So lets start.Today i will release 2 commands.for giving all skils fixed and command for giving all profs(12 stars).But first:
- This codes work only in 5165 source`s(So for other sources who are less or bigger than 5165 this is only a idea)
- All codes works perfectly(i`ll add some pictures)
- Its enought Blah,Blah.LETS FINALY START
add this:
Code:
if (GC.MyChar.PM == "PM" || GC.MyChar.GM == "GM") {
After that add command codes:
Code:
if (Cmd[0] == "/allskills") { GC.MyChar.RWSkill(new Game.Skill() { ID = 1045, Lvl = 4, Exp = 0 }); // Fast Blade (Blade) GC.MyChar.RWSkill(new Game.Skill() { ID = 6003, Lvl = 4, Exp = 0 }); //Counter-Kill GC.MyChar.RWSkill(new Game.Skill() { ID = 1046, Lvl = 4, Exp = 0 }); // Scent Sword (Sword) GC.MyChar.RWSkill(new Game.Skill() { ID = 5030, Lvl = 9, Exp = 0 }); // Phoenix (Sword) GC.MyChar.RWSkill(new Game.Skill() { ID = 7020, Lvl = 9, Exp = 0 }); // Rage (Club) GC.MyChar.RWSkill(new Game.Skill() { ID = 7030, Lvl = 9, Exp = 0 }); // Celestial (scepter) GC.MyChar.RWSkill(new Game.Skill() { ID = 1290, Lvl = 9, Exp = 0 }); // Penetration (dagger) GC.MyChar.RWSkill(new Game.Skill() { ID = 7000, Lvl = 9, Exp = 0 }); // Seizer (hook) GC.MyChar.RWSkill(new Game.Skill() { ID = 7010, Lvl = 9, Exp = 0 }); // Earthquake (axe) GC.MyChar.RWSkill(new Game.Skill() { ID = 7040, Lvl = 9, Exp = 0 }); // Roamer (whip) GC.MyChar.RWSkill(new Game.Skill() { ID = 5040, Lvl = 9, Exp = 0 }); // Boom (hammer) GC.MyChar.RWSkill(new Game.Skill() { ID = 1115, Lvl = 4, Exp = 0 }); // Hercules GC.MyChar.RWSkill(new Game.Skill() { ID = 1051, Lvl = 0, Exp = 0 }); // Dash (shield) GC.MyChar.RWSkill(new Game.Skill() { ID = 6000, Lvl = 4, Exp = 0 }); // TwinFoldBlades (katana) GC.MyChar.RWSkill(new Game.Skill() { ID = 1260, Lvl = 9, Exp = 0 }); // SpeedGun (spear) GC.MyChar.RWSkill(new Game.Skill() { ID = 1250, Lvl = 9, Exp = 0 }); // WideStrike (glaive) GC.MyChar.RWSkill(new Game.Skill() { ID = 1300, Lvl = 9, Exp = 0 }); // Halt (longhammer) GC.MyChar.RWSkill(new Game.Skill() { ID = 5010, Lvl = 9, Exp = 0 }); // Snow (wand) GC.MyChar.RWSkill(new Game.Skill() { ID = 5020, Lvl = 9, Exp = 0 }); // StrandedMonster (halberd) GC.MyChar.RWSkill(new Game.Skill() { ID = 5050, Lvl = 9, Exp = 0 }); // Boreas (poleaxe) GC.MyChar.RWSkill(new Game.Skill() { ID = 1195, Lvl = 2, Exp = 0 }); // Meditation GC.MyChar.RWSkill(new Game.Skill() { ID = 1100, Lvl = 0, Exp = 0 }); // Pray/Revive GC.MyChar.RWSkill(new Game.Skill() { ID = 