NOTE: TO PEOPLE... SOME OF THE CODES ARE NOT MADE BY ME! I USUALLY JUST FIXED/UPDATED THE BASIC ONES! SORRY I'M LEARNING ON HOW TO CODE!
1. Birth-Island-NPC's(The NPC text is not from "REAL CONQUER" SORRY!...)
#region BirthOldGeneralYang
case 425:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("As you see, i'm a master at weaponry and skillful when it comes to big 2 handed weapons! as you enter twin-city through the last NPC you will be rewarded with such a weapon and the basic things to help you on your journeys!"));
GC.AddSend(Packets.NPCLink("That's so cool!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthIdiot
case 10009:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("I'm the birth village idiot in Birth Village and i'm here to make sure everything is going good with you and your knowledge okay?"));
GC.AddSend(Packets.NPCLink("Alright thanks!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthTaoistStar
case 10003:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm TaoistStar! I'm very handy when it comes to taoists and spells! if you're a taoist i can teach you thunder and cure,But unfortunately im running out of mana...ill refill soon!!"));
GC.AddSend(Packets.NPCLink("Awesome!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthWiseGuy
case 10004:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Have you learned alot from each NPC? I hope you have, because you will need those guides later on in the future to become a better fighter!"));
GC.AddSend(Packets.NPCLink("WOW nice!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthBlacksmith
case 10005:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm the Blacksmith! you can find me in each city and buy nice weapons for each class from me!"));
GC.AddSend(Packets.NPCLink("Nice to hear.", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthWarehouseMan
case 10006:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm the WarehouseMan! you can find me in each city to store/withdraw items from me!"));
GC.AddSend(Packets.NPCLink("Nice to hear.", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthArmorer
case 10007:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm the Armorer! you can find me in each city and buy armors/head gear for each class from me!"));
GC.AddSend(Packets.NPCLink("Nice to hear.", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthPharmacist
case 10008:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm the pharmacist! you can find me in each city, and buy potions to restore your health/mana!"));
GC.AddSend(Packets.NPCLink("Nice to hear.", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
case 425:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("As you see, i'm a master at weaponry and skillful when it comes to big 2 handed weapons! as you enter twin-city through the last NPC you will be rewarded with such a weapon and the basic things to help you on your journeys!"));
GC.AddSend(Packets.NPCLink("That's so cool!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthIdiot
case 10009:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("I'm the birth village idiot in Birth Village and i'm here to make sure everything is going good with you and your knowledge okay?"));
GC.AddSend(Packets.NPCLink("Alright thanks!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthTaoistStar
case 10003:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm TaoistStar! I'm very handy when it comes to taoists and spells! if you're a taoist i can teach you thunder and cure,But unfortunately im running out of mana...ill refill soon!!"));
GC.AddSend(Packets.NPCLink("Awesome!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthWiseGuy
case 10004:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Have you learned alot from each NPC? I hope you have, because you will need those guides later on in the future to become a better fighter!"));
GC.AddSend(Packets.NPCLink("WOW nice!", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthBlacksmith
case 10005:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm the Blacksmith! you can find me in each city and buy nice weapons for each class from me!"));
GC.AddSend(Packets.NPCLink("Nice to hear.", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthWarehouseMan
case 10006:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm the WarehouseMan! you can find me in each city to store/withdraw items from me!"));
GC.AddSend(Packets.NPCLink("Nice to hear.", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthArmorer
case 10007:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm the Armorer! you can find me in each city and buy armors/head gear for each class from me!"));
GC.AddSend(Packets.NPCLink("Nice to hear.", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
#region BirthPharmacist
case 10008:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello there, I'm the pharmacist! you can find me in each city, and buy potions to restore your health/mana!"));
