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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1231
 
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hi,idk if here is the rigth place,but,here we go
before all my questions,thx for the source,almost all working,here go my problems
1º i cant equip talismans
2º when i use comands to get gears,all gears come with 2/2 dura
3º my ninja skills didnt workin,twofoldblades are usabe but didnt make damage.
4º how can i make the npcs working?
5º my nobility rank doest work too
6º no one of my xp skill work's too

if anyone can help me i will be so glad.

thx all
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Old   #1232
 
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try downloading an updated coemu v2 source, this one has almost nothing....just a running server.

There are some with tallis working, most npcs added, all but few skills, etc....
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Old   #1233
 
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is this work in coemu source? hehehehe
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Old   #1234
 
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Quote:
Originally Posted by jmdoidao View Post
hi,idk if here is the rigth place,but,here we go
before all my questions,thx for the source,almost all working,here go my problems
1º i cant equip talismans
2º when i use comands to get gears,all gears come with 2/2 dura
3º my ninja skills didnt workin,twofoldblades are usabe but didnt make damage.
4º how can i make the npcs working?
5º my nobility rank doest work too
6º no one of my xp skill work's too

if anyone can help me i will be so glad.

thx all
1: You have to make tali's work. There is a guide and it's seriously a matter of fixing one line of code

2: Dura has to be coded to give actual dura values, again there are versions with it fixed, if not code it yourself


3: No skills are coded meaning ninja skills don't work either unless they are added to the source

4: npc's have to be coded, they are super easy to do, loads of guides and examples posted here.

5: Nobility is not added on the source, there are no publically distributed sources (as far as I know) for coemu that have nobility fully functioning. I know there are people who have coded it though

6: No skills are coded meaning xp skills are not coded, again there are versions available that have it coded.

Quote:
Originally Posted by taushif View Post
Hello,

I'm doing the command /name <NAME>



This is what I have atm. I know it doesn't change the name in the client.
It's half done. I was searching for Name in Struct but I couldn't find it.

CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Dexterity, Struct.StatusTypes.DexterityStatPoints));

Is an example what I took. I thought it would be like:
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Name, Struct.));

After Struct. must come something with Name, but I can't find anything in Struct which contains Name. Must I add it in one of the Struct folder classes?
Look under database at how it saves the client name. You will need a way to get target name (I'd look at the command codes for /bringtome and /bringmeto for how they do it) and then simply look at the database.

You will want the command to works something like

/rename CurrentName NewName

Make sure it's only available for gm/pm's also (obviously) and it would be best if there was some check to see if another character already has that name or else you will get a ton of problems.

Make sure you are updating the database AND client with new name or it wont save
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Old   #1235
 
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Quote:
Originally Posted by taushif View Post
Hello,

I'm doing the command /name <NAME>



This is what I have atm. I know it doesn't change the name in the client.
It's half done. I was searching for Name in Struct but I couldn't find it.

CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Dexterity, Struct.StatusTypes.DexterityStatPoints));

Is an example what I took. I thought it would be like:
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Name, Struct.));

After Struct. must come something with Name, but I can't find anything in Struct which contains Name. Must I add it in one of the Struct folder classes?
There is a packet and struct which will update the Character's name already, just find it.
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Old   #1236
 
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how would i change the NPC names?? i wana change the guards names
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Old   #1237
 
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theres a guide for it....search..
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Old   #1238
 
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thanx for the spam reply
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Old   #1239
 
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Quote:
Originally Posted by mynameisqwerty View Post
thanx for the spam reply
Not spam when he was explaining that there are already guides for it.

Change them in the database

Change anything appropriate in source (mostly for guards, if not they go crazy and kill you for no reason)

Change in client if required.


There are loads of guides and info on how to do it Do as he said, search.
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Old   #1240
 
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anywase for changing an npc or monster name just look in my guides, but the gaurd isnt in monster.dat so that guide wont work for the gaurd. But there is guides for changing the gaurds name in CoEmu....
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Old   #1241
 
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It's super simple, just search for AlchemyGuard and AlchemyPatrol in the source, change it to what you want, then change it in the database.

Boom, done.
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Old   #1242
 
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Quote:
Originally Posted by pro4never View Post
It's super simple, just search for AlchemyGuard and AlchemyPatrol in the source, change it to what you want, then change it in the database.

Boom, done.
Start AlchemyCo back up I miss coding stuff too! I was gonna ask to see if Troy still had a copy of your source. I was gonna work on mine but i deleted it cause im stupid.

One question. Do you know how to run this server on a 64 bit system?
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Old   #1243

 
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Quote:
Originally Posted by StarBucks View Post
Start AlchemyCo back up I miss coding stuff too! I was gonna ask to see if Troy still had a copy of your source. I was gonna work on mine but i deleted it cause im stupid.

One question. Do you know how to run this server on a 64 bit system?
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Old   #1244
 
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Quote:
Originally Posted by andyd123 View Post
The username/password you provided isn't correct, or cannot access the database.
i get the exact same error :/ i can access the database throgh navicat, could you tell me how i can fix it xD please im dumb
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Old   #1245
 
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Quote:
Originally Posted by StarBucks View Post
Start AlchemyCo back up I miss coding stuff too! I was gonna ask to see if Troy still had a copy of your source. I was gonna work on mine but i deleted it cause im stupid.

One question. Do you know how to run this server on a 64 bit system?
Ooh **** I just realized I told him to search AlchemyGuard.... Ooohhh now I feel stupid. It's been so long since my guards were ever named CoEmu :P


I seriously considered/am still slightly considering doing something with alchemy Co.

If it was ever started up again though it would be a fully revamped version of conquer incorporating new ideas and throwing away anything that does not add to fair, balanced game play. (similar to what we were STARTING to do to the coemu base before it all started falling apart at the seams)

Uughhh that boss map was not fun... then everyone was all "OMG I CAN'T DO OVER 1 DMG FIX IT!"... I laughed, alot....

<edit> and if we ever did decide to officially open up again... We could get so much done so much faster now... I mean just looking at the animeco source (it sucks but it has alot of features we struggled with for so many painstaking hours). Could easily re-code alot of the features using existing new sources as examples. I wouldn't wanna use an existing coemu base, much rather start from very base scratch like we were considering and add in one feature at a time making sure we don't run into serious stability issues from packing too much half finished code in at a time.
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