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[RELASE] WEAPON SKILLS!!!!

Discussion on [RELASE] WEAPON SKILLS!!!! within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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Join Date: Jan 2009
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[RELASE] WEAPON SKILLS!!!!

hi im pete,

and today im going to release the rest of the WEAPON skills for LOTF source, ye you might think lotf is nooby and sucks but i like it so deal



First search for
Code:
if (WepType == 480)

under that whole thing add

Code:
								 else if (WepType == 530)
                {
                    if (Skills.Contains((short)5050))
                    {
                        byte SkillLvl = (byte)Skills[(short)5050];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)5050][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(5050, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
								  else if (WepType == 580)
                {
                    if (Skills.Contains((short)5020))
                    {
                        byte SkillLvl = (byte)Skills[(short)5020];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)5020][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(5020, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
								  else if (WepType == 560)
                {
                    if (Skills.Contains((short)1260))
                    {
                        byte SkillLvl = (byte)Skills[(short)1260];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)1260][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(1260, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
								  else if (WepType == 510)
                {
                    if (Skills.Contains((short)1250))
                    {
                        byte SkillLvl = (byte)Skills[(short)1250];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)1250][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(1250, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
								  else if (WepType == 540)
                {
                    if (Skills.Contains((short)1300))
                    {
                        byte SkillLvl = (byte)Skills[(short)1300];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)1300][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(1300, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
													  else if (WepType == 481)
                {
                    if (Skills.Contains((short) 7030))
                    {
                        byte SkillLvl = (byte)Skills[(short) 7030];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)7030][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(7030, 0, 0, 0);
                            Use = true;
                        }
                    }
                }


									  else if (WepType == 430)
                {
                    if (Skills.Contains((short) 7000))
                    {
                        byte SkillLvl = (byte)Skills[(short) 7000];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)7000][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(7000, 0, 0, 0);
                            Use = true;
                        }
                    }
                }


                else if (WepType == 450)
                {
                    if (Skills.Contains((short) 7010))
                    {
                        byte SkillLvl = (byte)Skills[(short) 7010];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)7010][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(7010, 0, 0, 0);
                            Use = true;
                        }
                    }
                }

									  else if (WepType == 440)
                {
                    if (Skills.Contains((short) 7040))
                    {
                        byte SkillLvl = (byte)Skills[(short) 7040];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)7040][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(7040, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
									  else if (WepType == 460)
                {
                    if (Skills.Contains((short) 5040))
                    {
                        byte SkillLvl = (byte)Skills[(short) 5040];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)5040][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(5040, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
									  else if (WepType == 421)
                {
                    if (Skills.Contains((short) 5030))
                    {
                        byte SkillLvl = (byte)Skills[(short) 5030];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)5030][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(5030, 0, 0, 0);
                            Use = true;
                        }
                    }
                }

                else if (WepType == 490)
                {
                    if (Skills.Contains((short)1290))
                    {
                        byte SkillLvl = (byte)Skills[(short)1290];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)1290][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(1290, 0, 0, 0);
                            Use = true;
                        }
                    }
                }

NEXt search for
Code:
  if (WepType == 480 && !Use)


and below that whole thing add

Code:
else if (WepType == 490 && !Use)
                {
                    if (Skills.Contains((short)1290))
                    {
                        byte SkillLvl = (byte)Skills[(short)1290];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)1290][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(1290, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
				
							
			else if (WepType == 530 && !Use)
                {
                    if (Skills.Contains((short)5050))
                    {
                        byte SkillLvl = (byte)Skills[(short)5050];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)5050][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(5050, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
				
							
			else if (WepType == 580 && !Use)
                {
                    if (Skills.Contains((short)5020))
                    {
                        byte SkillLvl = (byte)Skills[(short)5020];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)5020][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(5020, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
											
			else if (WepType == 560 && !Use)
                {
                    if (Skills.Contains((short)1260))
                    {
                        byte SkillLvl = (byte)Skills[(short)1260];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)1260][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(1260, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
											
