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ProjectX V3.2 Source

Discussion on ProjectX V3.2 Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 08/25/2013, 01:10   #16
 
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Fast reaction (^_^)
And yeah i was using a local ip. switched to hamachi and it worked. soo thanx =p
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Old 08/25/2013, 01:12   #17
 
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Fast reaction (^_^)
And yeah i was using a local ip. switched to hamachi and it worked. soo thanx =p
That's great! If you need anymore help or got questions let me know
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Old 08/25/2013, 01:30   #18
 
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Uhm yeah. One litle question, but it's not about this source... I was following your Csharp tutorial, but now the website is off. Have you got the tutorial stored elsewhere?
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Old 08/25/2013, 01:51   #19
 
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Added auto loading for NPC's in the database. Please look in OP under Fixes / Optimizations for the code.

FIXED.

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Uhm yeah. One litle question, but it's not about this source... I was following your Csharp tutorial, but now the website is off. Have you got the tutorial stored elsewhere?
It's stored on hackforums.net and yeah about the website I will have it up again soon, it's because I forgot paying the host and can't pay it before a week. I apologize about that.
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Old 08/25/2013, 02:16   #20
 
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Awesome! No apologies needed =p, i have to thank you for your great tutorial. So thanks!
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Old 09/09/2013, 03:47   #21
 
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Curious if anybody want global player shops like you can open shops anywhere (Like on Market) ex. Twin City, Bird Island.

Or perhaps some other features. Quite bored.

FOR THIS SOURCE OBV.
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Old 09/09/2013, 12:50   #22
 
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Curious if anybody want global player shops like you can open shops anywhere (Like on Market) ex. Twin City, Bird Island.

Or perhaps some other features. Quite bored.

FOR THIS SOURCE OBV.
MySQL version ?
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Old 09/09/2013, 13:53   #23
 
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Why would I waste time on implementing MySQL when it already contains MSSQL? LOL.
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Old 09/09/2013, 17:25   #24
 
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Why would I waste time on implementing MySQL when it already contains MSSQL? LOL.
Thought that you were bored.
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Old 09/10/2013, 03:29   #25
 
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Yeah, but I'm not looking for work that's a waste of time.
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Old 09/16/2013, 05:06   #26
 
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Plan on using this source to began to learn some of the C# methods of coding, looks like a decent one to start with and patch up what is missing in the process. Thanks for releasing it .
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Old 09/19/2013, 19:56   #27
 
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Plan on using this source to began to learn some of the C# methods of coding, looks like a decent one to start with and patch up what is missing in the process. Thanks for releasing it .
Glad you took an interest in the source. It's so underrated
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Old 09/22/2013, 03:47   #28
 
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It might seem that way bro but trust me, I've learned alot from this source, Thanks.
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Old 09/22/2013, 20:52   #29
 
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Going to release a newer update within this week including rest of the core packets such as friends, proper guild handling (Instead of GuildDirector), Sobs and will release GuildWars and CastleWars (Similar to GW, but where you defend cities.)

If there is more you guys want added please post here.

#Edit
Oh yeah and the next version will be completely MSSQL except for scripts, shops, stats, dmaps and itemadd(+).

Items, Equipments, MessageQuery and Warehouse will be MSSQL.

On top of that I will release a QuerySystem for actions that should be handled after restart, it could be saving last broadcast on restart etc.

At last global playershops like you can open a booth in the middle of TwinCity instead of being bound to market only and the ability to own booths at market and sell them for people to vendor. Ex. A player pays 50CPs for a booth to sit there for 1 hour and those 50CPs goes to the owner of the boothspot. Had that idea from Crazy Tao

Got a few other neat things for the next update.
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Old 09/24/2013, 04:08   #30
 
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Cant wait! :>
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