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[Release] Monster spawn void

Discussion on [Release] Monster spawn void within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 02/20/2010, 02:34   #16
 
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haha this is awesome, can make a legit version of demon boxes with this ;o
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Old 02/20/2010, 03:20   #17
 
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haha this is awesome, can make a legit version of demon boxes with this ;o
Thx for the idea
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Old 02/20/2010, 03:47   #18
 
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Thx for the idea
LOL :] i got quite a few ideas with this, great release ;o
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Old 03/13/2010, 06:54   #19
 
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so its possible to make a code to spawn the mob when you right click on a demonbox? very nice!!

thanks
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Old 03/13/2010, 22:12   #20
 
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so its possible to make a code to spawn the mob when you right click on a demonbox? very nice!!

thanks
Yes, you can spawn any monster anywhere in the game whenever you would like from ANYTHING...

Items, conditions (such as player has x amount of ko's on a certain map so it spawns a boss or w/e), command, npcs, etc.

All you have to do is code the item or w/e you wanna have spawn a monster call the function with the desired input (mob/name/location/etc)
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Old 03/16/2010, 18:41   #21
 
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What's a "void" from your perspective?
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Old 03/17/2010, 03:16   #22
 
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What's a "void" from your perspective?
Ummmm not quite sure how this is in any way on topic... but w/e.


A void is simply a function that has no return value. A function is essentially a pre-determined set of instructions and operations to be run based on various inputs. When you describe it as a "void" (I'm aware that's not REALLY the correct terminology but w/e, it's what ppl on here tend to call them), it has no return value. You can also use all other normal return values such as ints, bools and strings.... in this case it doesn't return anything to where it was called from but instead just runs it's actions (in this case, spawning monsters into the game wherever you want them)

Hopefully my explanation isn't too far off. I never had any formal education with C# so I'm sure I got some terms wrong.
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Old 03/17/2010, 03:33   #23
 
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Ummmm not quite sure how this is in any way on topic... but w/e.


A void is simply a function that has no return value. A function is essentially a pre-determined set of instructions and operations to be run based on various inputs. When you describe it as a "void" (I'm aware that's not REALLY the correct terminology but w/e, it's what ppl on here tend to call them), it has no return value. You can also use all other normal return values such as ints, bools and strings.... in this case it doesn't return anything to where it was called from but instead just runs it's actions (in this case, spawning monsters into the game wherever you want them)

Hopefully my explanation isn't too far off. I never had any formal education with C# so I'm sure I got some terms wrong.
Thanks for clearing that up for me. It's a method, and void is a return type. I've never heard of a method with a return type of void being called simply "a void." Based on your explanation, you clearly know what they are, this was just a case of my misunderstanding your terminology. Sorry for my misplaced post.
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