			else if (WepType == 510 && !Use)
                {
                    if (Skills.Contains((short)1250))
                    {
                        byte SkillLvl = (byte)Skills[(short)1250];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)1250][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(1250, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
											
			else if (WepType == 540 && !Use)
                {
                    if (Skills.Contains((short)1300))
                    {
                        byte SkillLvl = (byte)Skills[(short)1300];
                        byte Chance = (byte)DataBase.SkillAttributes[(int)1300][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(1300, 0, 0, 0);
                            Use = true;
                        }
                    }
                }
				
				
								
													  else if (WepType == 481 && !Use)
                {
                    if (Skills.Contains((short) 7030))
                    {
                        byte SkillLvl = (byte)Skills[(short) 7030];
                        byte Chance = (byte)DataBase.SkillAttributes[(int) 7030][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(7030, 0, 0, 0);
                            Use = true;
                        }
                    }
                }


									  else if (WepType == 430 && !Use)
                {
                    if (Skills.Contains((short) 7000))
                    {
                        byte SkillLvl = (byte)Skills[(short) 7000];
                        byte Chance = (byte)DataBase.SkillAttributes[(int) 7000][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(7000, 0, 0, 0);
                            Use = true;
                        }
                    }
                }





                else if (WepType == 450 && !Use)
                {
                    if (Skills.Contains((short) 7010))
                    {
                        byte SkillLvl = (byte)Skills[(short) 7010];
                        byte Chance = (byte)DataBase.SkillAttributes[(int) 7010][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(7010, 0, 0, 0);
                            Use = true;
                        }
                    }
                }


									  else if (WepType == 440 && !Use)
                {
                    if (Skills.Contains((short) 7040))
                    {
                        byte SkillLvl = (byte)Skills[(short) 7040];
                        byte Chance = (byte)DataBase.SkillAttributes[(int) 7040][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(7040, 0, 0, 0);
                            Use = true;
                        }
                    }
                }



									  else if (WepType == 460 && !Use)
                {
                    if (Skills.Contains((short) 5040))
                    {
                        byte SkillLvl = (byte)Skills[(short) 5040];
                        byte Chance = (byte)DataBase.SkillAttributes[(int) 5040][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(5040, 0, 0, 0);
                            Use = true;
                        }
                    }
                }


									  else if (WepType == 421 && !Use)
                {
                    if (Skills.Contains((short) 5030))
                    {
                        byte SkillLvl = (byte)Skills[(short) 5030];
                        byte Chance = (byte)DataBase.SkillAttributes[(int) 5030][(int)SkillLvl][5];
                        if (Other.ChanceSuccess(Chance))
                        {
                            UseSkill(5030, 0, 0, 0);
                            Use = true;
                        }
                    }
                }


				
                else if (WepType == 420 && !Use)
                {
                    if (TargetUID != 0)
                        if (Skills.Contains((short)5030))
                        {
                            byte SkillLvl = (byte)Skills[(short)5030];
                            byte Chance = (byte)DataBase.SkillAttributes[(int)5030][(int)SkillLvl][5];
                            if (Other.ChanceSuccess(Chance))
                            {
                                UseSkill(5030, 0, 0, TargetUID);
                                Use = true;
                            }
                        }
                }

AND LASTY search for
Code:
SkillAttributes[5030] = new ushort[10][];
and BELOW THAT WHOLE THING ADD THIS

