More or less, this is really just the auth server, but it does transfer players into the game server. If you try to log in with a client, you will be able to see your character in-game. If you jump around and log off, you will be right where you left off. It even includes some bot-jump protection (thank you Fang).
First I have to give credit where credit is due.
Starting off with Fang. Without Fang, I would have never even made it this far. He's guided me along pretty much every step of the way in this project. It's thanks to him that I understand sockets and packets. There is a lot of "Fang" in this project, as you can tell with the Packet Structure and many other classes.
Lastly, Impulse for his MySQL system. I HATE the official MySQL library, and Impulse's version from his 5165 made it that much easier.
But yeah, that's about it. I honestly believe it has a very great socket system and would make for GREAT studying resources as EVERYTHING IN THIS SOURCE IS DOCUMENTED!
I hope this helps someone out and such, but who knows. Happy early Valentine's day.
Source:

Edit: Oh, how could I forget!!!! MAJOR thank you to CptSky for his cryptography and .dll!!!
Edit 2: Also, for those who are grateful for the documentation, thank Fang. He basically hammered my head with "OMGZ U NOOP DOCUMENT YOUR CODE". Thanks Fang. =P






