|
You last visited: Today at 21:36
Advertisement
AchievementsSystem
Discussion on AchievementsSystem within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/15/2013, 12:18
|
#1
|
elite*gold: 0
Join Date: Feb 2013
Posts: 5
Received Thanks: 3
|
AchievementsSystem
delete
|
|
|
02/15/2013, 15:10
|
#2
|
elite*gold: 0
Join Date: May 2011
Posts: 19
Received Thanks: 4
|
lol, achievement system contains 295 rule. what about using flags !
|
|
|
02/15/2013, 15:36
|
#3
|
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
|
thats the worst Way i've ever seen in my life .. y dont u spend more time understanding how it goes ?
|
|
|
02/15/2013, 19:37
|
#4
|
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
|
There's nothing really useful or well coded about this if we're being honest here...
The coding itself is inefficient and downright wrong as already mentioned as well as your naming conventions being... very, very poor.
While effort in working on, and releasing systems is always appreciated on epvp, this just isn't worth putting in any source.
|
|
|
02/15/2013, 22:44
|
#5
|
elite*gold: 0
Join Date: May 2005
Posts: 1,892
Received Thanks: 918
|
Hi, sorry but I don't have "static void AttackThread_Execute" in my source, can I still add this code? I really want to use the method JasonCommand because it sounds very interesting.
|
|
|
02/15/2013, 23:59
|
#6
|
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
|
my Review about his Code :-
1 - y do u send the Packet Through Command ? its useless and very noobish just Throw case of 1136 and handle things
2 - y did u put these codes in Continuous Loop .. using more cycles and inefficient and Wrong way of handling packets
3 - y dont seem to understand when the packet is sent to players .. so spend some time trying to know this
|
|
|
02/16/2013, 01:42
|
#7
|
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 67
|
i swear to *** this system is more fun then chi XD altho i will not use this code since everyone say its not that proper but i will look how you did this and maybe create better one thank you very much for trying.
|
|
|
02/16/2013, 04:28
|
#8
|
elite*gold: 0
Join Date: Sep 2012
Posts: 775
Received Thanks: 327
|
i still don't like how you written it but i kinda want the packet structure
but what they said is completely right , at nextco a 50 check on a thread took 300 more mb rams and the cp usages was 99% , source was crashing and ping was 1500
you won't feel how this may be important unless you host the server
i got no problem with the variables definitions but one , which is the following
you are simply not saving that values anywhere , you should save it at db so it does not show this to everyone everytime they enter ex. market
instead of using a main threat you could use other methods for example jumping/tele methods , kill/die methods , addingexp methods
make it a decent system , a table for each flag with entinity ids and handle events on the perfect method to cost you less cpu cycles , and by using tables do a simple however efficient method maybe at kernel to calculate how many points he got and how many points he still need
|
|
|
02/16/2013, 09:19
|
#9
|
elite*gold: 0
Join Date: Aug 2007
Posts: 1,525
Received Thanks: 230
|
Quote:
Originally Posted by go for it
you are simply not saving that values anywhere , you should save it at db so it does not show this to everyone everytime they enter ex. market
|
which means every single time the player login the packet will be resent to Him and the Acheivments will be Rewarded Again .. which is completely wrong .. and i didnt talk about Acheivments total Progress or checking other players which is Impossible to be done through this way .. that y i told him to search more ..
|
|
|
02/23/2013, 10:24
|
#10
|
elite*gold: 0
Join Date: Jul 2012
Posts: 10
Received Thanks: 0
|
hhhh what are u doing )
( yala ya ma7med mesh de mn el bin ?...)
nvm thanks
shadowman123
(he is beginner on c# let him try .. )
(we 3ady ya hobe el wahed bynzl mn batn omo mta3lem yane )
|
|
|
03/12/2013, 14:21
|
#11
|
elite*gold: 0
Join Date: Mar 2011
Posts: 29
Received Thanks: 1
|
its my topic you copied it lol and change my name to yours.
dont forget to say Maded By HarryPotter
and its not complet i was test the flags not onley
|
|
|
03/12/2013, 18:50
|
#12
|
elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 793
|
Quote:
Originally Posted by Haary*Potter
its my topic you copied it lol and change my name to yours.
dont forget to say Maded By HarryPotter
and its not complet i was test the flags not onley
|
So JasonCommand is HarryPotterCommand?
|
|
|
03/12/2013, 19:17
|
#13
|
elite*gold: 0
Join Date: Feb 2009
Posts: 259
Received Thanks: 159
|
use my achievements is full
|
|
|
03/12/2013, 20:55
|
#14
|
elite*gold: 0
Join Date: Mar 2011
Posts: 29
Received Thanks: 1
|
Quote:
Originally Posted by KraHen
So JasonCommand is HarryPotterCommand?
|
ya i was test flags with command its bad way he copied it hhhhh
Quote:
Originally Posted by teroareboss1
use my achievements is full
|
ok man thank you
|
|
|
03/12/2013, 21:39
|
#15
|
elite*gold: 0
Join Date: Jun 2009
Posts: 611
Received Thanks: 195
|
"Maded" "Complet" "Onley"
wher died you lern englihsh
|
|
|
All times are GMT +2. The time now is 21:36.
|
|