Hi, sorry but I don't have "static void AttackThread_Execute" in my source, can I still add this code? I really want to use the method JasonCommand because it sounds very interesting.
i swear to *** this system is more fun then chi XD altho i will not use this code since everyone say its not that proper but i will look how you did this and maybe create better one thank you very much for trying.
i still don't like how you written it but i kinda want the packet structure
but what they said is completely right , at nextco a 50 check on a thread took 300 more mb rams and the cp usages was 99% , source was crashing and ping was 1500
you won't feel how this may be important unless you host the server
i got no problem with the variables definitions but one , which is the following
you are simply not saving that values anywhere , you should save it at db so it does not show this to everyone everytime they enter ex. market
instead of using a main threat you could use other methods for example jumping/tele methods , kill/die methods , addingexp methods
make it a decent system , a table for each flag with entinity ids and handle events on the perfect method to cost you less cpu cycles , and by using tables do a simple however efficient method maybe at kernel to calculate how many points he got and how many points he still need
you are simply not saving that values anywhere , you should save it at db so it does not show this to everyone everytime they enter ex. market
which means every single time the player login the packet will be resent to Him and the Acheivments will be Rewarded Again .. which is completely wrong .. and i didnt talk about Acheivments total Progress or checking other players which is Impossible to be done through this way .. that y i told him to search more ..