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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code
Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
05/29/2009, 22:36
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#406
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public static void Face(int Item, ClientSocket CSocket)
{
CSocket.Client.Inventory.Add(Item.UID, Item);
CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, ItemPlus, 0, 0, 0, 0, 0, 0, 0, 0));
}
It Base...
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05/29/2009, 23:05
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#407
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Quote:
Originally Posted by BERGHUIS1
Do u have permission to release this? o.0
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Why wouldn't I?
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05/29/2009, 23:10
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#408
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Quote:
Originally Posted by BERGHUIS1
Do u have permission to release this? o.0
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Rofl, you serious?
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05/29/2009, 23:36
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#409
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Quote:
Originally Posted by andyd123
Why wouldn't I?
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Probably has the same doubts i did
Quote:
Originally Posted by kinshi88
Rofl, you serious?
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I was when i said it, why wouldn't i be serious o.0, and whats so funny? its a simple question ....
And to be honest i didn't just say that because of my doubts, back in v1 i thought andy was like joshuaX was like in co2.1, i was probably wrong though since he as made this source. Is this v2 or v3? since there was the old one 'v1', then either nano or the one ranny made the base for.
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05/29/2009, 23:45
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#410
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Quote:
Originally Posted by markymc
Probably has the same doubts i did
I was when i said it, why wouldn't i be serious o.0, and whats so funny? its a simple question ....
And to be honest i didn't just say that because of my doubts, back in v1 i thought andy was like joshuaX was like in co2.1, i was probably wrong though since he as made this source. Is this v2 or v3? since there was the old one 'v1', then either nano or the one ranny made the base for.
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Like Andy said a few pages back.
Ranny made the base for Nova, this is Nano.
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05/29/2009, 23:51
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#411
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Quote:
Originally Posted by markymc
Probably has the same doubts i did
I was when i said it, why wouldn't i be serious o.0, and whats so funny? its a simple question ....
And to be honest i didn't just say that because of my doubts, back in v1 i thought andy was like joshuaX was like in co2.1, i was probably wrong though since he as made this source. Is this v2 or v3? since there was the old one 'v1', then either nano or the one ranny made the base for.
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Quote:
Originally Posted by Kiyono
Like Andy said a few pages back.
Ranny made the base for Nova, this is Nano.
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Erm.... Read the Bold plx. He = Andy ....
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05/29/2009, 23:54
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#412
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For who wants to learn to code CoEmu .. and you know coding lotf
Reborn
In lotf
Code:
if (MyChar.RBCount == 2)
Means if the char is 2nd reborn
this code in CoEmu looks
Quote:
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if(CSocket.Client.Reborn = 2)
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Will update more later ..
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05/29/2009, 23:56
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#413
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Quote:
Originally Posted by danielachraf
For who wants to learn to code CoEmu .. and you know coding lotf
Reborn
In lotf
Code:
if (MyChar.RBCount == 2)
Means if the char is 2nd reborn
this code in CoEmu looks
Will update more later ..
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Your actually comparing variable names from sources?
This is what EPvP has been reduced to?
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05/29/2009, 23:58
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#414
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Quote:
Originally Posted by danielachraf
For who wants to learn to code CoEmu .. and you know coding lotf
Reborn
In lotf
Code:
if (MyChar.RBCount == 2)
Means if the char is 2nd reborn
this code in CoEmu looks
Will update more later ..
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ROFLMAOLOL
@ kinshi - now thats something to laugh at ...
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05/30/2009, 00:33
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#415
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Quote:
Originally Posted by wsuo
Hmm?
I got a ghost following me... and I'am supposely DEAD.
Wth.
O.o
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... Nobody wanna help -_-.
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05/30/2009, 02:11
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#416
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Quote:
Originally Posted by xXVamXx
Sorry andy for disturbing you
How can i add item in code for example like:
HTML Code:
public static void Face(int Face, ClientSocket CSocket)
{
CSocket.Send(ConquerPacket.NPCTalk(2544, Face, 255, 4));
}
But i just need to know the add item in inventory.
Coz i have been try but cant figure it out.
Thanks andy for ya help.
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if you wanna add item you can use that code
Code:
Struct.ItemInfo NewItem = new Struct.ItemInfo();
NewItem.Bless = Bless;
NewItem.Dura = Item.MaxDura;
NewItem.Enchant = Enchant;
NewItem.ItemID = NewItemID;
NewItem.MaxDura = Item.MaxDura;
NewItem.Plus = Plus;
NewItem.Position = 0;
NewItem.Soc1 = Soc1;
NewItem.Soc2 = Soc2;
NewItem.Color = Color;
NewItem.UID = Nano.Rand.Next(1, 9999999);
bool created = Database.Database.NewItem(NewItem, CSocket);
while (!created)
{
NewItem.UID = Nano.Rand.Next(1, 9999999);
created = Database.Database.NewItem(NewItem, CSocket);
}
CSocket.Client.Inventory.Add(NewItem.UID, NewItem);
CSocket.Send(ConquerPacket.ItemInfo(NewItem.UID, NewItem.ItemID, NewItem.Plus, NewItem.Bless, NewItem.Enchant, NewItem.Soc1, NewItem.Soc2, NewItem.Dura, NewItem.MaxDura, NewItem.Position, NewItem.Color));
the code it big cuz you have to save it to datebase
i made example it my topic
note i updated it cuz it was have peoblem
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05/30/2009, 02:38
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#417
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Great source, very easy to work with.
Thanks dude!
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05/30/2009, 02:49
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#418
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Quote:
Originally Posted by scottdavey
Great source, very easy to work with.
Thanks dude!
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Yea it is very easy
i need to remember conquer dialogs because i forgot all dialogs of real Co ..
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05/30/2009, 02:53
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#419
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Quote:
Originally Posted by danielachraf
Yea it is very easy
i need to remember conquer dialogs because i forgot all dialogs of real Co .. 
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Same, and i really cant be bothered connecting to real co..
Btw, is it possible to change the drop rate in this?
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05/30/2009, 05:23
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#420
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Yea it easy to change the drop rate
Go to entities then click monster.cs there u can change the drop rate for money and items
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