Code:
SkillAttributes[1290] = new ushort[10][];
            SkillAttributes[1290][0] = new ushort[6] { 12, 0, 0, 112, 0, 35 };
            SkillAttributes[1290][1] = new ushort[6] { 12, 0, 0, 113, 0, 40 };
            SkillAttributes[1290][2] = new ushort[6] { 12, 0, 0, 114, 0, 45 };
            SkillAttributes[1290][3] = new ushort[6] { 12, 0, 0, 115, 0, 50 };
            SkillAttributes[1290][4] = new ushort[6] { 12, 0, 0, 116, 0, 55 };
            SkillAttributes[1290][5] = new ushort[6] { 12, 0, 0, 117, 0, 60 };
            SkillAttributes[1290][6] = new ushort[6] { 12, 0, 0, 118, 0, 63 };
            SkillAttributes[1290][7] = new ushort[6] { 12, 0, 0, 119, 0, 66 };
            SkillAttributes[1290][8] = new ushort[6] { 12, 0, 0, 120, 0, 69 };
            SkillAttributes[1290][9] = new ushort[6] { 12, 0, 0, 121, 0, 72 };
            SkillsDone.Add(1290, 9);



SkillAttributes[5050] = new ushort[10][];
            SkillAttributes[5050][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[5050][1] = new ushort[6] { 0, 2, 0, 110, 0, 23 };
            SkillAttributes[5050][2] = new ushort[6] { 0, 2, 0, 110, 0, 26 };
            SkillAttributes[5050][3] = new ushort[6] { 0, 2, 0, 110, 0, 29 };
            SkillAttributes[5050][4] = new ushort[6] { 0, 3, 0, 140, 0, 31 };
            SkillAttributes[5050][5] = new ushort[6] { 0, 3, 0, 140, 0, 34 };
            SkillAttributes[5050][6] = new ushort[6] { 0, 3, 0, 140, 0, 37 };
            SkillAttributes[5050][7] = new ushort[6] { 0, 3, 0, 140, 0, 40 };
            SkillAttributes[5050][8] = new ushort[6] { 0, 3, 0, 140, 0, 43 };
            SkillAttributes[5050][9] = new ushort[6] { 0, 3, 0, 145, 0, 45 };
            SkillsDone.Add(5050, 9);




SkillAttributes[5020] = new ushort[10][];
            SkillAttributes[5020][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[5020][1] = new ushort[6] { 0, 2, 0, 110, 0, 23 };
            SkillAttributes[5020][2] = new ushort[6] { 0, 2, 0, 110, 0, 26 };
            SkillAttributes[5020][3] = new ushort[6] { 0, 2, 0, 110, 0, 29 };
            SkillAttributes[5020][4] = new ushort[6] { 0, 3, 0, 140, 0, 31 };
            SkillAttributes[5020][5] = new ushort[6] { 0, 3, 0, 140, 0, 34 };
            SkillAttributes[5020][6] = new ushort[6] { 0, 3, 0, 140, 0, 37 };
            SkillAttributes[5020][7] = new ushort[6] { 0, 3, 0, 140, 0, 40 };
            SkillAttributes[5020][8] = new ushort[6] { 0, 3, 0, 140, 0, 43 };
            SkillAttributes[5020][9] = new ushort[6] { 0, 3, 0, 145, 0, 45 };
            SkillsDone.Add(5020, 9);


SkillAttributes[1260] = new ushort[10][];
            SkillAttributes[1260][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[1260][1] = new ushort[6] { 0, 2, 0, 110, 0, 23 };
            SkillAttributes[1260][2] = new ushort[6] { 0, 2, 0, 110, 0, 26 };
            SkillAttributes[1260][3] = new ushort[6] { 0, 2, 0, 110, 0, 29 };
            SkillAttributes[1260][4] = new ushort[6] { 0, 3, 0, 140, 0, 31 };
            SkillAttributes[1260][5] = new ushort[6] { 0, 3, 0, 140, 0, 34 };
            SkillAttributes[1260][6] = new ushort[6] { 0, 3, 0, 140, 0, 37 };
            SkillAttributes[1260][7] = new ushort[6] { 0, 3, 0, 140, 0, 40 };
            SkillAttributes[1260][8] = new ushort[6] { 0, 3, 0, 140, 0, 43 };
            SkillAttributes[1260][9] = new ushort[6] { 0, 3, 0, 145, 0, 45 };
            SkillsDone.Add(1260, 9);


