Register for your free account! | Forgot your password?

You last visited: Today at 19:38

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[RELEASE]MAKE SCROLLS WORK CoEmuV2

Discussion on [RELEASE]MAKE SCROLLS WORK CoEmuV2 within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

Reply
 
Old   #1
 
almoshax.'s Avatar
 
elite*gold: 0
Join Date: Oct 2008
Posts: 76
Received Thanks: 47
[RELEASE]MAKE SCROLLS WORK CoEmuV2

hi guys thats the way to make scrolls work
in useitem.cs serach for
Quote:
case 1060020://twincity
{
Handler.Teleport(1002, 438, 377, 0, CSocket);
break;

}
case 1060023://phoniex
{
Handler.Teleport(1011, 232, 260, 0, CSocket);
break;

}
case 1060022://apecity
{
Handler.Teleport(1020, 565, 565, 0, CSocket);
break;

}
case 1060021://desertcity
{
Handler.Teleport(1000, 496, 649, 0, CSocket);
break;

}
case 1060024://birdisland
{
Handler.Teleport(1015, 723, 573, 0, CSocket);
break;

}
and thx for andy for that great source
sorry for bad english and tiny release
press rthank if i helped
Edit:edited it added
remove item after use
and i make the npc and it working good
and that the link
almoshax. is offline  
Thanks
7 Users
Old 05/28/2009, 03:09   #2
 
scottdavey's Avatar
 
elite*gold: 0
Join Date: Dec 2006
Posts: 684
Received Thanks: 238
Code:
                    //Scrolls
                case 1060020:// Twin City Teleport
                    {
                        Handler.Teleport(1002, 438, 377, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Twin City!", Struct.ChatType.Top));
                        break;
                    }
                case 1060023: // Phoenix Castle Teleport
                    {
                        Handler.Teleport(1011, 232, 260, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Phoenix Castle!", Struct.ChatType.Top));
                        break;
                    }
                case 1060022:// Ape City Teleport
                    {
                        Handler.Teleport(1020, 565, 565, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Ape City!", Struct.ChatType.Top));
                        break;
                    }
                case 1060021:// Desert City Teleport
                    {
                        Handler.Teleport(1000, 496, 649, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Desert City!", Struct.ChatType.Top));
                        break;
                    }
                case 1060024:// Bird Island Teleport
                    {
                        Handler.Teleport(1015, 723, 573, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Bird Island!", Struct.ChatType.Top));
                        break;
                    }
Just made some minor changes, but it works fine.

Thanks.
scottdavey is offline  
Thanks
5 Users
Old 05/28/2009, 06:49   #3
 
elite*gold: 0
Join Date: Feb 2007
Posts: 268
Received Thanks: 49
Here I got it working that it gives u 2 +12 items it was easy, but it gives katana when u speak with him :S
Quote:
case 923:
{
if (LinkBack == 0)
{
Text("Ho i can give you full +12 gea if you wish Just Choose your pro?", CSocket); //Remove one ) and add, CSocket
Link("Trojan", 1, CSocket);
Link("Warrior", 2, CSocket);
Link("Archer", 3, CSocket);
Link("Toa", 4, CSocket);
Link("NiNja", 5, CSocket);
Link("No, I dont need", 255, CSocket);
End(CSocket);
}
else if (LinkBack == 1)
{
Struct.ItemInfo Item = new Struct.ItemInfo();
Item.Bless = 7;
Item.Dura = Item.MaxDura;
Item.Enchant = 25;
Item.ItemID = 410289;
Item.Plus = 12;
Item.Position = 0;
Item.Soc1 = 13;
Item.Soc2 = 13;
Item.Color = 0;
Item.UID = Nano.Rand.Next(1, 9999999);
bool created = Database.Database.NewItem(Item, CSocket);
while (!created)
{
Item.UID = Nano.Rand.Next(1, 9999999);
created = Database.Database.NewItem(Item, CSocket);
}
CSocket.Client.Inventory.Add(Item.UID, Item);
CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
}
{
Struct.ItemInfo Item = new Struct.ItemInfo();
Item.Bless = 7;
Item.Dura = Item.MaxDura;
Item.Enchant = 25;
Item.ItemID = 601339;
Item.Plus = 12;
Item.Position = 0;
Item.Soc1 = 13;
Item.Soc2 = 13;
Item.Color = 0;
Item.UID = Nano.Rand.Next(1, 9999999);
bool created = Database.Database.NewItem(Item, CSocket);
while (!created)
{
Item.UID = Nano.Rand.Next(1, 9999999);
created = Database.Database.NewItem(Item, CSocket);
}
CSocket.Client.Inventory.Add(Item.UID, Item);
CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
}
break;
}
tere12 is offline  
Old 05/29/2009, 00:42   #4
 