GC.AddSend(Packets.NPCLink("Nice to hear.", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
2.Gift-Gear-NPC
#region GiftGear NPC
case 300006:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Welcome! I'm the Gift Gear Goddess, I gift you gear of level 70! You must first achieve level 70 before entering my gift shop!"));
GC.AddSend(Packets.NPCLink("I'm Ready!", 1));
GC.AddSend(Packets.NPCLink("I'll be back!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("I can gift you with some gear of each specified profession!"));
GC.AddSend(Packets.NPCLink("Super FireTao L70 pack", 2));
GC.AddSend(Packets.NPCLink("Super WaterTao L70 pack", 3));
GC.AddSend(Packets.NPCLink("Super Warrior L70 pack", 4));
GC.AddSend(Packets.NPCLink("Super Trojan L70 pack", 5));
GC.AddSend(Packets.NPCLink("Super Archer L70 pack", 6));
GC.AddSend(Packets.NPCLink("Super Ninja L70 pack", 7));
GC.AddSend(Packets.NPCLink("Weps pack L70", 8));
GC.AddSend(Packets.NPCLink("No, thanks.", 255));
GC.AddSend(Packets.NPCSetFace(15));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 69)
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(134069); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(152129); //brac
GC.MyChar.AddItem(121129); //Bag
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 3)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(134069); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(152129); //brac
GC.MyChar.AddItem(121129); //Bag
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 4)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(131069); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(120129); //Neck
GC.MyChar.AddItem(150139); //Ring
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 5)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(130069); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(120129); //Neck
GC.MyChar.AddItem(150139); //Ring
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 6)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(133049); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(120129); //Neck
GC.MyChar.AddItem(150139); //Ring
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 7)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(135069); //Robe
GC.MyChar.AddItem(112069); //Earring
GC.MyChar.AddItem(120129); //Neck
GC.MyChar.AddItem(150139); //Ring
GC.MyChar.AddItem(160139 ); //boots
GC.MyChar.AddItem(202009 ); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 8)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(421139); //BS
GC.MyChar.AddItem(420139); //S
GC.MyChar.AddItem(410139); //B
GC.MyChar.AddItem(480139); //C
GC.MyChar.AddItem(561139); //W
GC.MyChar.AddItem(560139); //SP
GC.MyChar.AddItem(601139); //k
GC.MyChar.AddItem(500129); //Bo
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
case 300006:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Welcome! I'm the Gift Gear Goddess, I gift you gear of level 70! You must first achieve level 70 before entering my gift shop!"));
GC.AddSend(Packets.NPCLink("I'm Ready!", 1));
GC.AddSend(Packets.NPCLink("I'll be back!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("I can gift you with some gear of each specified profession!"));
GC.AddSend(Packets.NPCLink("Super FireTao L70 pack", 2));
GC.AddSend(Packets.NPCLink("Super WaterTao L70 pack", 3));
GC.AddSend(Packets.NPCLink("Super Warrior L70 pack", 4));
GC.AddSend(Packets.NPCLink("Super Trojan L70 pack", 5));
GC.AddSend(Packets.NPCLink("Super Archer L70 pack", 6));
GC.AddSend(Packets.NPCLink("Super Ninja L70 pack", 7));
GC.AddSend(Packets.NPCLink("Weps pack L70", 8));
GC.AddSend(Packets.NPCLink("No, thanks.", 255));
GC.AddSend(Packets.NPCSetFace(15));
GC.AddSend(Packets.NPCFinish());
}
else if (GC.MyChar.Level <= 69)
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(134069); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(152129); //brac
GC.MyChar.AddItem(121129); //Bag
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 3)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(134069); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(152129); //brac
GC.MyChar.AddItem(121129); //Bag
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 4)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(131069); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(120129); //Neck
GC.MyChar.AddItem(150139); //Ring
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 5)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(130069); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(120129); //Neck
GC.MyChar.AddItem(150139); //Ring
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 6)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(133049); //Robe
GC.MyChar.AddItem(117069); //Earring
GC.MyChar.AddItem(120129); //Neck
GC.MyChar.AddItem(150139); //Ring
GC.MyChar.AddItem(160139); //boots
GC.MyChar.AddItem(202009); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 7)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(135069); //Robe
