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Redux v2 - Official 5065 Classic Source

Discussion on Redux v2 - Official 5065 Classic Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 04/18/2016, 13:10   #2221
 
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5065 is great source but is anyone has code for guildwar, ss/fb event and some quest atleast thanks right now its running perfect but no quest and things ectra
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Old 04/21/2016, 19:13   #2222
 
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Does anyone have the itemlock packet please?
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Old 04/21/2016, 19:29   #2223
 
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Quote:
Originally Posted by vhaeyvyaj27 View Post
5065 is great source but is anyone has code for guildwar, ss/fb event and some quest atleast thanks right now its running perfect but no quest and things ectra
Program them. You cant run a server if you cant program. Coding those events will be a good stepping stone to understanding the source so you can fix one of the hundreds of other issues in it.

Quote:
Originally Posted by silverstryfe View Post
Does anyone have the itemlock packet please?
Uhh item lock isn't really much of a system. Just breakpoint it and see what the data is. pretty sure it just lists an item ID. There's no complicated packet structure for it.
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Old 04/27/2016, 05:51   #2224
 
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Originally Posted by pro4never View Post
This is a fully functional, ready to play server emulating patch 5065. It will have some missing minor features and the odd minor bug but as of the 3.0 release this should be a fully working source for you to use in your own development (no guarantees that it will be pretty though)


I've been hosting this server live for a week now and in this update have added, fixed or tweaked all the things users have reported to the best of my ability. There may be new bugs introduced by my changes but as of right now I'm considering this project 'done' and will be working on future updates privately and may consider hosting a live server with it.


How do I use this source?!



Setup is incredibly simple but you will need to ensure you have a proper version of mysql installed. Follow the steps below and you'll be running within minutes!

-Download Mysql:
-Download the Source Below
-Execute the SQL backup (using any management software such as navicat)
-Create an Account in the database (using any mangement software such as navicat
-Run the source
-Enter the Server Information requested on first run (ip/name/db info)

NOTE: Use network, hamachi or external ip. 127.0.0.1 will not work.

NOTE: If you bluescreen trying to run conquer, remove the tq anti virus folder and you will be fine.

If you do not have a client already you will need to follow the next steps

-Download a 5065 client
-Download ConquerLoader: (Credits to nullable)
-Unrar the loader into the 5065 client. Edit IP inside LoaderSet.ini

TADA! You're ready to play

Video Guides

Learn more about coding in redux:

Download latest version (V3.0)



Screenshots

bro im mohamed SwiftAzzRape
why do not you believe Me u know me answer me i know u help me
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Old 04/27/2016, 06:13   #2225
 
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bro im mohamed SwiftAzzRape
why do not you believe Me u know me answer me i know u help me
Well, mohamed SwiftAzzRape. I hope you don't find me rude, but I cannot allow you to start your conversation. Though it may sound like common sense, many people tolerate more than they should here in the name of common decency. I'm not one of those people, and your post has no meaning. It actually displays quite a horrific show of incompetency and dimwittedness. Spamming the forum with ill requests makes me sick; therefore, in the absence of other responses, I can only speak on my behalf when I ask that you sod off. Please log off and leave. Someone in another community is asking for you. Thanks.

Board Rules: "posts which only contain terms like #reported/#closerequest/pm'ed/added etc., without being constructive are considered spam (punishment accordingly)"
Section Rules: "In this section it is NOT okay to post about the following:
Requests for completed code (demands for code)
Requests for Paid Work / Volunteers"

Pleb.
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Old 04/27/2016, 06:39   #2226
 
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Originally Posted by Spirited View Post
Well, mohamed SwiftAzzRape. I hope you don't find me rude, but I cannot allow you to start your conversation. Though it may sound like common sense, many people tolerate more than they should here in the name of common decency. I'm not one of those people, and your post has no meaning. It actually displays quite a horrific show of incompetency and dimwittedness. Spamming the forum with ill requests makes me sick; therefore, in the absence of other responses, I can only speak on my behalf when I ask that you sod off. Please log off and leave. Someone in another community is asking for you. Thanks.

