12/21/2017, 12:13
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#16
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elite*gold: 67
Join Date: Aug 2014
Posts: 1,323
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Quote:
Originally Posted by puzzleop
I think that you need to remove the killer.Save() after every kill. True it saves you from the server doing a rollback, but just do a main daily. If 30 archers are hunting monsters, each of them will kill 20,000-50,000 monsters(at least) in an hour, that is 3,500,000 saves. Also I think on every big scatter, he is going to spike a bit. I have tried this on a Redux code a few months back, if you save that many times that fast, the killer will lag as hell.
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read the post above yours. then read the date.
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