GC.MyChar.AddItem(112069); //Earring
GC.MyChar.AddItem(120129); //Neck
GC.MyChar.AddItem(150139); //Ring
GC.MyChar.AddItem(160139 ); //boots
GC.MyChar.AddItem(202009 ); //Star
GC.MyChar.AddItem(201009); //Fan
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 8)
{
if (GC.MyChar.Level >= 70)
{
GC.MyChar.AddItem(421139); //BS
GC.MyChar.AddItem(420139); //S
GC.MyChar.AddItem(410139); //B
GC.MyChar.AddItem(480139); //C
GC.MyChar.AddItem(561139); //W
GC.MyChar.AddItem(560139); //SP
GC.MyChar.AddItem(601139); //k
GC.MyChar.AddItem(500129); //Bo
GC.AddSend(Packets.NPCSay("Here you are."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Your not yet level 70 or above! please train harder!"));
GC.AddSend(Packets.NPCLink("okay...bye!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
3.Escort-Chief-Clear-Inventory
#region Escort Chief
case 32165:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want to clear your inventory? It will cost you 1,000 silvers."));
GC.AddSend(Packets.NPCLink("Yes, actually I do.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("Are you sure?"));
GC.AddSend(Packets.NPCLink("Yes, i am.", 2));
GC.AddSend(Packets.NPCLink("No, i don't know what i was thinking.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
if (GC.MyChar.Silvers >= 1000)
{
GC.MyChar.Silvers -= 1000;
foreach (Game.Item I in GC.MyChar.Inventory)
GC.AddSend(Packets.ItemPacket(I.UID, 0, 3));
GC.MyChar.Inventory = new ArrayList(40);
GC.AddSend(Packets.NPCSay("Well it's done."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
case 32165:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want to clear your inventory? It will cost you 1,000 silvers."));
GC.AddSend(Packets.NPCLink("Yes, actually I do.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("Are you sure?"));
GC.AddSend(Packets.NPCLink("Yes, i am.", 2));
GC.AddSend(Packets.NPCLink("No, i don't know what i was thinking.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
if (GC.MyChar.Silvers >= 1000)
{
GC.MyChar.Silvers -= 1000;
foreach (Game.Item I in GC.MyChar.Inventory)
GC.AddSend(Packets.ItemPacket(I.UID, 0, 3));
GC.MyChar.Inventory = new ArrayList(40);
GC.AddSend(Packets.NPCSay("Well it's done."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
4.Lost-Quest
Part 1:
#region Lost-Quest(Part 1)
case 888765:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("I lost my little son, his name is AprenTiceLuo, I searched Everywhere and can't seem to find him.Find him and i will give you a reward young conqueror."));
GC.AddSend(Packets.NPCLink("I will.", 1));
GC.AddSend(Packets.NPCLink("Done.", 2));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.MyChar.Teleport(1201, 154, 154);
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(722314, 1))
{
GC.AddSend(Packets.NPCSay("Thank you very much, here is your reward"));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.MyChar.CPs += 20000;
GC.MyChar.RemoveItem(GC.MyChar.NextItem(722314));
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, you don't have the required item."));
GC.AddSend(Packets.NPCLink("OK", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
case 888765:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("I lost my little son, his name is AprenTiceLuo, I searched Everywhere and can't seem to find him.Find him and i will give you a reward young conqueror."));
GC.AddSend(Packets.NPCLink("I will.", 1));
GC.AddSend(Packets.NPCLink("Done.", 2));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.MyChar.Teleport(1201, 154, 154);
}
if (Control == 2)
{
if (GC.MyChar.InventoryContains(722314, 1))
{
GC.AddSend(Packets.NPCSay("Thank you very much, here is your reward"));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.MyChar.CPs += 20000;
GC.MyChar.RemoveItem(GC.MyChar.NextItem(722314));
}
else
{
GC.AddSend(Packets.NPCSay("Sorry, you don't have the required item."));
GC.AddSend(Packets.NPCLink("OK", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
#region Lost-Quest(Part 2)
case 888764:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hey Do I know you? I bet my mother is scared that im gone for so long, well I have been searching for valuable items and just need 1 more so I can't go now. Please take this letter to her that I'll be home soon. And thanks in advance!"));
GC.AddSend(Packets.NPCLink("No Problem...", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.MyChar.AddItem(722314, 0);
GC.MyChar.Teleport(1002, 440, 440);
}
break;
}
#endregion
case 888764:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hey Do I know you? I bet my mother is scared that im gone for so long, well I have been searching for valuable items and just need 1 more so I can't go now. Please take this letter to her that I'll be home soon. And thanks in advance!"));
GC.AddSend(Packets.NPCLink("No Problem...", 1));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.MyChar.AddItem(722314, 0);
GC.MyChar.Teleport(1002, 440, 440);
}
break;
}
#endregion
5.FortuneTeller-Moonbox-Quest(NPC ONLY!)
