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[Release] World Conquer: Project Development
Discussion on [Release] World Conquer: Project Development within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
06/07/2015, 21:55
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#61
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Ok, I've been re-working a few things.
There are new uploads into my Mega.co.nz folder, but be awared that the versions not mentioned on the post aren't even close to be stable. I've been changing a lot of things and re-writing a lot of code. The NPCServer on the latest upload is spawning mobs, they still don't move or attack, but they can be attacked and it's already usable for writing the monster kill code.
I would like to have your help, getting the strings that been written manually into the source code, because I will put them all into a INI file. So please, if anybody can help me, just look for all string messages (being sent to the client) and document them telling which line and file they has been found, will be very useful for me.
The project isn't dead. The code is pretty confuse on the lastest update, but I will be cleaning it right now.
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06/13/2015, 00:05
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#62
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Join Date: Jun 2015
Posts: 34
Received Thanks: 7
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keep it up , make sure you must complete it .
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06/13/2015, 23:50
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#63
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Join Date: May 2012
Posts: 7
Received Thanks: 1
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How do I edit the NPC talk
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06/15/2015, 23:11
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#64
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Join Date: Jul 2009
Posts: 943
Received Thanks: 408
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Dude, I will give you a few tips.
Everything you need to check to edit or add NPCs is the following tables on MySQL:
• cq_action
• cq_task
• cq_npc
• cq_dynanpc
Nothing else. If you couldn't figure out how to, just quit.
Good luck.
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06/23/2015, 00:27
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#65
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elite*gold: 0
Join Date: Jan 2010
Posts: 92
Received Thanks: 5
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Quote:
Originally Posted by pintinho12
Ok, I've been re-working a few things.
There are new uploads into my Mega.co.nz folder, but be awared that the versions not mentioned on the post aren't even close to be stable. I've been changing a lot of things and re-writing a lot of code. The NPCServer on the latest upload is spawning mobs, they still don't move or attack, but they can be attacked and it's already usable for writing the monster kill code.
I would like to have your help, getting the strings that been written manually into the source code, because I will put them all into a INI file. So please, if anybody can help me, just look for all string messages (being sent to the client) and document them telling which line and file they has been found, will be very useful for me.
The project isn't dead. The code is pretty confuse on the lastest update, but I will be cleaning it right now.
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Nice, I see you finally released the NPC Server.. Work's decent I guess, but theres a few bug's for some reason I've restarted the npc server and every AI is missing(Attackable One's Only). But shows in other maps..
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06/23/2015, 12:27
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#66
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Join Date: Jul 2009
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There are a lot of bugs. I will upload a new version in a few minutes, the NPCServer is communicating with the MsgServer, tho still has some issues, but monsters are attackable and dropping items and money (has some bugs in item drop, might be fixed soon).
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06/23/2015, 15:31
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#67
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Join Date: Sep 2007
Posts: 370
Received Thanks: 117
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nice work, i support you with this project
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06/23/2015, 17:33
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#68
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Join Date: Jan 2010
Posts: 92
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Quote:
Originally Posted by pintinho12
There are a lot of bugs. I will upload a new version in a few minutes, the NPCServer is communicating with the MsgServer, tho still has some issues, but monsters are attackable and dropping items and money (has some bugs in item drop, might be fixed soon).
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Good work  . Npcs just need movement, and attacking and few other fixes then they may be good to go.. On a side note, once your done with this 5517 patch to have everything working or finished with the server, this will be a stable to host? I know some C# Skills, just wondering cause every server on here is crappy or old releases..
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06/24/2015, 17:34
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#69
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Join Date: Jul 2009
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Project World Conquer server will be released in 1-2 months on it's Open Alpha Phase, it will be called "Depression Conquer" or "Conquer Da Depressão".
Web site is being done by me and already supports multi-language. English and Portuguese done already.
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06/25/2015, 23:12
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#70
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Join Date: Jan 2010
Posts: 92
Received Thanks: 5
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1-2 months for another release? Noo  that sucks lol, we'll anyways good luck
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06/26/2015, 21:31
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#71
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Join Date: Jul 2009
Posts: 943
Received Thanks: 408
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The server lol
The source code will be updated every week
#Update: MsgServer and NPCServer will be unified.
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06/27/2015, 03:15
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#72
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Join Date: Jul 2011
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I'll probably be releasing a new source next week. May want to wait if you want to use that base instead of Phoenix.
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06/27/2015, 07:07
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#73
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Join Date: Jul 2005
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Well I'm for one excited to see some of the updates to this.
Having a decent mid patch source for public use really would be a nice thing for the community (albetros is ****, no way around that lol) but the ~5517 patch is pretty decent.
I have some work I need to do around that patch in the near-ish future as well so having references out there is pretty **** nice to have.
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06/27/2015, 19:57
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#74
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elite*gold: 130
Join Date: Oct 2007
Posts: 1,655
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Quote:
Originally Posted by pro4never
Well I'm for one excited to see some of the updates to this.
Having a decent mid patch source for public use really would be a nice thing for the community (albetros is ****, no way around that lol) but the ~5517 patch is pretty decent.
I have some work I need to do around that patch in the near-ish future as well so having references out there is pretty **** nice to have.
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There is always projectx v3.2
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06/27/2015, 20:15
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#75
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Join Date: Jul 2009
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Quote:
Originally Posted by turk55
There is always projectx v3.2
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I do have that source, I used it to get some references too, but I have exploited version 5517 a lot in order to get more packet structures and things working like on 2.0.
My code may not be the best, but I'm trying to improve it every update. Even the updates are getting some time to be released, because I am double-checking every Class to improve the code efficiency. But I don't deny that I got many references for structures in Albetros and ProjectX.
Quote:
Originally Posted by Spirited
I'll probably be releasing a new source next week. May want to wait if you want to use that base instead of Phoenix.
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I will be waiting for this. xD Maybe that will be the WCP 2.0 xD
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