okay so since I think, no one has converted this from lotf to new lotf I decided to save them time and convert it myself...here is a fully working ancient devil's quest (without the mobs, SORRY I'm not such a pro at coding lol =/) ENJOY!
Let's define our variables,etc...
In character.cs go somewhere around line 1711 and add this:
Code:
public string ADJob = "";
go to mob.cs and find this:
Code:
else if (MyMath.ChanceSuccess(DropRates.Meteor))
and under it put this:
Code:
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "WarriorDevil")
{
DI2.Info.ID = 710011;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "TrojanDevil")
{
DI2.Info.ID = 710012;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "FireDevil")
{
DI2.Info.ID = 710013;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "WaterDevil")
{
DI2.Info.ID = 710014;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
#region Map Drops
if (Char != null)
if (MyMath.ChanceSuccess(10))
if (Name == "ArcherDevil")
{
DI2.Info.ID = 710015;
DI2.Info.MaxDur = DI2.Info.DBInfo.Durability;
DI2.Info.CurDur = DI2.Info.MaxDur;
}
Now for the NPC itself...
Ancient-Devil's-Quest:
Code:
#region Ancient-Devils-Quest
case 9535:
{
GC.AddSend(Packets.NPCSay("The Ancient Devil was sealed in this Island. The seal's power is very weak now."));
GC.AddSend(Packets.NPCSay("The devil will awake soon. Can you help us?"));
GC.AddSend(Packets.NPCLink("How can I help you?", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("First, get 5 Amulers. Each amulet is protected by a Guard of different professions."));
GC.AddSend(Packets.NPCSay(" Only if you are of the same profession, can you challenge the Guard. So you had better ask a friend for help."));
GC.AddSend(Packets.NPCSay(" After you gather the 5 Amulets, click on the yellow marks on the ground to bring out the devil and its guards."));
GC.AddSend(Packets.NPCSay(" Enable PK mode to kill them. Will you help us?"));
GC.AddSend(Packets.NPCLink("Yes. I shall try.", 2));
GC.AddSend(Packets.NPCLink("Let me think it over.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.Teleport(1082, 189, 233);
}
break;
#endregion
#region Trojan Guard
case 9536:
{
GC.MyChar.ADJob = "Trojan";
if (GC.MyChar.InventoryContains(710017, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 10 || GC.MyChar.Job == 11 || GC.MyChar.Job == 12 || GC.MyChar.Job == 13 || GC.MyChar.Job == 14 || GC.MyChar.Job == 15)
{
GC.MyChar.Teleport(1082, 076, 175);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710017, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710017));
GC.MyChar.AddItem(710012);
}
}
break;
#endregion
#region Fire Guard
case 9537:
{
GC.MyChar.ADJob = "Fire";
if (GC.MyChar.InventoryContains(710018, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 142 || GC.MyChar.Job == 143 || GC.MyChar.Job == 144 || GC.MyChar.Job == 145)
{
GC.MyChar.Teleport(1082, 295, 168);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710018));
GC.MyChar.AddItem(710013);
}
break;
#endregion
#region Water Guard
case 9538:
{
GC.MyChar.ADJob = "Water";
if (GC.MyChar.InventoryContains(710019, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 132 || GC.MyChar.Job == 133 || GC.MyChar.Job == 134 || GC.MyChar.Job == 135)
{
GC.MyChar.Teleport(1082, 168, 295);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710019));
GC.MyChar.AddItem(710014);
}
break;
#endregion
#region Archer Guard
case 9539:
{
GC.MyChar.ADJob = "Archer";
if (GC.MyChar.InventoryContains(710020, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 40 || GC.MyChar.Job == 41 || GC.MyChar.Job == 42 || GC.MyChar.Job == 43 || GC.MyChar.Job == 44 || GC.MyChar.Job == 45)
{
GC.MyChar.Teleport(1082, 323, 302);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710020));
GC.MyChar.AddItem(710015);
}
break;
#endregion
#region Warrior Guard
case 9540:
{
GC.MyChar.ADJob = "Warrior";
if (GC.MyChar.InventoryContains(710016, 1))
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job == 20 || GC.MyChar.Job == 21 || GC.MyChar.Job == 22 || GC.MyChar.Job == 23 || GC.MyChar.Job == 24 || GC.MyChar.Job == 25)
{
GC.MyChar.Teleport(1082, 168, 295);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710016));
GC.MyChar.AddItem(710011);
}
break;
#endregion
press +thanks if this helped you in any way, even an idea!
