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ProjectX V3.2 Source
Discussion on ProjectX V3.2 Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
11/13/2013, 15:56
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#46
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Join Date: Mar 2008
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Ahhh and I had so much interest on this 
Well gonna change it to MySQl cuz I know it better, and I don't need other "unklown" like MSSql to fark with me.
Great release none the less.
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11/13/2013, 19:27
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#47
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Join Date: Dec 2012
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Quote:
Originally Posted by L1nk1n*P4rK
Ahhh and I had so much interest on this 
Well gonna change it to MySQl cuz I know it better, and I don't need other "unklown" like MSSql to fark with me.
Great release none the less.
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Better? Not really.
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11/14/2013, 00:28
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#48
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I mean, I know it better and I did it already x3
Fooling around with TQ's client at the moment. Hopefuly I'll make it to work with 5803 (lattest patch) just for the lulz
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11/14/2013, 00:45
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#49
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Join Date: Dec 2012
Posts: 1,761
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If you need any help or got questions just hit me up.
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11/22/2013, 13:35
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#50
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Join Date: Jun 2013
Posts: 7
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Code:
public static void script_150002(GameClient client, byte option) // script_ before the id is necessary!
{
switch (option)
{
case 0:
{
NPCHandler.SendDialog(client, "Would you like to upgrade your items?");
NPCHandler.SendOption(client, "Yes please.", 1);
NPCHandler.SendOption(client, "No thanks.", 255);
NPCHandler.Finish(client);
break;
}
case 1:
{
NPCHandler.SendDialog(client, "Which equipment do you want to upgrade?");
NPCHandler.SendDialog(client, "<Head, Necklace, WeaponL, WeaponR, Armor, Boots, Ring, Garment, Bottle>");
NPCHandler.SendInput(client, 2);
NPCHandler.Finish(client);
break;
}
case 2:
{
NPCHandler.SendDialog(client, "Please choose how you want your item to be upgraded?");
NPCHandler.SendOption(client, "Sockets", 3);
NPCHandler.SendOption(client, "Plus", 4);
NPCHandler.SendOption(client, "Bless", 5);
NPCHandler.SendOption(client, "Enchant", 6);
NPCHandler.Finish(client);
break;
}
case 3:
{
}
case 4:
{
for (byte i = 1; i < 12; i++)
{
item.Plus = Plus + i++;
}
case 5:
{
NPCHandler.SendDialog(client, "Please choose an option from below, here you can upgrade your bless.");
NPCHandler.SendOption(client, "-1 Damage", 7);
NPCHandler.SendOption(client, "-3 Damage", 8);
NPCHandler.SendOption(client, "-5 Damage", 9);
NPCHandler.SendOption(client, "-7 Damage", 10);
NPCHandler.Finish(client);
break;
}
case 6:
{
if (Enchant > 250)
{
return;
}
item.Enchant = 50;
}
case 7:
{
item.Bless = 1;
}
case 8:
{
if (Bless == 1)
{
item.Bless = 3;
}
case 9:
{
if (Bless == 3)
{
item.Bless = 5;
}
case 10:
{
if (Bless == 5)
{
item.Bless = 7;
}
}
}
Upgrading Master
-He can upgrade Plus,Bless,Enchant and open sockets.
Plus: To add +1 for your item, Ex: If you have +4 Sword and want to upgrade to +5 for cps
Sockets: I don't know how to open a socket, 1st socket and 2nd socket.
Bless: Upgrade your bless from -1 to -3
Enchant: I want to add 50 HP everytime I add HP max HP is 250.
-Will add the CPS system later.. and was thinking of making it with points.. Like tounry points
The NPC isn't working needs fixing.
Anyone who can code wants to work with me on the source PM
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11/22/2013, 19:00
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#51
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elite*gold: 130
Join Date: Oct 2007
Posts: 1,655
Received Thanks: 705
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Quote:
Originally Posted by Rooocky
Code:
public static void script_150002(GameClient client, byte option) // script_ before the id is necessary!