SkillAttributes[1250] = new ushort[10][];
            SkillAttributes[1250][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[1250][1] = new ushort[6] { 0, 2, 0, 110, 0, 23 };
            SkillAttributes[1250][2] = new ushort[6] { 0, 2, 0, 110, 0, 26 };
            SkillAttributes[1250][3] = new ushort[6] { 0, 2, 0, 110, 0, 29 };
            SkillAttributes[1250][4] = new ushort[6] { 0, 3, 0, 140, 0, 31 };
            SkillAttributes[1250][5] = new ushort[6] { 0, 3, 0, 140, 0, 34 };
            SkillAttributes[1250][6] = new ushort[6] { 0, 3, 0, 140, 0, 37 };
            SkillAttributes[1250][7] = new ushort[6] { 0, 3, 0, 140, 0, 40 };
            SkillAttributes[1250][8] = new ushort[6] { 0, 3, 0, 140, 0, 43 };
            SkillAttributes[1250][9] = new ushort[6] { 0, 3, 0, 145, 0, 45 };
            SkillsDone.Add(1250, 9);	
			
SkillAttributes[1300] = new ushort[10][];
            SkillAttributes[1300][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[1300][1] = new ushort[6] { 0, 2, 0, 110, 0, 23 };
            SkillAttributes[1300][2] = new ushort[6] { 0, 2, 0, 110, 0, 26 };
            SkillAttributes[1300][3] = new ushort[6] { 0, 2, 0, 110, 0, 29 };
            SkillAttributes[1300][4] = new ushort[6] { 0, 3, 0, 140, 0, 31 };
            SkillAttributes[1300][5] = new ushort[6] { 0, 3, 0, 140, 0, 34 };
            SkillAttributes[1300][6] = new ushort[6] { 0, 3, 0, 140, 0, 37 };
            SkillAttributes[1300][7] = new ushort[6] { 0, 3, 0, 140, 0, 40 };
            SkillAttributes[1300][8] = new ushort[6] { 0, 3, 0, 140, 0, 43 };
            SkillAttributes[1300][9] = new ushort[6] { 0, 3, 0, 145, 0, 45 };
            SkillsDone.Add(1300, 9);
	
	
	SkillAttributes[7030] = new ushort[10][];
            SkillAttributes[7030][0] = new ushort[6] { 12, 0, 0, 112, 0, 35 };
            SkillAttributes[7030][1] = new ushort[6] { 12, 0, 0, 113, 0, 40 };
            SkillAttributes[7030][2] = new ushort[6] { 12, 0, 0, 114, 0, 45 };
            SkillAttributes[7030][3] = new ushort[6] { 12, 0, 0, 115, 0, 50 };
            SkillAttributes[7030][4] = new ushort[6] { 12, 0, 0, 120, 0, 55 };
            SkillAttributes[7030][5] = new ushort[6] { 12, 0, 0, 123, 0, 60 };
            SkillAttributes[7030][6] = new ushort[6] { 12, 0, 0, 128, 0, 63 };
            SkillAttributes[7030][7] = new ushort[6] { 12, 0, 0, 129, 0, 66 };
            SkillAttributes[7030][8] = new ushort[6] { 12, 0, 0, 130, 0, 67 };
            SkillAttributes[7030][9] = new ushort[6] { 12, 0, 0, 140, 0, 68 };
            SkillsDone.Add(7030, 9);
			