if U find a thread with a 5165 converted version please tell me so I can give the full credits to the owner or request a close...anywas again, ENJOY!
EDIT: ADDED Mob drops! still working on spawns and infos...plz give me time as i am a noob at coding XD
Even though I'm not gonna use this, good job. Just to let you know, you didn't code the monster drops, spawns, or mob info for the AD quest. lol.
Like I said at the top lol? I was in a hurry and I wasn't going to mess around with **** if I dunno wat I'm doing lmao...anyways I'll get started on dat in a lil bit...
Sorry it took so long but i've had other things to do but here are the spawns and a few fixes. i fixed up the npc's alittle more when u had the cert it still did not take it or anything
put this is NPCDialog.cs
#region Ancient-Devils-Quest
case 9535:
{
GC.AddSend(Packets.NPCSay("The Ancient Devil was sealed in this Island. The seal's power is very weak now."));
GC.AddSend(Packets.NPCSay("The devil will awake soon. Can you help us?"));
GC.AddSend(Packets.NPCLink("How can I help you?", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("First, get 5 Amulers. Each amulet is protected by a Guard of different professions."));
GC.AddSend(Packets.NPCSay(" Only if you are of the same profession, can you challenge the Guard. So you had better ask a friend for help."));
GC.AddSend(Packets.NPCSay(" After you gather the 5 Amulets, click on the yellow marks on the ground to bring out the devil and its guards."));
GC.AddSend(Packets.NPCSay(" Enable PK mode to kill them. Will you help us?"));
GC.AddSend(Packets.NPCLink("Yes. I shall try.", 2));
GC.AddSend(Packets.NPCLink("Let me think it over.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.Teleport(1082, 189, 233);
}
break;
#endregion
#region Trojan Guard
case 9536:
{
GC.MyChar.ADJob = "Trojan";
if (Control == 0 && GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("i have the " + GC.MyChar.ADJob + " Cert", 2));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 10 && GC.MyChar.Job <= 15)
{
GC.MyChar.Teleport(1082, 076, 175);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710017, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710017));
GC.MyChar.AddItem(710012);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the" + GC.MyChar.ADJob + " Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
#region Fire Guard
case 9537:
{
GC.MyChar.ADJob = "Fire";
if (Control == 0 && GC.MyChar.Job >= 140 && GC.MyChar.Job <= 145)
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("I have the " + GC.MyChar.ADJob + " Cert", 2));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 140 && GC.MyChar.Job <= 145)
{
GC.MyChar.Teleport(1082, 295, 168);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710018, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710018));
GC.MyChar.AddItem(710013);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the" + GC.MyChar.ADJob + " Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
#region Water Guard
case 9538:
{
GC.MyChar.ADJob = "Water";
if (Control == 0 && GC.MyChar.Job >= 130 && GC.MyChar.Job <= 135)
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("I have the " + GC.MyChar.ADJob + " Cert", 2));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 130 && GC.MyChar.Job <= 135)
{
GC.MyChar.Teleport(1082, 168, 295);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710019, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710019));
GC.MyChar.AddItem(710014);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the" + GC.MyChar.ADJob + " Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
#region Archer Guard
case 9539:
{
GC.MyChar.ADJob = "Archer";
if (Control == 0 && GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
{
GC.AddSend(Packets.NPCSay("Since you have passed the test and obtained the " + GC.MyChar.ADJob + " Cert., I will give you the " + GC.MyChar.ADJob + " Amulet."));
GC.AddSend(Packets.NPCLink("Thanks.", 2));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 40 && GC.MyChar.Job <= 45)
{
