[Release]Composer,Enchant,Bless with +10 - +12 function
Discussion on [Release]Composer,Enchant,Bless with +10 - +12 function within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
[Release]Composer,Enchant,Bless with +10 - +12 function
Hello everyone. I know no one uses loft anymore but i was bored so i picked up a loft source and figured how to use 2 npc into 1. The compose,enchant,bless npc and the +10 - +12 npc. I will release it even though i know no one will use it unless they have loft still or they have it and don't no how to do this. Ok here is the code.
Find Npc id 278 and replace the whole thing with this code
Quote:
if (CurrentNPC == 278)
{
SendPacket(General.MyPackets.NPCSay("This machine here can compose, bless and enchant your items. Now can +10 - 12 your items thanks to Tobi at Upgrade section."));
SendPacket(General.MyPackets.NPCLink("Compose", 1));
SendPacket(General.MyPackets.NPCLink("Upgrade", 44));
SendPacket(General.MyPackets.NPCLink("Enchant", 2));
SendPacket(General.MyPackets.NPCLink("Bless", 10));
SendPacket(General.MyPackets.NPCLink("No Thanks", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
Next find again npc id 278 and replace the whole with this one just as you did the first time
Quote:
if (CurrentNPC == 278)//enchant bless and compose
{
if (Control == 1)
{
SendPacket(General.MyPackets.ETCPacket(MyChar, 1));
}
if (Control == 2)
{
SendPacket(General.MyPackets.NPCSay("Costs 100 Cps. After Enchanting Please Take Off The Item And Put It Back On. Which item do you want to Enchant?"));
SendPacket(General.MyPackets.NPCLink("Enchant helmet or earring.", 3));
SendPacket(General.MyPackets.NPCLink("Enchant necklace.", 4));
SendPacket(General.MyPackets.NPCLink("Enchant armor.", 5));
SendPacket(General.MyPackets.NPCLink("Enchant weapon.", 6));
SendPacket(General.MyPackets.NPCLink("Enchant ring, heavy ring.", 7));
SendPacket(General.MyPackets.NPCLink("Enchant boots.", 8));
SendPacket(General.MyPackets.NPCLink("Enchant shield.", 9));
SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control >= 3 && Control <= 9)
{
if (MyChar.CPs >= 100)
{
string TheEquip = "";
if (Control == 3)
TheEquip = MyChar.Equips[1];
if (Control == 4)
TheEquip = MyChar.Equips[2];
if (Control == 5)
TheEquip = MyChar.Equips[3];
if (Control == 6)
TheEquip = MyChar.Equips[4];
if (Control == 7)
TheEquip = MyChar.Equips[6];
if (Control == 8)
TheEquip = MyChar.Equips[8];
if (Control == 9)
TheEquip = MyChar.Equips[5];
byte Pos = 0;
if (Control == 3)
Pos = 1;
if (Control == 4)
Pos = 2;
if (Control == 5)
Pos = 3;
if (Control == 6)
Pos = 4;
if (Control == 7)
Pos = 6;
if (Control == 8)
Pos = 8;
if (Control == 9)
Pos = 5;
MyChar.SendEquips(false);
SendPacket(General.MyPackets.AddItem((long)MyChar. Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
}
else
{
SendPacket(General.MyPackets.NPCSay("I'm Sorry The New enchantment was smaller than your old one."));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCLink("Ok...", 255));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
if (Control == 10)
{
SendPacket(General.MyPackets.NPCSay("Costs 100 Cps. After Blessing Please Take Off The Item And Put It Back On. Which item do you want to Bless?"));
SendPacket(General.MyPackets.NPCLink("Bless helmet or earring.", 13));
SendPacket(General.MyPackets.NPCLink("Bless necklace.", 14));
SendPacket(General.MyPackets.NPCLink("Bless armor.", 15));
SendPacket(General.MyPackets.NPCLink("Bless weapon.", 16));
SendPacket(General.MyPackets.NPCLink("Bless ring, heavy ring.", 17));
SendPacket(General.MyPackets.NPCLink("Bless boots.", 18));
SendPacket(General.MyPackets.NPCLink("Bless shield.", 19));
SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control >= 13 && Control <= 19)
{
if (MyChar.CPs >= 100)
{
string TheEquip = "";
if (Control == 13)
TheEquip = MyChar.Equips[1];
if (Control == 14)
TheEquip = MyChar.Equips[2];
if (Control == 15)
TheEquip = MyChar.Equips[3];
if (Control == 16)
TheEquip = MyChar.Equips[4];
if (Control == 17)
TheEquip = MyChar.Equips[6];
