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[v4267]CoEmu - My Source
Discussion on [v4267]CoEmu - My Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
06/04/2012, 12:27
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#16
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Quote:
Originally Posted by ragab2
this source have weapon 135 and make Commandos for players
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Why? Want to leech ?
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06/04/2012, 12:31
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#17
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i need any old source players make commandos items +9 and more items
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06/04/2012, 13:13
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#18
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I'm not even that far yet, but when I get to finish the base it'll be pretty dynamic
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06/04/2012, 19:23
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#19
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I'm just saying. A lot of hosting companies lie to you about the specifics of your machine. Quite a few of them are actually just virtual machines, and with virtual machines the risk for memory corruption is even higher (go figure, you're sharing a host machine with potentially tens to hundreds of clients.)
Back on topic, @OP how far did you intend to go with this source?
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06/04/2012, 19:44
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#20
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Quote:
Originally Posted by Zeroxelli
Back on topic, @OP how far did you intend to go with this source?
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Quite far, more than just basic, but my goal with it is to make it as dynamic as possible so you can easy update things without compiling all the time, same goes for updating at run-time, so most things will be with configuration files and script-engine, once I get through the base :P
As of now I've just started on packet 0x41c.
Should be able to finish login within today
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06/04/2012, 20:30
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#21
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Quote:
Originally Posted by I don't have a username
Quite far, more than just basic, but my goal with it is to make it as dynamic as possible so you can easy update things without compiling all the time, same goes for updating at run-time, so most things will be with configuration files and script-engine, once I get through the base :P
As of now I've just started on packet 0x41c.
Should be able to finish login within today 
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Ahh okay, that's good then. I'd be happy to see a more fully-featured 4267 source out there, instead of just another 5017+ rewrite. In my years here, I don't think I've seen any that have more than 70 percent of the functionality done, but maybe I missed them? Would have been nice to have one back when I did my first 4274, as I had to find all the packets and packet structures myself. Anyway, good luck with this project.
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06/04/2012, 23:36
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#22
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lostsolder05 released an almost fully functional source.
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06/05/2012, 01:44
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#23
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Quote:
Originally Posted by I don't have a username
lostsolder05 released an almost fully functional source.
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I'm aware of that source. I tried to help Justin fix the source he's using for CoUnleashed and he wouldn't let me. The bugs in that particular build are horrible.
Edit: Also, ironically, for those who may remember my old account (I don't remember the name, or I'd use it.) my name is also Justin.
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06/07/2012, 01:42
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#24
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good job dude keep it up , *** bless you <3
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06/07/2012, 10:47
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#25
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Thanks ^^
_____
Will see if I can finish revision 2 today or tomorrow.
Then spawning/jump & walk should be finished.
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06/07/2012, 11:19
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#26
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Nice project, Goodluck with it 
Seeing forward to any progress made
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06/16/2012, 11:53
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#27
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Quote:
Originally Posted by Zeroxelli
I'm aware of that source. I tried to help Justin fix the source he's using for CoUnleashed and he wouldn't let me. The bugs in that particular build are horrible.
Edit: Also, ironically, for those who may remember my old account (I don't remember the name, or I'd use it.) my name is also Justin.
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Yes, because I'd love having a guy I've never met help me.
I inherited that server anyways. I simply keep it up because the owner was going to close and screw over all the people that have donated, I have no real interest in that project.
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06/17/2012, 05:00
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#28
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Quote:
Originally Posted by lostsolder05
Yes, because I'd love having a guy I've never met help me.
I inherited that server anyways. I simply keep it up because the owner was going to close and screw over all the people that have donated, I have no real interest in that project.
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Well, I wasn't aware that you were two different people, that's all. Besides which, I never asked for access to anything, simply for the portion of code that had the bug, and I'd have sent you back the fixed code. It's beside the point now though, as I have too many projects active already. Sorry for the confusion though.
@OP Sorry for off-topic.
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