u'll have to find the id of ur leaving jail npc and put it where it says JailNPCID:
Code:
case JailNPCID:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Would u like to leave the jail if u have more then 100pk points u'll have to wait tell u get them down to 99 "));
GC.AddSend(Packets.NPCSay("or u can mine 5 copper ores of rate 5 and i'll let u out then"));
GC.AddSend(Packets.NPCLink("I have 99pkp or less let me out", 1));
GC.AddSend(Packets.NPCLink("I have the Rate5 Copper Ores", 2));
GC.AddSend(Packets.NPCLink("Lend me a hoe", 3));
GC.AddSend(Packets.NPCLink("no", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.PKPoints <= 99)
{
GC.MyChar.Teleport(1002, 513, 356);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, you have to many pkp"));
GC.AddSend(Packets.NPCLink("I see", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(1072024, 5))
{
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1072024));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1072024));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1072024));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1072024));
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1072024));
GC.MyChar.Teleport(1002, 513, 356);
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, you do not have the copper ores"));
GC.AddSend(Packets.NPCLink("I see", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 3)
{
GC.MyChar.AddItem(562001);
}
break;
}