if (Control == 18)
TheEquip = MyChar.Equips[8];
if (Control == 19)
TheEquip = MyChar.Equips[5];
byte Pos = 0;
if (Control == 13)
Pos = 1;
if (Control == 14)
Pos = 2;
if (Control == 15)
Pos = 3;
if (Control == 16)
Pos = 4;
if (Control == 17)
Pos = 6;
if (Control == 18)
Pos = 8;
if (Control == 19)
Pos = 5;
SendPacket(General.MyPackets.AddItem((long)MyChar. Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
}
else
{
SendPacket(General.MyPackets.NPCSay("I'm Sorry The New Bless was smaller than your old one."));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCLink("Ok...", 255));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
if (Control == 20)
{
SendPacket(General.MyPackets.NPCSay("Costs 300000 Cps. After Plusing Please Take Off The Item And Put It Back On. Which item do you want to +10?"));
SendPacket(General.MyPackets.NPCLink("+10 my helmet or earring.", 21));
SendPacket(General.MyPackets.NPCLink("+10 my necklace.", 22));
SendPacket(General.MyPackets.NPCLink("+10 my armor.", 23));
SendPacket(General.MyPackets.NPCLink("+10 my weapon.", 24));
SendPacket(General.MyPackets.NPCLink("+10 my ring, heavy ring.", 25));
SendPacket(General.MyPackets.NPCLink("+10 my boots.", 26));
SendPacket(General.MyPackets.NPCLink("+10 my shield.", 27));
SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control >= 21 && Control <= 27)
{
if (MyChar.CPs >= 300000)
{
string TheEquip = "";
if (Control == 21)
TheEquip = MyChar.Equips[1];
if (Control == 22)
TheEquip = MyChar.Equips[2];
if (Control == 23)
TheEquip = MyChar.Equips[3];
if (Control == 24)
TheEquip = MyChar.Equips[4];
if (Control == 25)
TheEquip = MyChar.Equips[6];
if (Control == 26)
TheEquip = MyChar.Equips[8];
if (Control == 27)
TheEquip = MyChar.Equips[5];
byte Pos = 0;
if (Control == 21)
Pos = 1;
if (Control == 22)
Pos = 2;
if (Control == 23)
Pos = 3;
if (Control == 24)
Pos = 4;
if (Control == 25)
Pos = 6;
if (Control == 26)
Pos = 8;
if (Control == 27)
Pos = 5;
MyChar.SendEquips(false);
SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
SendPacket(General.MyPackets.AddItem((long)MyChar. Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
}
else
{
SendPacket(General.MyPackets.NPCSay("I'm Sorry Your Item Is Not +9"));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCLink("Ok...", 255));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
if (Control == 28)
{
SendPacket(General.MyPackets.NPCSay("Costs 600000 Cps. After Plusing Please Take Off The Item And Put It Back On. Which item do you want to +11?"));
SendPacket(General.MyPackets.NPCLink("+11 my helmet or earring.", 29));
SendPacket(General.MyPackets.NPCLink("+11 my necklace.", 30));
SendPacket(General.MyPackets.NPCLink("+11 my armor.", 31));
SendPacket(General.MyPackets.NPCLink("+11 my weapon.", 32));
SendPacket(General.MyPackets.NPCLink("+11 my ring, heavy ring.", 33));
SendPacket(General.MyPackets.NPCLink("+11 my boots.", 34));
SendPacket(General.MyPackets.NPCLink("+11 my shield.", 35));
SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control >= 29 && Control <= 35)
{
if (MyChar.CPs >= 600000)
{
string TheEquip = "";
if (Control == 29)
TheEquip = MyChar.Equips[1];
if (Control == 30)
TheEquip = MyChar.Equips[2];
if (Control == 31)
TheEquip = MyChar.Equips[3];
if (Control == 32)
TheEquip = MyChar.Equips[4];
if (Control == 33)
TheEquip = MyChar.Equips[6];
if (Control == 34)
TheEquip = MyChar.Equips[8];
if (Control == 35)
TheEquip = MyChar.Equips[5];
byte Pos = 0;
if (Control == 29)
Pos = 1;
if (Control == 30)
Pos = 2;
if (Control == 31)
Pos = 3;
if (Control == 32)
Pos = 4;
if (Control == 33)
Pos = 6;
if (Control == 34)
Pos = 8;
if (Control == 35)
Pos = 5;
MyChar.SendEquips(false);
SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
SendPacket(General.MyPackets.AddItem((long)MyChar. Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
}
else
{
SendPacket(General.MyPackets.NPCSay("I'm Sorry Your Item Is Not +10"));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCLink("Ok...", 255));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