almoshax.'s Avatar
 
elite*gold: 0
Join Date: Oct 2008
Posts: 76
Received Thanks: 47
edited it now its better before it was working good but now better
and made npc and it worked good thats the link
almoshax. is offline  
Old 05/29/2009, 00:53   #5
 
elite*gold: 20
Join Date: Apr 2008
Posts: 2,281
Received Thanks: 913
Just a hint for all you guys.
The definition for the Delete bool is true, so you don't have to add Delete = true; to the items.
Only if you don't want to delete the item, add Delete = false;
Saves time and space.
It pays to be cool, stay in school =P
kinshi88 is offline  
Old 05/29/2009, 01:08   #6
 
almoshax.'s Avatar
 
elite*gold: 0
Join Date: Oct 2008
Posts: 76
Received Thanks: 47
oh thx first time i made with out delete
almoshax. is offline  
Old 05/29/2009, 02:06   #7
 
scottdavey's Avatar
 
elite*gold: 0
Join Date: Dec 2006
Posts: 684
Received Thanks: 238
Quote:
Originally Posted by kinshi88 View Post
Just a hint for all you guys.
The definition for the Delete bool is true, so you don't have to add Delete = true; to the items.
Only if you don't want to delete the item, add Delete = false;
Saves time and space.
It pays to be cool, stay in school =P
You sure about that? If i remove delete = true; in my scrolls the item won't delete.
scottdavey is offline  
Old 05/29/2009, 03:13   #8
 
elite*gold: 20
Join Date: Apr 2008
Posts: 2,281
Received Thanks: 913
Quote:
Originally Posted by scottdavey View Post
You sure about that? If i remove delete = true; in my scrolls the item won't delete.
Yup. My items work perfect =D
kinshi88 is offline  
Old 05/29/2009, 04:16   #9
 
scottdavey's Avatar
 
elite*gold: 0
Join Date: Dec 2006
Posts: 684
Received Thanks: 238
Quote:
Originally Posted by kinshi88 View Post
Yup. My items work perfect =D
Strange, why don't mine delete after use? I haven't touched anything lol.
scottdavey is offline  
Old 05/29/2009, 04:38   #10
 
scottdavey's Avatar
 
elite*gold: 0
Join Date: Dec 2006
Posts: 684
Received Thanks: 238
Yeah i know, i'm coding at 3am and i forgot to reload the debug. My fault lol.

Rewritten most npcs and made market/tg save your previous map, probably gonna be lots of typos atm i can barely see lol.
scottdavey is offline  
Old 05/29/2009, 17:45   #11
 
almoshax.'s Avatar
 
elite*gold: 0
Join Date: Oct 2008
Posts: 76
Received Thanks: 47
oh **** when i edited it i made delete false sorry edited it again and now works fine
almoshax. is offline  
Old 06/11/2009, 09:23   #12
 
arab4life's Avatar
 
elite*gold: 0
Join Date: Jan 2006
Posts: 430
Received Thanks: 286
Quote:
Originally Posted by scottdavey View Post
Code:
                    //Scrolls
                case 1060020:// Twin City Teleport
                    {
                        Handler.Teleport(1002, 438, 377, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Twin City!", Struct.ChatType.Top));
                        break;
                    }
                case 1060023: // Phoenix Castle Teleport
                    {
                        Handler.Teleport(1011, 232, 260, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Phoenix Castle!", Struct.ChatType.Top));
                        break;
                    }
                case 1060022:// Ape City Teleport
                    {
                        Handler.Teleport(1020, 565, 565, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Ape City!", Struct.ChatType.Top));
                        break;
                    }
                case 1060021:// Desert City Teleport
                    {
                        Handler.Teleport(1000, 496, 649, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Desert City!", Struct.ChatType.Top));
                        break;
                    }
                case 1060024:// Bird Island Teleport
                    {
                        Handler.Teleport(1015, 723, 573, 0, CSocket);
                        Delete = true;
                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You teleported to Bird Island!", Struct.ChatType.Top));
                        break;
                    }
Just made some minor changes, but it works fine.