1002, Lvl = 3, Exp = 0 }); // Tornado GC.MyChar.RWSkill(new Game.Skill() { ID = 1175, Lvl = 4, Exp = 0 }); // AdvancedCure GC.MyChar.RWSkill(new Game.Skill() { ID = 1000, Lvl = 4, Exp = 0 }); // Thunder GC.MyChar.RWSkill(new Game.Skill() { ID = 1001, Lvl = 3, Exp = 0 }); // Fire GC.MyChar.RWSkill(new Game.Skill() { ID = 1005, Lvl = 4, Exp = 0 }); // Cure GC.MyChar.RWSkill(new Game.Skill() { ID = 1015, Lvl = 4, Exp = 0 }); // Accuracy GC.MyChar.RWSkill(new Game.Skill() { ID = 1055, Lvl = 4, Exp = 0 }); // HealingRain GC.MyChar.RWSkill(new Game.Skill() { ID = 1075, Lvl = 4, Exp = 0 }); // Invisibility GC.MyChar.RWSkill(new Game.Skill() { ID = 1085, Lvl = 4, Exp = 0 }); // StarofAccuracy GC.MyChar.RWSkill(new Game.Skill() { ID = 1090, Lvl = 4, Exp = 0 }); // MagicShield GC.MyChar.RWSkill(new Game.Skill() { ID = 1095, Lvl = 4, Exp = 0 }); // Stigma GC.MyChar.RWSkill(new Game.Skill() { ID = 1120, Lvl = 3, Exp = 0 }); // FireCircle GC.MyChar.RWSkill(new Game.Skill() { ID = 1125, Lvl = 3, Exp = 0 }); // Volcano GC.MyChar.RWSkill(new Game.Skill() { ID = 1150, Lvl = 7, Exp = 0 }); // FireBall/FireRing GC.MyChar.RWSkill(new Game.Skill() { ID = 1160, Lvl = 3, Exp = 0 }); // Bomb GC.MyChar.RWSkill(new Game.Skill() { ID = 1165, Lvl = 3, Exp = 0 }); // FireofHell GC.MyChar.RWSkill(new Game.Skill() { ID = 1170, Lvl = 4, Exp = 0 }); // Nectar GC.MyChar.RWSkill(new Game.Skill() { ID = 1180, Lvl = 7, Exp = 0 }); // FireMeteor GC.MyChar.RWSkill(new Game.Skill() { ID = 1190, Lvl = 2, Exp = 0 }); // SpiritHealing GC.MyChar.RWSkill(new Game.Skill() { ID = 3090, Lvl = 5, Exp = 0 }); // Pervade GC.MyChar.RWSkill(new Game.Skill() { ID = 8000, Lvl = 5, Exp = 0 }); // RapidFire GC.MyChar.RWSkill(new Game.Skill() { ID = 8001, Lvl = 5, Exp = 0 }); // Scatter GC.MyChar.RWSkill(new Game.Skill() { ID = 8002, Lvl = 0, Exp = 0 }); // XP Fly GC.MyChar.RWSkill(new Game.Skill() { ID = 8003, Lvl = 1, Exp = 0 }); // AdvancedFly GC.MyChar.RWSkill(new Game.Skill() { ID = 8030, Lvl = 0, Exp = 0 }); // ArrowRain GC.MyChar.RWSkill(new Game.Skill() { ID = 9000, Lvl = 3, Exp = 0 }); // Intensify GC.MyChar.RWSkill(new Game.Skill() { ID = 7000, Lvl = 0, Exp = 0 }); // Riding GC.MyChar.RWSkill(new Game.Skill() { ID = 7001, Lvl = 0, Exp = 0 }); // Spook GC.MyChar.RWSkill(new Game.Skill() { ID = 7002, Lvl = 0, Exp = 0 }); // Warcry GC.MyChar.RWSkill(new Game.Skill() { ID = 1025, Lvl = 0, Exp = 0 }); // Superman GC.MyChar.RWSkill(new Game.Skill() { ID = 1020, Lvl = 0, Exp = 0 }); // XP Shield GC.MyChar.RWSkill(new Game.Skill() { ID = 1110, Lvl = 0, Exp = 0 }); // Cyclone GC.MyChar.RWSkill(new Game.Skill() { ID = 1040, Lvl = 0, Exp = 0 }); // Roar GC.MyChar.RWSkill(new Game.Skill() { ID = 1270, Lvl = 7, Exp = 0 }); // Golem GC.MyChar.RWSkill(new Game.Skill() { ID = 1280, Lvl = 8, Exp = 0 }); // WaterElf GC.MyChar.RWSkill(new Game.Skill() { ID = 1350, Lvl = 4, Exp = 0 }); // DivineHare GC.MyChar.RWSkill(new Game.Skill() { ID = 1360, Lvl = 4, Exp = 0 }); // NightDevil GC.MyChar.RWSkill(new Game.Skill() { ID = 1320, Lvl = 2, Exp = 0 }); // FlyingMoon GC.MyChar.RWSkill(new Game.Skill() { ID = 1010, Lvl = 0, Exp = 0 }); // Lightning GC.MyChar.RWSkill(new Game.Skill() { ID = 1050, Lvl = 0, Exp = 0 }); // XP Revive GC.MyChar.RWSkill(new Game.Skill() { ID = 5001, Lvl = 0, Exp = 0 }); // SpeedLightning GC.MyChar.RWSkill(new Game.Skill() { ID = 4000, Lvl = 3, Exp = 0 }); // SummonGuard GC.MyChar.RWSkill(new Game.Skill() { ID = 4010, Lvl = 0, Exp = 0 }); // SummonBat GC.MyChar.RWSkill(new Game.Skill() { ID = 4020, Lvl = 0, Exp = 0 }); // SummonBatBoss GC.MyChar.RWSkill(new Game.Skill() { ID = 4030, Lvl = 0, Exp = 0 }); // StandinBat GC.MyChar.RWSkill(new Game.Skill() { ID = 4050, Lvl = 0, Exp = 0 }); // BloodyBat GC.MyChar.RWSkill(new Game.Skill() { ID = 4060, Lvl = 0, Exp = 0 }); // FireEvil GC.MyChar.RWSkill(new Game.Skill() { ID = 4070, Lvl = 0, Exp = 0 }); // Skeleton GC.MyChar.RWSkill(new Game.Skill() { ID = 3050, Lvl = 0, Exp = 0 }); // CruelShade GC.MyChar.RWSkill(new Game.Skill() { ID = 3060, Lvl = 0, Exp = 0 }); // Reflect GC.MyChar.RWSkill(new Game.Skill() { ID = 3080, Lvl = 0, Exp = 0 }); // Dodge GC.MyChar.RWSkill(new Game.Skill() { ID = 1380, Lvl = 0, Exp = 0 }); // Dance2 GC.MyChar.RWSkill(new Game.Skill() { ID = 1385, Lvl = 0, Exp = 0 }); // Dance3 GC.MyChar.RWSkill(new Game.Skill() { ID = 1390, Lvl = 0, Exp = 0 }); // Dance4 GC.MyChar.RWSkill(new Game.Skill() { ID = 1395, Lvl = 0, Exp = 0 }); // Dance5 GC.MyChar.RWSkill(new Game.Skill() { ID = 1400, Lvl = 0, Exp = 0 }); // Dance6 GC.MyChar.RWSkill(new Game.Skill() { ID = 1405, Lvl = 0, Exp = 0 }); // Dance7 GC.MyChar.RWSkill(new Game.Skill() { ID = 1410, Lvl = 0, Exp = 0 }); // Dance8 { GC.AddSend(Packets.NPCSay("Certainly you are GM,PM or another SERVENAME Important Staff.You have all skills !!)")