#region FortuneTeller
case 600050:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello! Do you want to take part on the most exciting and dangerous quest I have here? Would you like to help me retain my moonbox young conqueror?"));
GC.AddSend(Packets.NPCLink("Yes I will!, 1"));
GC.AddSend(Packets.NPCLink("I'll take a look around here.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.MyChar.Teleport(1042, 36, 51);
GC.AddSend(Packets.NPCSay("Be careful. You don't know how dangerous are the monsters inside of DeathTactic."));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
case 600050:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello! Do you want to take part on the most exciting and dangerous quest I have here? Would you like to help me retain my moonbox young conqueror?"));
GC.AddSend(Packets.NPCLink("Yes I will!, 1"));
GC.AddSend(Packets.NPCLink("I'll take a look around here.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.MyChar.Teleport(1042, 36, 51);
GC.AddSend(Packets.NPCSay("Be careful. You don't know how dangerous are the monsters inside of DeathTactic."));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
6.Buying-Attribute-Points
#region Buy attribute points
case 300008:
{
if (GC.MyChar.CPs >= 1000)
{
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, want to buy [ 5 ] attribute points for 1000 cps?"));
GC.AddSend(Packets.NPCLink("I want buy Strength", 1));
GC.AddSend(Packets.NPCLink("I want buy Vitality", 2));
GC.AddSend(Packets.NPCLink("I want buy Agility", 3));
GC.AddSend(Packets.NPCLink("I want buy Spirit", 4));
GC.AddSend(Packets.NPCLink("Bye bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Str += 5;
GC.AddSend(Packets.NPCSay("Here are your strength points."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Vit += 5;
GC.AddSend(Packets.NPCSay("Here are your vitality points."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Agi += 5;
GC.AddSend(Packets.NPCSay("Here are your agility points."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Spi += 5;
GC.AddSend(Packets.NPCSay("Here are your spirit points."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (GC.MyChar.CPs <= 1000)
{
GC.AddSend(Packets.NPCSay("Sorry you need 1000 cps for 5 attribute points!"));
GC.AddSend(Packets.NPCLink("sorry!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
case 300008:
{
if (GC.MyChar.CPs >= 1000)
{
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, want to buy [ 5 ] attribute points for 1000 cps?"));
GC.AddSend(Packets.NPCLink("I want buy Strength", 1));
GC.AddSend(Packets.NPCLink("I want buy Vitality", 2));
GC.AddSend(Packets.NPCLink("I want buy Agility", 3));
GC.AddSend(Packets.NPCLink("I want buy Spirit", 4));
GC.AddSend(Packets.NPCLink("Bye bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Str += 5;
GC.AddSend(Packets.NPCSay("Here are your strength points."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Vit += 5;
GC.AddSend(Packets.NPCSay("Here are your vitality points."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 3)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Agi += 5;
GC.AddSend(Packets.NPCSay("Here are your agility points."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 4)
{
GC.MyChar.CPs -= 1000;
GC.MyChar.Spi += 5;
GC.AddSend(Packets.NPCSay("Here are your spirit points."));
GC.AddSend(Packets.NPCLink("Thank you, bye", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (GC.MyChar.CPs <= 1000)
{
GC.AddSend(Packets.NPCSay("Sorry you need 1000 cps for 5 attribute points!"));
GC.AddSend(Packets.NPCLink("sorry!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
#endregion
7.Mine-Assistant
#region MineAsistant
case 1175:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, I can send you in mine. Would you like to go?"));
GC.AddSend(Packets.NPCLink("Yes, please send me there.", 1));
GC.AddSend(Packets.NPCLink("I'll take a look around here.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.MyChar.Teleport(1028, 158, 95, 0);
}
break;
}
#endregion