{
switch (option)
{
case 0:
{
NPCHandler.SendDialog(client, "Would you like to upgrade your items?");
NPCHandler.SendOption(client, "Yes please.", 1);
NPCHandler.SendOption(client, "No thanks.", 255);
NPCHandler.Finish(client);
break;
}
case 1:
{
NPCHandler.SendDialog(client, "Which equipment do you want to upgrade?");
NPCHandler.SendDialog(client, "<Head, Necklace, WeaponL, WeaponR, Armor, Boots, Ring, Garment, Bottle>");
NPCHandler.SendInput(client, 2);
NPCHandler.Finish(client);
break;
}
case 2:
{
NPCHandler.SendDialog(client, "Please choose how you want your item to be upgraded?");
NPCHandler.SendOption(client, "Sockets", 3);
NPCHandler.SendOption(client, "Plus", 4);
NPCHandler.SendOption(client, "Bless", 5);
NPCHandler.SendOption(client, "Enchant", 6);
NPCHandler.Finish(client);
break;
}
case 3:
{
}
case 4:
{
for (byte i = 1; i < 12; i++)
{
item.Plus = Plus + i++;
}
case 5:
{
NPCHandler.SendDialog(client, "Please choose an option from below, here you can upgrade your bless.");
NPCHandler.SendOption(client, "-1 Damage", 7);
NPCHandler.SendOption(client, "-3 Damage", 8);
NPCHandler.SendOption(client, "-5 Damage", 9);
NPCHandler.SendOption(client, "-7 Damage", 10);
NPCHandler.Finish(client);
break;
}
case 6:
{
if (Enchant > 250)
{
return;
}
item.Enchant = 50;
}
case 7:
{
item.Bless = 1;
}
case 8:
{
if (Bless == 1)
{
item.Bless = 3;
}
case 9:
{
if (Bless == 3)
{
item.Bless = 5;
}
case 10:
{
if (Bless == 5)
{
item.Bless = 7;
}
}
}
Upgrading Master
-He can upgrade Plus,Bless,Enchant and open sockets.
Plus: To add +1 for your item, Ex: If you have +4 Sword and want to upgrade to +5 for cps
Sockets: I don't know how to open a socket, 1st socket and 2nd socket.
Bless: Upgrade your bless from -1 to -3
Enchant: I want to add 50 HP everytime I add HP max HP is 250.
-Will add the CPS system later.. and was thinking of making it with points.. Like tounry points
The NPC isn't working needs fixing.
Anyone who can code wants to work with me on the source PM
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This should already been done, not sure tho.
Check wuxingoven in market.
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11/23/2013, 17:26
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#52
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elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
|
Quote:
Originally Posted by Rooocky
Code:
public static void script_150002(GameClient client, byte option) // script_ before the id is necessary!
{
switch (option)
{
case 0:
{
NPCHandler.SendDialog(client, "Would you like to upgrade your items?");
NPCHandler.SendOption(client, "Yes please.", 1);
NPCHandler.SendOption(client, "No thanks.", 255);
NPCHandler.Finish(client);
break;
}
case 1:
{
NPCHandler.SendDialog(client, "Which equipment do you want to upgrade?");
NPCHandler.SendDialog(client, "<Head, Necklace, WeaponL, WeaponR, Armor, Boots, Ring, Garment, Bottle>");
NPCHandler.SendInput(client, 2);
NPCHandler.Finish(client);
break;
}
case 2:
{
NPCHandler.SendDialog(client, "Please choose how you want your item to be upgraded?");
NPCHandler.SendOption(client, "Sockets", 3);
NPCHandler.SendOption(client, "Plus", 4);
NPCHandler.SendOption(client, "Bless", 5);
NPCHandler.SendOption(client, "Enchant", 6);
NPCHandler.Finish(client);
break;
}
case 3:
{
}
case 4:
{
for (byte i = 1; i < 12; i++)
{
item.Plus = Plus + i++;
}
case 5:
{
NPCHandler.SendDialog(client, "Please choose an option from below, here you can upgrade your bless.");
NPCHandler.SendOption(client, "-1 Damage", 7);
NPCHandler.SendOption(client, "-3 Damage", 8);
NPCHandler.SendOption(client, "-5 Damage", 9);
NPCHandler.SendOption(client, "-7 Damage", 10);
NPCHandler.Finish(client);
break;
}
case 6:
{
if (Enchant > 250)
{
return;
}
item.Enchant = 50;
}
case 7:
{
item.Bless = 1;
}
case 8:
{
if (Bless == 1)
{
item.Bless = 3;
}
case 9:
{
if (Bless == 3)
{
item.Bless = 5;
}
case 10:
{
if (Bless == 5)
{
item.Bless = 7;
}
}
}
Upgrading Master
-He can upgrade Plus,Bless,Enchant and open sockets.
