Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
My point is that he should CLEARLY state that he has permission for this, in the first post. I must say that i have NO idea what so ever who that andyd guy is I kinda started thinking a bit about it. So urm kinshi, you could atleast think over what your'e posting.
My point is that he should CLEARLY state that he has permission for this, in the first post. I must say that i have NO idea what so ever who that andyd guy is I kinda started thinking a bit about it. So urm kinshi, you could atleast think over what your'e posting.
Can't remember it correctly but I thought that Andy was a part of the original CoEmu team (or it was UCCO can't remember)
Thanks Kiyono for backing me up.
The only problem i have i have try using
HTML Code:
case 723700:// ExpBall
{
int GiveLevel = 10; <---- here its say (The variable 'GiveLevel' is assigned but its value is never used)
if (CSocket.Client.Exp >= NeededExp(CSocket.Client.Level))
{
Handler.GiveLevel(10, CSocket);
break;
}
else
{
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Level, Struct.StatusTypes.Level));
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Exp, Struct.StatusTypes.Exp));
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.StatPoints, Struct.StatusTypes.AttributePoints));
//CSocket.Send(ConquerPacket.Exp(CSocket.Client.ID, 5, CSocket.Client.Exp));
}
Thanks Kiyono for backing me up.
The only problem i have i have try using
HTML Code:
case 723700:// ExpBall
{
int GiveLevel = 10; <---- here its say (The variable 'GiveLevel' is assigned but its value is never used)
if (CSocket.Client.Exp >= NeededExp(CSocket.Client.Level))
{
Handler.GiveLevel(10, CSocket);
break;
}
else
{
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Level, Struct.StatusTypes.Level));
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Exp, Struct.StatusTypes.Exp));
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.StatPoints, Struct.StatusTypes.AttributePoints));
//CSocket.Send(ConquerPacket.Exp(CSocket.Client.ID, 5, CSocket.Client.Exp));
}
I have seen this 15million times on like 15 threads, but I have gone through changed everything like everyone says, even started over from scratch, and I cannot get this to fix. I have rebuild, build solutions and everything and nothing is working. If I could get some help from some non smart ***** it would be nice.
In the Game Server screen:
it says Access Denied For user root@localhost <using password: yes>
In Microsoft C#: GameServer.Database.Database
MySqlDataReader DR = Cmd.ExecuteReader(CommandBehavior.CloseConnection) ;
when i try to load the gameserver and loginserver it says its not loading some of the dmaps, and i look in my dmap folder and i dont have the ones that it doesnt load? can someone help me? lmao
when i try to load the gameserver and loginserver it says its not loading some of the dmaps, and i look in my dmap folder and i dont have the ones that it doesnt load? can someone help me? lmao
Don't worry about it. No use loading every DMap.
When you do need to load the DMap of a map and it's not already included, just go to Structs -> Map.cs and then add in the map you need.
When you load all of the maps, it takes an extra 40 MB or so of extra RAM. So ultimately a waste. =d
CoEmuv2.Nano(5095) Problem help pls 06/07/2017 - CO2 Private Server - 14 Replies I Have a Problem Can help my pls
http://www.imgbox.de/users/public/images/w31636w1 19.jpg