this can be a stupid release.... but for who wan't it here is...
in Nano.cs add this:
Code:
public static System.Timers.Timer MsgTimer = new System.Timers.Timer(); public static int MsgCounter = 0;
Code:
MsgTimer.Interval = 1000;
MsgTimer.Elapsed += delegate
{
MsgCounter += 1000;
if (MsgCounter == 240000)
{
CoEmu_v2_GameServer.Packets.ConquerPacket.ToServer(CoEmu_v2_GameServer.Packets.ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "MSG HERE", CoEmu_v2_GameServer.Structs.Struct.ChatType.Center), 0);
}
if (MsgCounter == 300000)
{
CoEmu_v2_GameServer.Packets.ConquerPacket.ToServer(CoEmu_v2_GameServer.Packets.ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "MSG HERE", CoEmu_v2_GameServer.Structs.Struct.ChatType.Center), 0);
}
if (MsgCounter == 360000)
{
CoEmu_v2_GameServer.Packets.ConquerPacket.ToServer(CoEmu_v2_GameServer.Packets.ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "MSG HERE", CoEmu_v2_GameServer.Structs.Struct.ChatType.Center), 0);
}
if (MsgCounter == 420000)
{
CoEmu_v2_GameServer.Packets.ConquerPacket.ToServer(CoEmu_v2_GameServer.Packets.ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "MSG HERE", CoEmu_v2_GameServer.Structs.Struct.ChatType.Center), 0);
MsgCounter = 0;
}
MsgTimer.Stop();
MsgTimer.Dispose();
};
MsgTimer.Start();






