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[REL] Fixed dialogue with proper grammar npcs for CoEmu v2

Discussion on [REL] Fixed dialogue with proper grammar npcs for CoEmu v2 within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[REL] Fixed dialogue with proper grammar npcs for CoEmu v2

Hey,

Even for contributing the easiest things possible to create it is still a need to have proper npcs. Feel free to press thanks, if you don't i don't care either way.

**PrizeNPC
**ArenaGuard
**Warden
**CaptainLi
**Ethereal
**PrisonOfficer
**Starlit
**Shelby
**Surgeon Miracle
**GodlyArtisan
**WeaponMaster
**UnknownMan
**ProficiencyGod
**MagicArtisan
**Alex

Important: If you miss definitions or functions just say it and i will add it!
I will be adding more npcs later, this is my first ones i did in my spare time.
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Old 12/06/2009, 21:01   #2
 
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Verygood bro =) i been working on a CoEmu
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Old 12/06/2009, 21:17   #3
 
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Prize NPC and arena Guard are the Same, Change it
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Old 12/06/2009, 21:19   #4
 
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Quote:
Originally Posted by -Shunsui- View Post
Prize NPC and arena Guard are the Same, Change it
Thanks for noticing, i changed it now.
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Old 12/06/2009, 22:08   #5
 
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Originally Posted by ImmuneOne View Post
Thanks for noticing, i changed it now.
Sorry to say it but the grammar is not right.Watch the capital letters.
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Old 12/06/2009, 22:37   #6
 
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Originally Posted by damianpesta View Post
Sorry to say it but the grammar is not right.Watch the capital letters.
I exactly copied it from real co, and double checked it. Therefore it is their fault.
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Old 12/06/2009, 23:37   #7
 
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Quote:
Originally Posted by ImmuneOne View Post
I exactly copied it from real co, and double checked it. Therefore it is their fault.
Then the title is wrong lol it shouldn't be " [REL] Fixed dialogue with proper grammar npcs for CoEmu v2" It should be " [REL] NPC's Dialogues Taken from TQ's CO for CoEmu v2
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Old 12/06/2009, 23:38   #8
 
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Quote:
Originally Posted by damianpesta View Post
Then the title is wrong lol it shouldn't be " [REL] Fixed dialogue with proper grammar npcs for CoEmu v2" It should be " [REL] NPC's Dialogues Taken from TQ's CO for CoEmu v2
Nobody's gonna whine about capital letters, and i don't see any other grammar mistakes other then that?
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Old 12/07/2009, 00:06   #9
 
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Quote:
Originally Posted by ImmuneOne View Post
Nobody's gonna whine about capital letters, and i don't see any other grammar mistakes other then that?
Instead of fighting you can just edit the npcs and fix the grammer ._.
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Old 12/07/2009, 00:37   #10


 
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Quote:
Originally Posted by ImmuneOne View Post
Nobody's gonna whine about capital letters, and i don't see any other grammar mistakes other then that?
Code:
Text("[B][COLOR="Red"]Are you coming for the prize[/COLOR][/B]? [B][COLOR="Red"]y[/COLOR][/B]ou can come to claim your [B][COLOR="Red"]pize[/COLOR][/B] if the system", CSocket);
Text("notifies you that you [B][COLOR="Red"]have got prize[/COLOR][/B].", CSocket);
Theres 4 grammatical errors right there, I havent looked at the other npcs.
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Old 12/07/2009, 17:13   #11
 
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Atleast 2 positive people thank my effort i put into this.
Regarding what you found I think I corrected it.
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Old 12/07/2009, 18:45   #12
 
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Quote:
Originally Posted by ImmuneOne View Post
I exactly copied it from real co, and double checked it. Therefore it is their fault.
Real co has more spelling errors than the NPCs made by coders here with good english knowledge. Their spelling is terrible, you will see that when you look into their NPCs.
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Old 12/07/2009, 18:47   #13
 
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Quote:
Originally Posted by BERGHUIS1 View Post
Real co has more spelling errors than the NPCs made by coders here with good english knowledge. Their spelling is terrible, you will see that when you look into their NPCs.
Figured.

Though someone with spare time left could fix this.
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Old 12/07/2009, 18:53   #14
 
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Yes, but I am afraid that it is so that their GMs are lazy *****. And they probably wont bother to hirew someone to do it either, so I doubt it will change.
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Old 12/07/2009, 19:05   #15
 
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Quote:
Originally Posted by BERGHUIS1 View Post
Yes, but I am afraid that it is so that their GMs are lazy *****. And they probably wont bother to hirew someone to do it either, so I doubt it will change.
Guess I'm screwed, I will correct it this sunday.
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