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(55)); GC.AddSend(Packets.NPCFinish()); } } if (Cmd[0] == "/allprofs") { GC.MyChar.RWSkill(new Game.Skill() { ID = 3321, Lvl = 0, Exp = 0 }); // GC.MyChar.RWSkill(new Game.Skill() { ID = 8058, Lvl = 0, Exp = 0 }); // Dance8 GC.MyChar.RWSkill(new Game.Skill() { ID = 8057, Lvl = 0, Exp = 0 }); // Dance8 GC.MyChar.RWSkill(new Game.Skill() { ID = 8056, Lvl = 0, Exp = 0 }); // Dance8 GC.MyChar.RWSkill(new Game.Skill() { ID = 1421, Lvl = 0, Exp = 0 }); // Dance8 GC.MyChar.RWProf(new Game.Prof() { ID = 410, Lvl = 12, Exp = 0 }); // Blade GC.MyChar.RWProf(new Game.Prof() { ID = 420, Lvl = 12, Exp = 0 }); // Sword GC.MyChar.RWProf(new Game.Prof() { ID = 421, Lvl = 12, Exp = 0 }); // Backsword GC.MyChar.RWProf(new Game.Prof() { ID = 430, Lvl = 12, Exp = 0 }); // Hook GC.MyChar.RWProf(new Game.Prof() { ID = 440, Lvl = 12, Exp = 0 }); // Whip GC.MyChar.RWProf(new Game.Prof() { ID = 450, Lvl = 12, Exp = 0 }); // Axe GC.MyChar.RWProf(new Game.Prof() { ID = 460, Lvl = 12, Exp = 0 }); // Hammer GC.MyChar.RWProf(new Game.Prof() { ID = 480, Lvl = 12, Exp = 0 }); // Club GC.MyChar.RWProf(new Game.Prof() { ID = 481, Lvl = 12, Exp = 0 }); // Scepter GC.MyChar.RWProf(new Game.Prof() { ID = 490, Lvl = 12, Exp = 0 }); // Dagger GC.MyChar.RWProf(new Game.Prof() { ID = 601, Lvl = 12, Exp = 0 }); // Katana GC.MyChar.RWProf(new Game.Prof() { ID = 510, Lvl = 12, Exp = 0 }); // Glaive GC.MyChar.RWProf(new Game.Prof() { ID = 530, Lvl = 12, Exp = 0 }); // Poleaxe GC.MyChar.RWProf(new Game.Prof() { ID = 540, Lvl = 12, Exp = 0 }); // LongHammer GC.MyChar.RWProf(new Game.Prof() { ID = 550, Lvl = 12, Exp = 0 }); // Scythe GC.MyChar.RWProf(new Game.Prof() { ID = 560, Lvl = 12, Exp = 0 }); // Spear GC.MyChar.RWProf(new Game.Prof() { ID = 562, Lvl = 12, Exp = 0 }); // Pickaxe GC.MyChar.RWProf(new Game.Prof() { ID = 580, Lvl = 12, Exp = 0 }); // Halberd GC.MyChar.RWProf(new Game.Prof() { ID = 561, Lvl = 12, Exp = 0 }); // Wand GC.MyChar.RWProf(new Game.Prof() { ID = 500, Lvl = 12, Exp = 0 }); // Bow GC.MyChar.RWProf(new Game.Prof() { ID = 900, Lvl = 12, Exp = 0 }); // Shield GC.MyChar.RWProf(new Game.Prof() { ID = 422, Lvl = 12, Exp = 0 }); // Other GC.MyChar.RWProf(new Game.Prof() { ID = 000, Lvl = 12, Exp = 0 }); // Boxing { GC.AddSend(Packets.NPCSay("Certainly you are GM,PM or another SERVENAME Important Staff.You Have all Prof`s.)")); GC.AddSend(Packets.NPCLink("Thanks.", 255)); GC.AddSend(Packets.NPCSetFace(55)); GC.AddSend(Packets.NPCFinish()); } }
You are done.Lets test codes
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