case 1175:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Hello, I can send you in mine. Would you like to go?"));
GC.AddSend(Packets.NPCLink("Yes, please send me there.", 1));
GC.AddSend(Packets.NPCLink("I'll take a look around here.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.MyChar.Teleport(1028, 158, 95, 0);
}
break;
}
#endregion
8.Gouda
#region Gouda
case 15140:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay(" Have you heard of the holy Kylin? A marvelous and magnificent creature that lives in Jokul,"));
GC.AddSend(Packets.NPCSay(" rumored to have a body covered in sparkling squamas! People say it flies overhead every night, and some of its glowing squamas fall to earth."));
GC.AddSend(Packets.NPCSay(" I've seen them, but never found them myself"));
GC.AddSend(Packets.NPCLink("What else do you know?", 1));
GC.AddSend(Packets.NPCLink("I've business elsewhere. Goodbye.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.AddSend(Packets.NPCSay(" Every night, after 8 o'clock, the beast flies overhead, dropping twinkling spots to the ground."));
GC.AddSend(Packets.NPCSay(" They are squamas! Those who can collect the squamas can find secrey treasures... meteors, gold and maybe even more!"));
GC.AddSend(Packets.NPCLink("Interesting... Thank you.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
case 15140:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay(" Have you heard of the holy Kylin? A marvelous and magnificent creature that lives in Jokul,"));
GC.AddSend(Packets.NPCSay(" rumored to have a body covered in sparkling squamas! People say it flies overhead every night, and some of its glowing squamas fall to earth."));
GC.AddSend(Packets.NPCSay(" I've seen them, but never found them myself"));
GC.AddSend(Packets.NPCLink("What else do you know?", 1));
GC.AddSend(Packets.NPCLink("I've business elsewhere. Goodbye.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.AddSend(Packets.NPCSay(" Every night, after 8 o'clock, the beast flies overhead, dropping twinkling spots to the ground."));
GC.AddSend(Packets.NPCSay(" They are squamas! Those who can collect the squamas can find secrey treasures... meteors, gold and maybe even more!"));
GC.AddSend(Packets.NPCLink("Interesting... Thank you.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
9.PhoenixCastle-Bandit-Head
#region Bandit Head
case 30086:// Bandit Head
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("It is our domain. If you do not want to die, you had better get out of here right now."));
GC.AddSend(Packets.NPCLink("Did you rob food carrier?", 1));
GC.AddSend(Packets.NPCLink("I got to go at once.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.AddSend(Packets.NPCSay("We dare not rob the army. Only the unarmed Trade Caravans are our target."));
GC.AddSend(Packets.NPCLink("Who might do it?", 2));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 2)
{
GC.AddSend(Packets.NPCSay("There is another group of bandits here who are stronger and bigger than us."));
GC.AddSend(Packets.NPCSay(" I am afraid it was them who did it."));
GC.AddSend(Packets.NPCLink("I trust you.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
case 30086:// Bandit Head
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("It is our domain. If you do not want to die, you had better get out of here right now."));
GC.AddSend(Packets.NPCLink("Did you rob food carrier?", 1));
GC.AddSend(Packets.NPCLink("I got to go at once.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.AddSend(Packets.NPCSay("We dare not rob the army. Only the unarmed Trade Caravans are our target."));
GC.AddSend(Packets.NPCLink("Who might do it?", 2));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 2)
{
GC.AddSend(Packets.NPCSay("There is another group of bandits here who are stronger and bigger than us."));
GC.AddSend(Packets.NPCSay(" I am afraid it was them who did it."));
GC.AddSend(Packets.NPCLink("I trust you.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
10.TwinCity-Furniture-Store(NPC ONLY!)