if (Control == 36)
{
SendPacket(General.MyPackets.NPCSay("Costs 900000 Cps. After Plusing Please Take Off The Item And Put It Back On. Which item do you want to +12?"));
SendPacket(General.MyPackets.NPCLink("+12 my helmet or earring.", 37));
SendPacket(General.MyPackets.NPCLink("+12 my necklace.", 38));
SendPacket(General.MyPackets.NPCLink("+12 my armor.", 39));
SendPacket(General.MyPackets.NPCLink("+12 my weapon.", 40));
SendPacket(General.MyPackets.NPCLink("+12 my ring, heavy ring.", 41));
SendPacket(General.MyPackets.NPCLink("+12 my boots.", 42));
SendPacket(General.MyPackets.NPCLink("+12 my shield.", 43));
SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control >= 37 && Control <= 43)
{
if (MyChar.CPs >= 900000)
{
string TheEquip = "";
if (Control == 37)
TheEquip = MyChar.Equips[1];
if (Control == 38)
TheEquip = MyChar.Equips[2];
if (Control == 39)
TheEquip = MyChar.Equips[3];
if (Control == 40)
TheEquip = MyChar.Equips[4];
if (Control == 41)
TheEquip = MyChar.Equips[6];
if (Control == 42)
TheEquip = MyChar.Equips[8];
if (Control == 43)
TheEquip = MyChar.Equips[5];
byte Pos = 0;
if (Control == 37)
Pos = 1;
if (Control == 38)
Pos = 2;
if (Control == 39)
Pos = 3;
if (Control == 40)
Pos = 4;
if (Control == 41)
Pos = 6;
if (Control == 42)
Pos = 8;
if (Control == 43)
Pos = 5;
MyChar.SendEquips(false);
SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
SendPacket(General.MyPackets.AddItem((long)MyChar. Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
}
else
{
SendPacket(General.MyPackets.NPCSay("I'm Sorry Your Item Is Not +11"));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCLink("Ok...", 255));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
if (Control == 44)
{
SendPacket(General.MyPackets.NPCSay("Hello "+ MyChar.Name +". I am the Improved Composer."));
SendPacket(General.MyPackets.NPCSay("I can make your +9 item into a +10 and on until you have a full set of +12 items."));
SendPacket(General.MyPackets.NPCSay("Witch do you want to do?"));
SendPacket(General.MyPackets.NPCLink("+10 My Gear", 20));
SendPacket(General.MyPackets.NPCLink("+11 My Gear", 28));
SendPacket(General.MyPackets.NPCLink("+12 My Gear", 36));
SendPacket(General.MyPackets.NPCLink("Later Man.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
That it if you like it give me a thanks and if not please dont leave any negative comments or any type of flame please.
Oh and i made the prices for +10 - +12 300k - 900k cps so just change that to 100k - 300k cps like how it suppose to be.
Write the ID for the compose npc? Because that npc should already be on the server i shouldn't have to write its ID. All you would need to do is just copy it, build it and your good.
[Release] Bless NPC (5165) 08/28/2010 - CO2 PServer Guides & Releases - 12 Replies Hi hi!
Just change the npc id and it will work fine : D
#region Ethereal
case ID HERE:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("I can set your itens bless, for some tortoise gens super."));
[Release]Enchant,Bless And Compose NPC 11/10/2009 - CO2 PServer Guides & Releases - 13 Replies Go In Client.cs And Search For:
if (CurrentNPC == 1010)
Under Add:
if (CurrentNPC == 278)
{
SendPacket(General.MyPackets.NPCSay("This machine here can compose, bless and enchant your items. Appearently it can only compose, because it is broken."));
SendPacket(General.MyPackets.NPCLink("Compose ", 1));
[RELEASE]2nd reborn NPC With bless skill 10/14/2009 - CO2 PServer Guides & Releases - 5 Replies #REMOVED READ!!!
NPC dialog:
#REMOVED CAuSE OF BUGS
It only worked in the source im using, so i will release it later :)
NPC control:
[Release] Bless Skill (LuckyTime) 07/26/2009 - CO2 PServer Guides & Releases - 79 Replies Go here: http://www.elitepvpers.com/forum/co2-pserver-discus sions-questions/203219-release-extremely-basic-but -working-bugless-c-source.html
Its good, use it!
Its your guys' lucky day, here is the BASE code for Bless and LuckyTime.
Created 100% by myself, and yes parts were leaked on E*Pvp.