GC.MyChar.Teleport(1082, 323, 302);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710020, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710020));
GC.MyChar.AddItem(710015);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the" + GC.MyChar.ADJob + " Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
#region Warrior Guard
case 9540:
{
GC.MyChar.ADJob = "Warrior";
if (Control == 0 && GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
{
GC.AddSend(Packets.NPCSay("To obtain the " + GC.MyChar.ADJob + " Amulet, you must enable PK mode to kill the " + GC.MyChar.ADJob + "Devil and give me the " + GC.MyChar.ADJob + " Cert. Are you ready?"));
GC.AddSend(Packets.NPCLink("Yeah.", 1));
GC.AddSend(Packets.NPCLink("I have the Warrior cert", 2));
GC.AddSend(Packets.NPCLink("Not yet.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
if (GC.MyChar.Job >= 20 && GC.MyChar.Job <= 25)
{
GC.MyChar.Teleport(1082, 152, 086);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, only a " + GC.MyChar.ADJob + " can challenge this test."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(710016, 1))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(710016));
GC.MyChar.AddItem(710011);
}
else
{
GC.AddSend(Packets.NPCSay("Are you trying to make me look like a fool you dont have the Warrior Cert"));
GC.AddSend(Packets.NPCLink("No Sorry", 255));
GC.AddSend(Packets.NPCSetFace(30));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
Why are you using a second job title in character.cs?
Why not just use GC.MyChar.Job and have the guards check for it before they enter the specialized class zones? I really don't see a point in it.
If you really want to save time, why don't you make a statement at the top of NPCDialog.cs that reads the job number and then spits out the String of the job title? Then you could use it for all of the NPC Dialogs.
I don`t even think there is a 5165 Source yet that is working without Any bugs.
______________________
5165=Fail Unless its edited alot. Like my friends Source Maced5165 its a good one here is what it includes and, IF elitepvpers is lucky he might even release it.
He is releasing it on 5CoBotter 5cobotters.forumbuild.com <-- there
His source details:
Max + 15
Max +14 stone (It still will let u get the gear +15)
3 rebirth
About 3-4 bugs (I will fix them if i get the release o.o)
There is monk but there is bug once ur level 137 u will auto get level 200
Max level 200
Ninja (Finnaly he made it full working)
Terato dragon (But it dies in 1 hit he could not fix it...)
FrozenGrotto ( Wont let u get out unless u use tc scroll)
It could (PROBALY) be known as #1 most edited 5165 source...
toke him like 8 months to make it hes not that GOOD of a C# coder but he can pretty much code anything TAkes him some time....
More details:
Tower/Fan (Upgrade all the way to level 200)
Level 175 wepons and gears..
HE has his own client u will be lucky if u find it... he hasent uploaded it but yeaah..
There is one problem with the source though It only works on NON-HAMACHI hamachi
will not work for this and its hosted on NewestCOServer if u don not mind
[Release] Lost Quest! 5165 source... 01/21/2010 - CO2 PServer Guides & Releases - 9 Replies #REMOVED! I MADE AN ALL-IN-ONE THREAD ABOUT IT!
#Request Close
[FIRST Release]PK Quest 5165 01/16/2010 - CO2 PServer Guides & Releases - 12 Replies I thought this small quest i made was a decent idea.
What you have to do is if you get 200PKPoints, you get rewarded 21500 CPs
After you have claimed the reward your PKPoints are reduced down to 0 and can only be claimed once a day
(Im unsure about adding the variable in Character.cs? Do i have to add it anywhere else? or is that right? im still learning C# >.>)
In Character.cs under
[Release]Wind Bell Quest 5165 Source 12/01/2009 - CO2 PServer Guides & Releases - 9 Replies Ok guys here is the Wind Bell Quest for the 5165 source :P
This is from BERGHUIS1 i re-coded it to be for the 5165 source and works great
The reward is a super +1 ring
Super Amethyst Ring +1
Ok go to C:\OldCODB\NPCs.txt
And add this code