#region Furniture-Store
case 30161:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Welcome to Twin City Furniture Store. Currently, you have limited selection, but more furniture will come in soon"));
GC.AddSend(Packets.NPCLink("I~wanna~have~a~look", 1));
GC.AddSend(Packets.NPCLink("I~am~not~interested", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.MyChar.Teleport(1511, 52, 70, 0);
}
break;
}
#endregion
case 30161:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Welcome to Twin City Furniture Store. Currently, you have limited selection, but more furniture will come in soon"));
GC.AddSend(Packets.NPCLink("I~wanna~have~a~look", 1));
GC.AddSend(Packets.NPCLink("I~am~not~interested", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
{
GC.MyChar.Teleport(1511, 52, 70, 0);
}
break;
}
#endregion
11.MoonPlatform(NPC TO SEND YOU THERE!)
#region MoonPlatform-Send-In
case 9511:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("You may enjoy the bright moon and twinkling stars on the Moon Platform. I can teleport you there for a fee of 300 silver."));
GC.AddSend(Packets.NPCLink("Teleport me there.", 1));
GC.AddSend(Packets.NPCLink("No thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.Silvers >= 300)
{
GC.MyChar.Silvers -= 300;
GC.MyChar.Teleport(1105, 184, 164);
GC.AddSend(Packets.NPCSay("Ejoy your stay at the MoonPlatform!"));
GC.AddSend(Packets.NPCLink("Thank you.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough Silvers."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
case 9511:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("You may enjoy the bright moon and twinkling stars on the Moon Platform. I can teleport you there for a fee of 300 silver."));
GC.AddSend(Packets.NPCLink("Teleport me there.", 1));
GC.AddSend(Packets.NPCLink("No thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
if (GC.MyChar.Silvers >= 300)
{
GC.MyChar.Silvers -= 300;
GC.MyChar.Teleport(1105, 184, 164);
GC.AddSend(Packets.NPCSay("Ejoy your stay at the MoonPlatform!"));
GC.AddSend(Packets.NPCLink("Thank you.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough Silvers."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
12.MoonPlatform(NPC TO SEND YOU BACK!)
#region MoonPlatform Send-Back
case 9512:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Wan't me to teleport you back to Twin City young one?"));
GC.AddSend(Packets.NPCLink("Yes, Please.", 1));
GC.AddSend(Packets.NPCLink("I'd rather stay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.MyChar.Teleport(1002, 453, 398);
GC.AddSend(Packets.NPCSay("I hope you comeback soon!"));
GC.AddSend(Packets.NPCLink("Will do.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
case 9512:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Wan't me to teleport you back to Twin City young one?"));
GC.AddSend(Packets.NPCLink("Yes, Please.", 1));
GC.AddSend(Packets.NPCLink("I'd rather stay.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.MyChar.Teleport(1002, 453, 398);
GC.AddSend(Packets.NPCSay("I hope you comeback soon!"));
GC.AddSend(Packets.NPCLink("Will do.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
PRESS THANKS IF I HELPED IN ANY WAY AND EVEN IF I GAVE YOU AN IDEA!
Credits
Special Credits: TO pro4never and .Ryu for helping me all this time and for giving me this wonderful idea!
+THANKS IF I HELPED!
#UPDATED+FIXED THE GIFT-GEAR NPC CODE! THANKS TO pro4never!






