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[RELEASE]Birth-Village NPC ( LOTF )

Discussion on [RELEASE]Birth-Village NPC ( LOTF ) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[RELEASE]Birth-Village NPC ( LOTF )

hey this is a birth village npc release for lotf, if you dont like it then dont even post here , any flamers ill report =] thats just a headsup because i dont want any flames on this thread

anyway this npc reads the class that you are and gives you a super coat, 3 stanchers, weapon for that class and if your a tao you learn thunder =]

i did create this npc from scratch myself. not very hard..

and yes i realize now i can just make it give 3 stanchers and coat put that at end instead of repeating it 4 times, but for now im too lazy to update it . so keep it as it is =]]

Code:
                            if (CurrentNPC == 1731)
                            {
                                SendPacket(General.MyPackets.NPCSay("Do you want me to teleport you to Twin City?"));
                                SendPacket(General.MyPackets.NPCLink("Yes Please.", 1));
                                SendPacket(General.MyPackets.NPCSetFace(30));
                                SendPacket(General.MyPackets.NPCFinish());
                            }
Code:
           if (CurrentNPC == 1731)
                            {
                                if (Control == 1)
                                {
                                    if (MyChar.Job == 10)
                                    {
                                        MyChar.Teleport(1002, 439, 387);
                                        MyChar.AddItem("132409-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("410901-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));

                                    }
                                    if (MyChar.Job == 20)
                                    {
                                        MyChar.Teleport(1002, 439, 387);
                                        MyChar.AddItem("132409-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("410901-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                    }
                                    if (MyChar.Job == 40)
                                    {
                                        MyChar.Teleport(1002, 439, 387);
                                        MyChar.AddItem("132409-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("500301-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1050000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                    }
                                    if (MyChar.Job == 100)
                                    {
                                        MyChar.Teleport(1002, 439, 387);
                                        MyChar.AddItem("132409-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("421301-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.LearnSkill(1000, 0);
                                    }
                                    SendPacket(General.MyPackets.NPCSay("I gave you a few things to get started on your journey, check your inventory."));
                                    SendPacket(General.MyPackets.NPCLink("Thanks!!", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                            }
press thanks if this helped
PeTe Ninja is offline  
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Old 02/28/2009, 19:28   #2
 
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Quote:
Originally Posted by PeTe Ninja View Post
hey this is a birth village npc release for lotf, if you dont like it then dont even post here , any flamers ill report =] thats just a headsup because i dont want any flames on this thread

anyway this npc reads the class that you are and gives you a super coat, 3 stanchers, weapon for that class and if your a tao you learn thunder =]

i did create this npc from scratch myself. not very hard..

and yes i realize now i can just make it give 3 stanchers and coat put that at end instead of repeating it 4 times, but for now im too lazy to update it . so keep it as it is =]]

Code:
                            if (CurrentNPC == 1731)
                            {
                                SendPacket(General.MyPackets.NPCSay("Do you want me to teleport you to Twin City?"));
                                SendPacket(General.MyPackets.NPCLink("Yes Please.", 1));
                                SendPacket(General.MyPackets.NPCSetFace(30));
                                SendPacket(General.MyPackets.NPCFinish());
                            }
Code:
           if (CurrentNPC == 1731)
                            {
                                if (Control == 1)
                                {
                                    if (MyChar.Job == 10)
                                    {
                                        MyChar.Teleport(1002, 439, 387);
                                        MyChar.AddItem("132409-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("410901-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));

                                    }
                                    if (MyChar.Job == 20)
                                    {
                                        MyChar.Teleport(1002, 439, 387);
                                        MyChar.AddItem("132409-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("410901-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                    }
                                    if (MyChar.Job == 40)
                                    {
                                        MyChar.Teleport(1002, 439, 387);
                                        MyChar.AddItem("132409-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("500301-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1050000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                    }
                                    if (MyChar.Job == 100)
                                    {
                                        MyChar.Teleport(1002, 439, 387);
                                        MyChar.AddItem("132409-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("421301-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.AddItem("1000000-0-0-0-0-0", 0, (uint)General.Rand.Next(36457836));
                                        MyChar.LearnSkill(1000, 0);
                                    }
                                    SendPacket(General.MyPackets.NPCSay("I gave you a few things to get started on your journey, check your inventory."));
                                    SendPacket(General.MyPackets.NPCLink("Thanks!!", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                            }
press thanks if this helped


Very good ... But you should edit your code and add some important things like: Where you can edit to create the acc when this statement appears "Birth Village": D.. Understand now? :X ..

Sorry if I talked nonsense, but I gave my opinion.. =]
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Old 02/28/2009, 19:47   #3
 
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Quote:
Originally Posted by DungMaster View Post
Very good ... But you should edit your code and add some basic items such as: Where are you going to change when you build your char go to BirthVillage?
i dont understand what your asking me to make... re phrase please
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Old 02/28/2009, 21:52   #4
 
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O.0 so elivepvper is still alive just no one dos noting on it no more lol
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Old 02/28/2009, 21:54   #5
 
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O.0 so elivepvper is still alive just no one dos noting on it no more lol at list PeTe Ninja is helping out some i wonder when Qo is gona give up on there server thay have like 200 players copalse has over 300 alredy lol qo is not gona last much soon if thay dont do much wtf why am i talking about this lol its off topic big time lol
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Old 03/01/2009, 00:07   #6
 
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Double post? O.O"
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Old 07/30/2009, 20:59   #7
 
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Old thread? Idc! I need to ask a question.
I can't remember how to make it so that characters start off in birth village rather than starting in TC. Can someone please refresh my memory?
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Old 07/30/2009, 23:22   #8
 
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Refresh =O? Anyway yea it's a old post.. >.> but I'll answer you Go into navicat then right click characters table.. Design then go down to the part where it has Maps, XCoord, YCoord change the default to w/e you want.. I'm not sure the coords of Birth Village but the map ID is 1010 I believe.
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Old 08/01/2009, 00:47   #9
 
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So simple... a great help for newbys...
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Old 08/01/2009, 03:34   #10
 
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Where do I put this? And btw this is to make the reborn npc work right?
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Old 08/01/2009, 03:37   #11
 
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No, one of the NPC's in BirthVillage not sure which one... Don't feel like checking but probably the WelcomeNPC.. It goes in Client.cs, Search for

Code:
CurrentNPC ==
Then a NPC should pop up.. Put the first code after the NPC you searched..

Then search it again and put the second code in.
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Old 08/01/2009, 11:12   #12
 
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the npc just poup after u added it into the database :P
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