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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 09/17/2009, 21:00   #1171
 
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Could some1 make Video how to make server with this source ? or Show me in TeamViever ? PM me or write at my MSN ()
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Old 09/17/2009, 21:01   #1172
 
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Hello All. Some1 know what i must enter in Navicat/Accounts (type) to can use commands on this server ?
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Old 09/19/2009, 22:49   #1173
 
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Quote:
Originally Posted by fixxxer47 View Post
Hello All. Some1 know what i must enter in Navicat/Accounts (type) to can use commands on this server ?
In the character table make sure isPM is 1, if I'm correct.
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Old 09/20/2009, 03:34   #1174
 
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damm...

KICK *** SERVER is ma reply...but im still bugged about sumthing...the server is barely coded with npc's cuz when i go to the market and click on almost all da NPC's they say "npc's dialog not coded" then i got sad about that...can you help me...im not a PRO at coding you know...
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Old 09/20/2009, 18:08   #1175
 
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I'm having a error screen when i open the accounts table and says:

Accounts does not have a primary key.
Updates to this table will be done using the following pseudo statement:
Update accounts SET ModifiedFieldsAndValues WHERE AllFieldsAndOldValues LIMIT 1
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Old 09/20/2009, 20:45   #1176
 
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Quote:
Originally Posted by gme4l1f3 View Post
I'm having a error screen when i open the accounts table and says:

Accounts does not have a primary key.
Updates to this table will be done using the following pseudo statement:
Update accounts SET ModifiedFieldsAndValues WHERE AllFieldsAndOldValues LIMIT 1
Here this database should work.
Attached Files
File Type: rar database.rar (68.0 KB, 64 views)
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Old 09/26/2009, 20:54   #1177
 
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Forget CoEmu. It has so many bugs, like it changes it's own info and then it gets all messed up.
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Old 09/26/2009, 22:23   #1178
 
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Originally Posted by blade911 View Post
Forget CoEmu. It has so many bugs, like it changes it's own info and then it gets all messed up.
Not bugs just needs a bit of work.
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Old 09/28/2009, 17:24   #1179
 
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Originally Posted by killersub View Post
KICK *** SERVER is ma reply...but im still bugged about sumthing...the server is barely coded with npc's cuz when i go to the market and click on almost all da NPC's they say "npc's dialog not coded" then i got sad about that...can you help me...im not a PRO at coding you know...
If you're looking for a source where you don't need to do any work then you should go grab your credit card lol.

Coemu is a SOURCE, not a completed server. You are expected to be scripting the npcs and features yourself. They are NOT hard (base features aren't, the more complex stuff isn't easy and that's the stuff where you either know what you are doing or pay someone to code it for you)
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Old 09/29/2009, 19:05   #1180
 
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thanks a lot ,,, but there's same problems

i have do all u say ,, but when i finish ,, no npc can talk to me

all says "the NPC XXXXXX id not be coded"
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Old 09/29/2009, 22:09   #1181
 
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Originally Posted by kareem elmasry View Post
thanks a lot ,,, but there's same problems

i have do all u say ,, but when i finish ,, no npc can talk to me

all says "the NPC XXXXXX id not be coded"
This is because they are not coded.
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Old 09/30/2009, 02:02   #1182
 
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Originally Posted by Zion~ View Post
Not bugs just needs a bit of work.

Actually i disagree CoEMU is very poorly coded in my opinion. There are a lot of arguments about the source that makes it very unstable in ways. I think it was foolish of andy to release the source at its current state. And i think everyone would agree that this community is to much copy/paste. Like myself who stared using Junior's LOFT/Future combo and learned everything from Hybrid, I'd have to say that you will not learn anything from coemu. I mean a lot when i say that , how many people do you know that added guild war? custom quests? or anything that is not already there , where they could copy that code and edit it to work for something else?

In all sense this community has gotten fat and lazy!

"If everything is given to you what do you really learn?"- The 4th Hokage
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Old 09/30/2009, 02:51   #1183
 
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Originally Posted by ImFlamedCOD View Post
Actually i disagree CoEMU is very poorly coded in my opinion. There are a lot of arguments about the source that makes it very unstable in ways. I think it was foolish of andy to release the source at its current state. And i think everyone would agree that this community is to much copy/paste. Like myself who stared using Junior's LOFT/Future combo and learned everything from Hybrid, I'd have to say that you will not learn anything from coemu. I mean a lot when i say that , how many people do you know that added guild war? custom quests? or anything that is not already there , where they could copy that code and edit it to work for something else?

In all sense this community has gotten fat and lazy!

"If everything is given to you what do you really learn?"- The 4th Hokage
Yes, andy isn't much of a coder I must say. But if CoEmu is recoded its actually pretty good.

I think Project Manifesto is using a recoded version by Hybrid of CoEmu.
Its actually pretty good.
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Old 09/30/2009, 06:20   #1184
 
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Yea i would agree with that. Tho andy is not a bad coder he is just sloppy sometimes. Its not the fact that coemu is bad its just a bit sloppy. But i still stand behind my point that coemu is not a really good source to learn off of, because its pretty much all there.

If you interested in working with someone let me know I'm thinking of putting a small 2-3 people team together for putting a good server into motion.
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Old 09/30/2009, 13:49   #1185
 
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Quote:
Originally Posted by ImFlamedCOD View Post
Yea i would agree with that. Tho andy is not a bad coder he is just sloppy sometimes. Its not the fact that coemu is bad its just a bit sloppy. But i still stand behind my point that coemu is not a really good source to learn off of, because its pretty much all there.

If you interested in working with someone let me know I'm thinking of putting a small 2-3 people team together for putting a good server into motion.
I've learned allot because I've recoded most things in CoEmu ( More like everything:P)
Once the team is capable of bringing something to the table I'm in.
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