	
	SkillAttributes[7000] = new ushort[10][];
            SkillAttributes[7000][0] = new ushort[6] { 12, 0, 0, 112, 0, 35 };
            SkillAttributes[7000][1] = new ushort[6] { 12, 0, 0, 113, 0, 40 };
            SkillAttributes[7000][2] = new ushort[6] { 12, 0, 0, 114, 0, 45 };
            SkillAttributes[7000][3] = new ushort[6] { 12, 0, 0, 115, 0, 50 };
            SkillAttributes[7000][4] = new ushort[6] { 12, 0, 0, 116, 0, 55 };
            SkillAttributes[7000][5] = new ushort[6] { 12, 0, 0, 117, 0, 60 };
            SkillAttributes[7000][6] = new ushort[6] { 12, 0, 0, 118, 0, 63 };
            SkillAttributes[7000][7] = new ushort[6] { 12, 0, 0, 119, 0, 66 };
            SkillAttributes[7000][8] = new ushort[6] { 12, 0, 0, 120, 0, 69 };
            SkillAttributes[7000][9] = new ushort[6] { 12, 0, 0, 121, 0, 90 };
            SkillsDone.Add(7000, 9);	
	
	
	SkillAttributes[7010] = new ushort[10][];
            SkillAttributes[7010][0] = new ushort[6] { 12, 0, 0, 112, 0, 35 };
            SkillAttributes[7010][1] = new ushort[6] { 12, 0, 0, 113, 0, 40 };
            SkillAttributes[7010][2] = new ushort[6] { 12, 0, 0, 114, 0, 45 };
            SkillAttributes[7010][3] = new ushort[6] { 12, 0, 0, 115, 0, 50 };
            SkillAttributes[7010][4] = new ushort[6] { 12, 0, 0, 116, 0, 55 };
            SkillAttributes[7010][5] = new ushort[6] { 12, 0, 0, 117, 0, 60 };
            SkillAttributes[7010][6] = new ushort[6] { 12, 0, 0, 118, 0, 63 };
            SkillAttributes[7010][7] = new ushort[6] { 12, 0, 0, 119, 0, 66 };
            SkillAttributes[7010][8] = new ushort[6] { 12, 0, 0, 120, 0, 69 };
            SkillAttributes[7010][9] = new ushort[6] { 12, 0, 0, 121, 0, 72 };
            SkillsDone.Add(7010, 9);



	SkillAttributes[7040] = new ushort[10][];
            SkillAttributes[7040][0] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][1] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][2] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][3] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][4] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][5] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][6] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][7] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][8] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillAttributes[7040][9] = new ushort[6] { 0, 2, 0, 110, 0, 20 };
            SkillsDone.Add(7040, 9);
			
	
	SkillAttributes[5040] = new ushort[10][];
            SkillAttributes[5040][0] = new ushort[6] { 12, 0, 0, 80, 0, 20 };
            SkillAttributes[5040][1] = new ushort[6] { 12, 0, 0, 100, 0, 20 };
            SkillAttributes[5040][2] = new ushort[6] { 12, 0, 0, 111, 0, 25 };
            SkillAttributes[5040][3] = new ushort[6] { 12, 0, 0, 112, 0, 30 };
            SkillAttributes[5040][4] = new ushort[6] { 12, 0, 0, 113, 0, 35 };
            SkillAttributes[5040][5] = new ushort[6] { 12, 0, 0, 114, 0, 40 };
            SkillAttributes[5040][6] = new ushort[6] { 12, 0, 0, 115, 0, 45 };
            SkillAttributes[5040][7] = new ushort[6] { 12, 0, 0, 116, 0, 50 };
            SkillAttributes[5040][8] = new ushort[6] { 12, 0, 0, 117, 0, 55 };
            SkillAttributes[5040][9] = new ushort[6] { 12, 0, 0, 118, 0, 60 };
            SkillsDone.Add(5040, 9);


i looked at these carefull kindof and i did my best so i hope this helps you.. and if you have an ExternalDataBase the parts in this where it says DataBase just change to ExternalDataBase

PRESS THANKS IF THIS HELPED YOU!!!
PeTe Ninja is offline  
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Old 02/07/2009, 07:45   #2
 
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Great Release.
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Old 02/07/2009, 07:47   #3
 