Thanks.
i tried his didn't work but yours did

thanks
arab4life is offline  
Thanks
1 User
Old 06/15/2009, 01:59   #13
 
almoshax.'s Avatar
 
elite*gold: 0
Join Date: Oct 2008
Posts: 76
Received Thanks: 47
which one worked mine or his
almoshax. is offline  
Old 06/15/2009, 04:57   #14
 
CIRASH's Avatar
 
elite*gold: 0
Join Date: Jul 2008
Posts: 259
Received Thanks: 73
Really sorry to bring this topic back but you all are forgetting stonecity scroll xD

Code:
                #region Scrolls
                case 1060020://TwinCityGate
                    {
                        Handler.Teleport(1002, 438, 377, 0, CSocket);
                        break;

                    }
                case 1060023://CastleGate
                    {
                        Handler.Teleport(1011, 190, 266, 0, CSocket);
                        break;

                    }
                case 1060022://ApeCityGate
                    {
                        Handler.Teleport(1020, 565, 565, 0, CSocket);
                        break;

                    }
                case 1060021://DesertCityGate
                    {
                        Handler.Teleport(1000, 500, 650, 0, CSocket);
                        break;

                    }
                case 1060024://BirdIslandGate
                    {
                        Handler.Teleport(1015, 723, 573, 0, CSocket);
                        break;

                    }
                case 1060102://StoneCityGate
                    {
                        Handler.Teleport(1213, 448, 272, 0, CSocket);
                        break;

                    }
                #endregion
CIRASH is offline  
Old 06/15/2009, 14:51   #15
 
unknownone's Avatar
 
elite*gold: 20
Join Date: Jun 2005
Posts: 1,013
Received Thanks: 381
Use a ******* database. Have you not all noticed that you are practically repeating the same code 15 times and making it impossible to edit points add new points without recompiling. lrn2code.

Code:
ScrollPoint sp = Select().From("scroll_points").Where(Equals("scoll_id", MyItem));
Handler.Teleport(sp.Map, sp.X, sp.Y, CSocket);
unknownone is offline  
Reply


Similar Threads Similar Threads
[Release]How To Make SD Hack Work!!!
08/10/2010 - Grand Chase Hacks, Bots, Cheats & Exploits - 37 Replies
I Can Tell You The Trick To Make It Work Ok Here's The Steps: 1.)Make A Folder On Your DeskTop And Name It SD Hack 2.)Now On SD Hack Folder Make A 2 Folders Named Original And Hack Folders 3.)Go To GrandChase Folder 4.)Go To Stage Folder, Then Go To Ai Folder 5.)Copy The Ai.Kom 6.)Go Back To SD Hack Folder 7.)Go To Original Folder Then Paste The Ai.Kom(so It Means It's The Orginal File
[Release]How Can We Make No Recoil Work
12/13/2009 - Soldier Front Hacks, Bots, Cheats & Exploits - 56 Replies
U need 2 Have An Old SF Installer Or SF That Never Patched Until January 1 2009-March 9, 2009 Go TO SF FOlder Open Version InFo Recommended Notepad Change 10070 to 10072 Now You Can Make No Recoil Work.... That's All
reverse return scrolls wont work..
03/27/2009 - Silkroad Online - 3 Replies
every time i die. respawn in town and repot. i try to go back to my hunting area and it keeps saying "Cannot Find Target" im like wtf? so i tried targeting myself and click return to where i died last. and it still gives me the same "Cannot Find Target" How can i use my reverse scrolls now?
[Release] How to make client v1130 work with oem
11/21/2008 - EO PServer Guides & Releases - 4 Replies
1st Download a client v1130 from eo.91.com 2nd Download any Paladin server patch on it 3rd Repatch ur client to the latest TQ Version 4th make an oem.dat and .ini well it worked with me but it closes when it says virefying account Cuz it needs new acc - msg - npc that can work with the manniquin Hope u enjoy :)
Release hints of how to make 3.04 work
06/01/2008 - Dekaron - 47 Replies
Seeing a lot of you just whine and whine for the hack instead of digging your brains into the problem. Also, you blame on UG people do not public it for you guys; yet, someone is not in UG at all and still make it work 1 hour right after the patch was out! So, here it is . It is not full release but just giving you very helpful hints . To make it work , you have to downgrade to old version and use an appropriate path for the files. Btw, use your damn brain when vaccing because when...



All times are GMT +1. The time now is 19:40.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.