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[Release/Info] Faces & List

Discussion on [Release/Info] Faces & List within the CO2 PServer Guides & Releases forum part of the CO2 PServer - Discussions / Questions category.

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Old   #1
 
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[Release/Info] Faces & List

Okay, so my friend was bugging me on MSN about the face packet for NPC's. I decided to shut him up and write it, before that I checked ePvP to see if anyone had released it yet; they had. However, those who released it knew nothing about the packet; not even to offset.

What am I talking about? For example, someone released this code:
Code:
        public static void Face(int Face, ClientSocket CSocket)
        {
            CSocket.Send(ConquerPacket.NPCTalk(2544, Face, 255, 4));
        }
People say, well it worked; so what's wrong with it? They didn't read THE DAMN PACKET!

The offset of the image to the actual directory, as per the client; is 11.

They put:
Code:
Face(30, CSocket);
For BoxerLi.. First off, that's the incorrect image (); Secondly, that image didn't even show up, this one did ()

This is because they didn't take into account the offset of 11, so they got an incorrect image; on top of their incorrect code. The correct code would be:
Code:
        public static void Face(int Face, ClientSocket CSocket)
        {
            CSocket.Send(ConquerPacket.NPCTalk(2544, Face + 11, 255, 4));
        }
So
Code:
Face(30, CSocket);
Actually gives ()

Also, the correct image is () to my knowledge, anyway.


Feel free to use that graphic list for finding the right face for your NPC's, that's why I made it.

@programmers: Look up a packet before you post code, k? </rant>



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Old 06/03/2009, 02:05   #2
 
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Wow thanks This is REALLY helpful


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Old 06/03/2009, 02:07   #3
 
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Yerr such a sexy beast =]
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Old 06/03/2009, 02:08   #4
 
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Quote:
Originally Posted by hunterman01 View Post
Wow thanks This is REALLY helpful
Np, I just get tired of seeing people blindly release "information".

Quote:
Originally Posted by Zanzibar View Post
Yerr such a sexy beast =]


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Old 06/03/2009, 02:57   #5
 
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Nice work dude.
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Old 06/03/2009, 03:34   #6
 
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Nice work dude.
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Old 06/05/2009, 16:10   #7
 
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Nice Work
Thanks!
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Old 06/05/2009, 21:14   #8
 
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Nice Work
Thanks!
Np, Glad to be of some help
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Old 06/06/2009, 01:59   #9
 
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thanks, its cool to make the pics in one place
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Old 06/06/2009, 03:36   #10
 
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Originally Posted by unluckyunknown45654554 View Post
thanks, its cool to make the pics in one place
No prob, and yeah it's a lot easier.
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Old 06/14/2009, 03:32   #11
 
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public static void Face(int Face, ClientSocket CSocket)
{
CSocket.Send(ConquerPacket.NPCTalk(2544, Face + 11, 255, 4));
}

Where exactly would this go? npctalk.cs? And when it is in there does this mean that if I use a code with face30 that it won`t give errors anymore? Please tell me it will sort that problem lol Your help is valued so much by me as it always friggin works

Which is why I will ask a question which as far as I can tell has not been answered yet the tc bridge problem you can not cross it but if I am not mistaken it did this in gwa until I loaded all maps.
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Old 06/14/2009, 03:45   #12
 
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bottom of NpcTalk.cs
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Old 09/30/2009, 19:13   #13
 
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Oh no the npc links are gone, just when I needed them, doesn't anyone happen to have them?


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