Plus: To add +1 for your item, Ex: If you have +4 Sword and want to upgrade to +5 for cps
Sockets: I don't know how to open a socket, 1st socket and 2nd socket.
Bless: Upgrade your bless from -1 to -3
Enchant: I want to add 50 HP everytime I add HP max HP is 250.
-Will add the CPS system later.. and was thinking of making it with points.. Like tounry points
The NPC isn't working needs fixing.
Anyone who can code wants to work with me on the source PM
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First of all your brackets are invalid. You open a scope, but forgets to close it, as well some of your cases are not breaking or returning, add a break; or return; to the end of your cases depending on whether you want to do something after the switch or not.
Secondly the plus thing is pretty simple, take a look at weaponmaster or magicartisan (I think that's the name?) and how it shows the gears you can upgrade, then you could simply change it from mets/dbs to cps and instead of upgrading the quality/level you could just upgrade the plus.
About sockets i's very simple, take again the process is the same for selecting gear. The ItemInfo class which is returned from the equipments contains 2 variables called Gem1 and Gem2.
They're of the enum type "ProjectX_V3_Game.Enums.SocketGem".
Set the value of Gem1 to ProjectX_V3_Game.Enums.SocketGem.EmptySocket for first socket.
Set the value of Gem2 to ProjectX_V3_Game.Enums.SocketGem.EmptySocket for the second socket.
Bless is already added, take a look at BlessedGearMaster.cs in the NPCScripts.
If you want this with cps system, it's just the same as above again.
Enchant is basically the same as the rest, same process. The variable name in ItemInfo is Enchant.
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11/28/2013, 20:58
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#53
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elite*gold: 0
Join Date: Jun 2013
Posts: 7
Received Thanks: 0
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Why when I use the @item command to get JadeHare it doesn't work, JadeHare is in the database and I cannot get it
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11/28/2013, 21:06
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#54
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elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
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Quote:
Originally Posted by Rooocky
Why when I use the @item command to get JadeHare it doesn't work, JadeHare is in the database and I cannot get it
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Probably invalid attributes for the command. Debug the item command and see where it doesn't reach. I will look into the issue later, if you haven't figured it out
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12/07/2013, 13:28
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#55
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elite*gold: 0
Join Date: Jun 2013
Posts: 7
Received Thanks: 0
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I haven't figured it out :s
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12/08/2013, 00:23
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#56
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elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
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You need to make a new item command that does not handle quality, because it will change the itemid based on quality which makes the item invalid with mountarmors.
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12/08/2013, 01:36
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#57
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elite*gold: 0
Join Date: Oct 2007
Posts: 37
Received Thanks: 6
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Any way to convert it to MySQL? Can't get MSSQL working on my pc
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12/08/2013, 02:09
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#58
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elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
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Quote:
Originally Posted by vincentvdb
Any way to convert it to MySQL? Can't get MSSQL working on my pc
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You'd be on your own converting it to mysql and it will be quite a job changing the parameter usage etc. Since it does not use directly sql queries, but sql parameters. Not sure if the Mysql library for .NET supports that.
Also perhaps you could tell the issue you're having. It could be you don't have the sql service pack maybe? Or a wrong version of mssql?
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12/11/2013, 08:21
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#59
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elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
Received Thanks: 950
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Fixed 2 bugs with ArtisanWind. Please view the fixes/optimization spoiler in OP.
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12/17/2013, 21:51
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#60
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elite*gold: 0
Join Date: Oct 2005
Posts: 72
Received Thanks: 7
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account creating
I remnoved all previous issues...just to find a new one! Now I can log in on a new account....create a new character but after you pick your class...etc it just hangs up on login and never gets passed that? anyone know what I'm doing wrong or is willing to TV?
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