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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #451
 
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That trading isn't even complete, so if you don't know where to put it then you won't be able to finish it.
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Old   #452
 
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can some do creat the server for me with teamviewer best a german guy if i want to start the exe it loads and at the and it close with an error...
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Old   #453
 
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Quote:
Originally Posted by kinshi88 View Post
Rofl, you serious?
Bit late this but ok...

My point is that he should CLEARLY state that he has permission for this, in the first post. I must say that i have NO idea what so ever who that andyd guy is I kinda started thinking a bit about it. So urm kinshi, you could atleast think over what your'e posting.
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Old   #454
 
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Ok guy can someone help on this

Does any of you have the code for all the item??

like examples:

HTML Code:
				case 1002040://Stancher
					{
						int AddMP = 4500;
						if(CSocket.Client.CurrentMP >= CSocket.Client.MaxMP)
						{
							Delete = false;
							break;
						}
						else
						{
							if(CSocket.Client.CurrentMP + AddMP > CSocket.Client.MaxMP)
							{
								Interlocked.Add(ref CSocket.Client.CurrentMP, (CSocket.Client.MaxMP - CSocket.Client.CurrentMP));
								CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentMP, Struct.StatusTypes.Mp));
							}
							else
							{
								Interlocked.Add(ref CSocket.Client.CurrentMP, AddMP);
								CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentMP, Struct.StatusTypes.Mp));
							}
						}
						break;
					}

Wat i need you guys help is for the item like meteor, expball and etc.


In advance Thanks for your help Guys
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Old   #455

 
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Quote:
Originally Posted by BERGHUIS1 View Post
Bit late this but ok...

My point is that he should CLEARLY state that he has permission for this, in the first post. I must say that i have NO idea what so ever who that andyd guy is I kinda started thinking a bit about it. So urm kinshi, you could atleast think over what your'e posting.
Can't remember it correctly but I thought that Andy was a part of the original CoEmu team (or it was UCCO can't remember)
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Old   #456
 
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Quote:
Originally Posted by xXVamXx View Post
Ok guy can someone help on this

Does any of you have the code for all the item??

like examples:

HTML Code:
				case 1002040://Stancher
					{
						int AddMP = 4500;
						if(CSocket.Client.CurrentMP >= CSocket.Client.MaxMP)
						{
							Delete = false;
							break;
						}
						else
						{
							if(CSocket.Client.CurrentMP + AddMP > CSocket.Client.MaxMP)
							{
								Interlocked.Add(ref CSocket.Client.CurrentMP, (CSocket.Client.MaxMP - CSocket.Client.CurrentMP));
								CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentMP, Struct.StatusTypes.Mp));
							}
							else
							{
								Interlocked.Add(ref CSocket.Client.CurrentMP, AddMP);
								CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentMP, Struct.StatusTypes.Mp));
							}
						}
						break;
					}

Wat i need you guys help is for the item like meteor, expball and etc.


In advance Thanks for your help Guys
Atleast try to do something yourself...
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Old   #457

 
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Quote:
Originally Posted by YukiXian View Post
Atleast try to do something yourself...
Well he did found the correct .cs so I guess that's something.
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Old   #458
 
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Thanks Kiyono for backing me up.
The only problem i have i have try using


HTML Code:
               case 723700:// ExpBall
                    {
                        int GiveLevel = 10;  <---- here its say (The variable 'GiveLevel' is assigned but its value is never used) 
                        if (CSocket.Client.Exp >= NeededExp(CSocket.Client.Level))
                        {
                            Handler.GiveLevel(10, CSocket);
                            break;
                        }
                      else
                {
                    CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Level, Struct.StatusTypes.Level));
                    CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Exp, Struct.StatusTypes.Exp));
                    CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.StatPoints, Struct.StatusTypes.AttributePoints));
                    //CSocket.Send(ConquerPacket.Exp(CSocket.Client.ID, 5, CSocket.Client.Exp));
                }
But it wouldnt work
Wat should i put there????
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Old   #459
 
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Quote:
Originally Posted by xXVamXx View Post
Thanks Kiyono for backing me up.
The only problem i have i have try using


HTML Code:
               case 723700:// ExpBall
                    {
                        int GiveLevel = 10;  <---- here its say (The variable 'GiveLevel' is assigned but its value is never used) 
                        if (CSocket.Client.Exp >= NeededExp(CSocket.Client.Level))
                        {
                            Handler.GiveLevel(10, CSocket);
                            break;
                        }
                      else
                {
                    CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Level, Struct.StatusTypes.Level));
                    CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Exp, Struct.StatusTypes.Exp));
                    CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.StatPoints, Struct.StatusTypes.AttributePoints));
                    //CSocket.Send(ConquerPacket.Exp(CSocket.Client.ID, 5, CSocket.Client.Exp));
                }
But it wouldnt work
Wat should i put there????
Note that
Code:
                        int GiveLevel = 10;
and

Code:
Handler.GiveLevel(10, CSocket);
Are separate variables..

I assume you mean to do
Code:
Handler.GiveLevel(GiveLevel, CSocket);
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Old   #460
 
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THX !!!!
for all
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Old   #461
 
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Quote:
Originally Posted by xXVamXx View Post
Ok guy can someone help on this

Does any of you have the code for all the item??

like examples:

HTML Code:
				case 1002040://Stancher
					{
						int AddMP = 4500;
						if(CSocket.Client.CurrentMP >= CSocket.Client.MaxMP)
						{
							Delete = false;
							break;
						}
						else
						{
							if(CSocket.Client.CurrentMP + AddMP > CSocket.Client.MaxMP)
							{
								Interlocked.Add(ref CSocket.Client.CurrentMP, (CSocket.Client.MaxMP - CSocket.Client.CurrentMP));
								CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentMP, Struct.StatusTypes.Mp));
							}
							else
							{
								Interlocked.Add(ref CSocket.Client.CurrentMP, AddMP);
								CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentMP, Struct.StatusTypes.Mp));
							}
						}
						break;
					}

Wat i need you guys help is for the item like meteor, expball and etc.


In advance Thanks for your help Guys
They wouldn't just hand it out lol.
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Old   #462
 
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why does my error report pop up after each of the server boxes load... to like load the server... can someone help me? lol
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Old   #463
 
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I have seen this 15million times on like 15 threads, but I have gone through changed everything like everyone says, even started over from scratch, and I cannot get this to fix. I have rebuild, build solutions and everything and nothing is working. If I could get some help from some non smart ***** it would be nice.


In the Game Server screen:
it says Access Denied For user root@localhost <using password: yes>

In Microsoft C#: GameServer.Database.Database
MySqlDataReader DR = Cmd.ExecuteReader(CommandBehavior.CloseConnection) ;
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Old   #464
 
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when i try to load the gameserver and loginserver it says its not loading some of the dmaps, and i look in my dmap folder and i dont have the ones that it doesnt load? can someone help me? lmao
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Old   #465
 
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Quote:
Originally Posted by random321 View Post
when i try to load the gameserver and loginserver it says its not loading some of the dmaps, and i look in my dmap folder and i dont have the ones that it doesnt load? can someone help me? lmao
Don't worry about it. No use loading every DMap.

When you do need to load the DMap of a map and it's not already included, just go to Structs -> Map.cs and then add in the map you need.

When you load all of the maps, it takes an extra 40 MB or so of extra RAM. So ultimately a waste. =d
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