bits...:S
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BigInteger library  TQ has probably changed the system... The old status flag was a bitfield.
00000000 NULL NULL
00000001 NULL NULL
00000002 poisontime NULL
00000004 NULL NULL
00000008 NULL NULL
00000010 NULL NULL
00000020 NULL NULL
00000040 NULL TeamLeader
00000080 attackfast40 NULL
00000100 zf2-e307 NULL
00000200 attackup40 NULL
00000400 NULL NULL
00000800 NULL NULL
00004000 NULL NULL
00008000 NULL NULL
00010000 NULL NULL
00020000 Reflect NULL
00040000 SuperSoldier NULL
00080000 BodyShield NULL
00100000 GodBelieve NULL
00200000 NULL NULL
00400000 NULL NULL
00800000 Tornado NULL
01000000 NULL NULL
02000000 ReflectMagic NULL
04000000 Dodge NULL
08000000 NULL NULL
10000000 NULL NULL
40000000 LuckDiffuse NULL
80000000 LuckAbsorb NULL
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08/04/2010, 23:21
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#27
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This is getting weird...two people already told me that the old system was based on bit flags inside an 64bit integer, Haydz and CptSky...why doesn't people read the whole post :S...
Quote:
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Originally Posted by -impulse-
...I don't know any number longer than 64bits...
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08/04/2010, 23:41
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#28
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elite*gold: 20
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Seriously, why the **** do I bother with this place anymore
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08/04/2010, 23:43
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#29
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Quote:
Originally Posted by © Haydz
Seriously, why the **** do I bother with this place anymore?
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Nobody does, but we still got something tells us to stay 
And also is sometimes a good laugh XD
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08/30/2010, 18:08
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#30
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elite*gold: 20
Join Date: Oct 2008
Posts: 328
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I did exactly this but i didn't got the effect... The problems isn't the source cause that works.. Im going fix it
Edit*
Really dumb of me, im editing my source alot , but didn't do client edits so far so never had to restart client. After i restarted it worked.. (it took just a min for me to realize)
Great job! You had my thanks, even while it wasn't working
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