Board Rules: "posts which only contain terms like #reported/#closerequest/pm'ed/added etc., without being constructive are considered spam (punishment accordingly)"
Section Rules: "In this section it is NOT okay to post about the following:
Requests for completed code (demands for code)
Requests for Paid Work / Volunteers"

Pleb.
sry for that this name me in game so sorry
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Old 04/27/2016, 16:36   #2227
 
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Originally Posted by Spirited View Post
It actually displays quite a horrific show of incompetency and dimwittedness.


You have no idea

He's sent me over a dozen emails in the last 24 hours, spammed our facebook, spammed our live support and now he's apparently gonna take the spam to epvp.

Fun?
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Old 04/27/2016, 21:57   #2228
 
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Pretty sure I've asked before but where is the pathfinding located?
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Old 04/27/2016, 23:05   #2229
 
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Pretty sure I've asked before but where is the pathfinding located?
Client side

There is no server side pathfinding (for monsters it's a simple calculate direction, try walking in that direction). For the pathfinding system, that's all client side.
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Old 04/27/2016, 23:09   #2230
 
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Ahh kk ty The walking with pathfinding is annoying is all
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Old 05/01/2016, 17:49   #2231
 
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is anyone can help me what is the error after running the debug

might somebody understand what is the problem on this source after running the debug. thanks in advance
Attached Images
File Type: jpg problem occure after debug.jpg (23.0 KB, 63 views)
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Old 05/01/2016, 18:05   #2232
 
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Quote:
Originally Posted by vhaeyvyaj27 View Post
might somebody understand what is the problem on this source after running the debug. thanks in advance
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Old 05/01/2016, 19:19   #2233
 
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Quote:
Originally Posted by pro4never View Post
You need to move the full map folder from the client to the source. Delete the current SMAP folder. Re run the source and wait for it to build the new maps.


Bridges are not part of the map files so it needs to re-load all of the proper map object files and integrate them into the map files as needed.

PS: I'd also mention there seems to be some issues in the tinymap system with the size of objects being loaded as they dont let you walk near the edges even when properly written. It's kinda dumb.
So after screwing with dead links and not having the correct client for 3 days, I finally found an old Official Client to use with Conquer Loader and I'm connected but running into the "Unhandled MsgActionPacket type 138" problem..

You mention there are numerous guides about regenerating source maps from client maps, but either I'm missing them or they're gone.. Could I please get some assistance from anyone?

Which map folder do i copy from the client to the source.. where is this SMAP folder i need to delete??

Forgive my ignorance... I haven't played CO or PServers in a long time and therefore have not messed Client Edits or anything in ages either.. I'm feeling rather retarded.


EDIT:
Got it... so for anyone else searching "Unhandled MsgActionPacket type 138" or "fix bridges" or "fix map" in this thread like I was, do this:

Copy the CONTENTS of your client's ..\map folder (it contains another "map" folder plus "puzzle", "Scene", and "ScenePart") into the ..\bin\Debug\map directory of the source, then delete the TinyMap folder found in ..\bin\Debug\map as well... Restart Server.


EDIT 2:
Can someone point me in the direction of the file to edit in order to change the order of the "Scatter" effects that client shows. I remember reading somewhere that the perceived delay in scatter is actually just the arrow effects displaying after the hit effect, which you can plainly see. l'd like to reverse them so the viewed effects go Arrows -> Hit -> Damage -- Currently the order is Hit -> Arrows -> Damage.

I have moderate coding/scripting experience, but not using C# or Visual Studio... but I think if someone gives me a little bump in the right direction I can figure it out. Thanks in advance, I appreciate it.

Also, I think the search features for this thread are useless.. it only searches a year back, and most everything of importance is older than that... sooo.. that sucks.
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Old 05/04/2016, 18:38   #2234
 
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****, nobody? Well... guess I'll just take lots of backups while I butcher this thing until I figure it out.

I knew the CO section of this forum, and others, had died off in recent years.. but I didn't think it was this bad. lol
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Old 05/07/2016, 00:26   #2235
 
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MagicType.dat is what you're looking for. Probably IntoneDuration or Delay, not sure. Get a dat decrypter to read the file.
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