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WOW!!! ONCE AGAIN IVE BEEN SHOW'D UP!!!!

nice release PeTe, u may b in 4th grade but i can tell ya ur 1 of the better coders in the Co2-Pserver section of E*PvPers

keep up da good work!
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Old 02/07/2009, 08:06   #4
 
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Hoven you need to stop sucking upto people, I don't see you saying any of this to any of the other great coders in this section, When id make a thread you;d try sucking upto me, Not no more, PeTe i got 1 thing to say to you, Great work keep it up, If i was you id get rid of Grant and work alone, or find a team that actually pay respect to you, Which is not Grant's team for sure, I'm not saying my team, Make your own, having Grant tie you down for weeks without doing 1 peice of coding, It'll take you years to create a server, Which is still LOTF, because he cannot work with anything else, Which he said so himself in the convo between me, you and him.
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Old 02/07/2009, 08:18   #5
 
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Lol Daniel seriously **** off? im congradulating him.....

im so tired of u acting like a no it all so y dont u get a life and go back 2 college? exactly leave me alone.....

and really i said itd take years for a source? ur the 1 who said that i said pry about a month for a GOOD source..... and u dont even have the rights 2 talk every time we tryed coding u always just walked away.. and u get mad at me because i fell asleep at the comp last time when we were coding a little... seriously im not like u... i dont stay up till 6 am playing gunz i have a life other then computer coding and being a jerk to people... and saying hes a pro coder isnt sucking up, im amazed that a 4th grader is more expirenced in coders then a lot of people bcuz he did all this in no time at all. Daniel y dont u go back 2 ******** forums aswell so u can leech and steal more peoples releases and take credits because from what ive seen here tells me i cant trust u with anything and no one should... all u do is back stab people and say their **** even after we worked together for a while and DID GET STUFF DONE. Every time u left to go "Eat" i worked on my own source.... and yah dont believe me if u wanna i really dont give a **** so dont talk to me again

ur an annoying *** leeching **** and u just flam people for fun..... u even told me that on msn earlier... and how u hacked a ventrillo, well had the admin giv u info.. not exactly hacking, JUST to cuss people out on it... that showsd how much of a low down pies of **** u are. now y dont u go back 2 college, learn , and do somthing productive with ur live other then smoking weed n **** n cussing out kids on a forum for private servers.

got it?

good bye
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Old 02/07/2009, 08:33   #6
 
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Quote:
Originally Posted by Hoven View Post
Lol Daniel seriously fuck off? im congradulating him.....

im so tired of u acting like a no it all so y dont u get a life and go back 2 college? exactly leave me alone.....I'll be going back to college now im not working with a 14 year old idiot.

and really i said itd take years for a source?Working with you yes it would ur the 1 who said that i said pry about a month for a GOOD source..... and u dont even have the rights 2 talk every time we tryed coding u always just walked awayWhilst i walked away i was translating my own source.. and u get mad at me because i fell asleep at the comp last time when we were coding a little.You somehow manage to fall asleep EVERYTIME we started coding.. seriously im not like u... i dont stay up till 6 am playing gunz i have a life other then computer coding and being a jerk to peopleStayed up playing gunz till 6 am? More like staying up till 6 am translating... and saying hes a pro coder isnt sucking up, im amazed that a 4th grader is more expirenced in coders then a lot of people bcuz he did all this in no time at allI didnt see you saying any of this when he was releasing stuff before he was in you so called "team". Daniel y dont u go back 2 ******** forums aswell so u can leech and steal more peoples releases and take credits because from what ive seen here tells me i cant trust u with anything and no one shouldActually, I'm done with Leaching, Have been for nearly 2 years not, I beleive you used to leach also, Get back to your job, Coding Obviously isnt your job.... all u do is back stab people and say their shit even after we worked together for a while and DID GET STUFF DONEYep, LOTF copy/paste i said for days on end, Let's start the Hybrid flat file source, But noo, Your answer was "Nah stick to this i dont know anything about that". Every time u left to go "Eat" i worked on my own source.... and yah dont believe me if u wanna i really dont give a shit so dont talk to me again"Everytime i went to eat, I'd be translating my source, Which is too hard for you to do

