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[v4267]CoEmu - My Source

Discussion on [v4267]CoEmu - My Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 06/04/2012, 12:27   #16
 
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this source have weapon 135 and make Commandos for players
Why? Want to leech ?
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Old 06/04/2012, 12:31   #17
 
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i need any old source players make commandos items +9 and more items
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Old 06/04/2012, 13:13   #18
 
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I'm not even that far yet, but when I get to finish the base it'll be pretty dynamic
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Old 06/04/2012, 19:23   #19
 
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I'm just saying. A lot of hosting companies lie to you about the specifics of your machine. Quite a few of them are actually just virtual machines, and with virtual machines the risk for memory corruption is even higher (go figure, you're sharing a host machine with potentially tens to hundreds of clients.)

Back on topic, @OP how far did you intend to go with this source?
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Old 06/04/2012, 19:44   #20
 
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Back on topic, @OP how far did you intend to go with this source?
Quite far, more than just basic, but my goal with it is to make it as dynamic as possible so you can easy update things without compiling all the time, same goes for updating at run-time, so most things will be with configuration files and script-engine, once I get through the base :P

As of now I've just started on packet 0x41c.

Should be able to finish login within today
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Old 06/04/2012, 20:30   #21
 
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Quite far, more than just basic, but my goal with it is to make it as dynamic as possible so you can easy update things without compiling all the time, same goes for updating at run-time, so most things will be with configuration files and script-engine, once I get through the base :P

As of now I've just started on packet 0x41c.

Should be able to finish login within today
Ahh okay, that's good then. I'd be happy to see a more fully-featured 4267 source out there, instead of just another 5017+ rewrite. In my years here, I don't think I've seen any that have more than 70 percent of the functionality done, but maybe I missed them? Would have been nice to have one back when I did my first 4274, as I had to find all the packets and packet structures myself. Anyway, good luck with this project.
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Old 06/04/2012, 23:36   #22
 
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lostsolder05 released an almost fully functional source.
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Old 06/05/2012, 01:44   #23
 
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lostsolder05 released an almost fully functional source.
I'm aware of that source. I tried to help Justin fix the source he's using for CoUnleashed and he wouldn't let me. The bugs in that particular build are horrible.

Edit: Also, ironically, for those who may remember my old account (I don't remember the name, or I'd use it.) my name is also Justin.
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Old 06/07/2012, 01:42   #24


 
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good job dude keep it up , *** bless you <3
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Old 06/07/2012, 10:47   #25
 
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Thanks ^^

_____
Will see if I can finish revision 2 today or tomorrow.
Then spawning/jump & walk should be finished.
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Old 06/07/2012, 11:19   #26
 
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Nice project, Goodluck with it
Seeing forward to any progress made
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Old 06/16/2012, 11:53   #27
 
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Originally Posted by Zeroxelli View Post
I'm aware of that source. I tried to help Justin fix the source he's using for CoUnleashed and he wouldn't let me. The bugs in that particular build are horrible.

Edit: Also, ironically, for those who may remember my old account (I don't remember the name, or I'd use it.) my name is also Justin.
Yes, because I'd love having a guy I've never met help me.

I inherited that server anyways. I simply keep it up because the owner was going to close and screw over all the people that have donated, I have no real interest in that project.
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Old 06/17/2012, 05:00   #28
 
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Yes, because I'd love having a guy I've never met help me.

I inherited that server anyways. I simply keep it up because the owner was going to close and screw over all the people that have donated, I have no real interest in that project.
Well, I wasn't aware that you were two different people, that's all. Besides which, I never asked for access to anything, simply for the portion of code that had the bug, and I'd have sent you back the fixed code. It's beside the point now though, as I have too many projects active already. Sorry for the confusion though.

@OP Sorry for off-topic.
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