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Slightly more inteligent Auto Cp System

Discussion on Slightly more inteligent Auto Cp System within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 01/13/2010, 21:40   #16
 
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Quote:
Originally Posted by zbest View Post
Now you understand?
Making a confirmed transaction automatically is no easy job lol.
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Old 01/14/2010, 08:01   #17
 
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Would be great a confirmed transaction + you get some $$ :X
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Old 02/14/2010, 21:30   #18
 
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its an great idea to do that. would be cool if you can upgrade your money when you dont have much money annymore
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Old 02/16/2010, 06:06   #19
 
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lol if i used a source that used a database would be a lot easier since
im very aware of how php and mysql works together :P and
ive been doing automaticly database paypal payments for years
but stupid flatfile 5165 XD maybe when i learn how C# works in future
might be possible .
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Old 02/16/2010, 06:20   #20
 
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Quote:
Originally Posted by LegalConquer View Post
lol if i used a source that used a database would be a lot easier since
im very aware of how php and mysql works together :P and
ive been doing automaticly database paypal payments for years
but stupid flatfile 5165 XD maybe when i learn how C# works in future
might be possible .
Should be easy enough to convert 5165 to use mysql, just create the databases one at a time and update the database functions in the source (use another source as an example if you aren't fully comfortable with C#)

Very simple to do, especially if you only do 1 database (and all related db functions) at a time. Start with something simple and work your way up to more complex db stored stuff like full characters (as I would assume there will be a TON of fields for that as well as a large number of load/update/add/delete functions related to game characters associated with the source.
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Old 02/25/2010, 10:00   #21
 
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i am new in coding But were put his code? And Can Tell my how make Mobs drop centrall iteams? Thanks Yuo Best
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Old 02/25/2010, 15:25   #22
 
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I told you EXACTLY where to put this code in the original post.

As for mobs dropping specific items, that's under entity/monster.cs. Look for the met or db id and you should find one of the existing drops.

If I remember correctly, the default coemu uses
if(Monster.info.name == "name")
{
drop code
}

Could be wrong though.
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Old 02/25/2010, 17:00   #23
 
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Ok thanks!
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