ur an annoying ass leeching homo and u just flam people for funi flame you because its fun, I like to see your responces, They're always the best, Have me on the floor almost..... u even told me that on msn earlier... and how u hacked a ventrillo, well had the admin giv u infoActually thats wrong, The admin didnt give me the password, google.com provides a script to get admin passwords, OOPS forgot you don't know about google... not exactly hacking, JUST to cuss people out on it... that showsd how much of a low down pies of crap u arePeice of crap? I've been called much better things but ok.. now y dont u go back 2 college, learn , and do somthing productive with ur live other then smoking weed n shit n cussing out kids on a forum for private servers.Weed is good, Cussing you is Fun, Your reactions are Hysterical, keeps me entertained for the day

got it?Got what? Herpes, No sorry, Havent been stupid enough to go near you.

good byeCya around scum back

Now a little few things for myself

Join Grants team, He will ask you to send him your filesTo use them ofc and claim they are his

Be stupid enough to even speak to him, you'll receive messages about EVERY error he finds in the source Which he doesn't know yet, He is the error

Be stupid enough to play his game He'll continusly ask you for Donations

Now thats me done for now, Please give me more stuff to laugh at grant.
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Old 02/07/2009, 10:21   #7
 
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REALLY? im the 1 who takes files and claims as is?
WHAT ABOUT UR REPUTATION ON ********! THAT IS WHAT U ARE KNOWN FOR NOT ME SO JUST GTFO...

WHEN THE HELL DID I ASK FOR DONATIONS? STOP MAKING UP ******* LIES UR REALLY GETTING ON MY NEVS. UR NOT DOING ANYTHING HERE BUT SAYING UR IDEAS!

UR SUCH A DUMB **** ******* **** AND UR ******* ME OFF........................................... I REALLY DONT CARE WHAT U THINK....... AND Y POST ALL OVER EPVP ABOUT THIS? KEEP IT 2 1 THREAD BCUZ PPL DONT CARE

SO ******* LEAVE ME ALONE U JACK ***
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Old 02/07/2009, 10:34   #8
 
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Dudes this is off topic,

@PeTe nice realese...+thanks for you
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Old 02/07/2009, 10:36   #9
 
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1st of all, I don't deny my reputation on ******** was bad, I'm known for what? 2 years ago was last time i leached, gtfo? How about you gtfo, I may not help these forums much, But what help do you give? NONE, you surf? DO YOU ****! your on here from after school to till u go to bed EVERYDAY so stfu lying, u have no life, Glad to see you actually have nerves I post all over epvpers to show what an actually idiot you are, I dont like you, Tom doesnt like you, sooo, who does like you? Your an idiot seriously.
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Old 10/04/2009, 11:18   #10
 
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nice but i cant find
Quote:
SkillAttributes[5030] = new ushort[10][];
what i should do now?

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Old 10/04/2009, 12:00   #11
 
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HellCO i have reported you bcuz you started with this flaming.
STOP STOP Flame here dude.
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Old 10/04/2009, 13:35   #12
 
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Why are you all bumping old threads?
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Old 08/11/2010, 05:24   #13
 
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Is this working? Although all his thanks, im pretty sure it's working, but nobody confirmed it, Just wanted to know if someone confirmed it
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Old 08/11/2010, 10:58   #14
 
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Originally Posted by herois1 View Post
Is this working? Although all his thanks, im pretty sure it's working, but nobody confirmed it, Just wanted to know if someone confirmed it
Even if u use this, it wont send the effects ingame.
also try not to bump old threads
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Old 08/12/2010, 18:14   #15
 
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#reported this is not a release section!
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