Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
need the password in the databse any decryption?
and is the right that it saye loaded 0 npcs and so one?
You don't put in password in db you leave it blank and when you login client whatever passsword you type in the first time is the one it creates in db for you.
Well, i got the gameserver and loginserver debugged and working, but my client (ver. 5095 with CoEmu.exe) wont connect to gameserver, saying Error: Failed to connect to the server. Please login later.
I think it has something to do with socets but... i tryed different ones like 8080 instead of 9958 (changed them in mastersocets.cs in both projects and in server.dat) but then i got server maintenance or network congested error. Some advice ? Im running database on WAMP (WIN Vista 32 bit) and using local IP 127.0.0.1 in all settings.
I really don't understand what is so difficult for everyone.
You edit a few lines, compile, and you're done.
If you have a low-grade mysql install(meaning it only accepts a few connections) then you just remove the pool size, and you're good to go.
To everyone who pms me for help, I'm not going to add you and help you unless your problem is unique, because otherwise there is no point, I'll get a billion more pms just like yours.
As a hint of advice, you CANNOT USE YOUR PUBLIC IP ADDRESS IN YOUR SERVER.DAT! Just in case anyone was doing that, you can't. Just use 127.0.0.1, that wont hurt anyone.
If you get ANY ERROR that contains 'coemuorg' that means you have not compiled your source code, because coemuorg is one of the many mysql logins coemu had. It is nowhere in the source code now, so unless you do not compile, you will not have that problem.
As to stability inquiries, yes, I do read every post, to my knowledge this server has no serious issues. Keep in mind I hadn't even run the server exe in the past (almost) 3 months, so I can't remember them all.
The only notable issue is that, on startup, the gameserver may become out of sync with the loginserver, and after about a minute all logins will be late-authenticated, after which it will re-sync. This isn't a problem, though.
If you get ANY ERROR that contains 'coemuorg' that means you have not compiled your source code, because coemuorg is one of the many mysql logins coemu had. It is nowhere in the source code now, so unless you do not compile, you will not have that problem.
Hey andy,How i can change 'CoEmuOrg'?
and im complate all lines.but its dont work im try 15 times ,dont work.
Please answer me.
Hey andy,How i can change 'CoEmuOrg'?
and im complate all lines.but its dont work im try 15 times ,dont work.
Please answer me.
This is meant without offense, you need to learn English VERY badly.
I told you, if you get coemuorg in any error message, than you HAVE NOT COMPILED YOUR SOURCE CODE.
This is meant without offense, you need to learn English VERY badly.
I told you, if you get coemuorg in any error message, than you HAVE NOT COMPILED YOUR SOURCE CODE.
no,im complite my source.im read how to setup guide.and everything is done.but its dont work
CoEmuv2.Nano(5095) Problem help pls 06/07/2017 - CO2 Private Server - 14 Replies I Have a Problem Can help my pls
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