Just so you guys know, my number may not be 100% accurate on this, I did make changes to my expballs, because I found after level 110, you gained too much, and just tried to remember the original rates.
By adding what I have here, you will reduce experience gain from ExpBalls, while using an ExpPot to about a 110% bonus, or 2.1x the normal amount. You'll have to play with the numbers a bit it you want it to be exactly 2x.
So first, search your Character.cs for...
Code:
else if (ItemParts[0] == "723700")
Code:
if (Level < 100) AddExp((ulong)(1295000 + Level * 100000), false); else if (Level < 110) AddExp((ulong)(1395000 + Level * 160000), false); else if (Level < 115) AddExp((ulong)(1595000 + Level * 200000), false); else if (Level < 120) AddExp((ulong)(1795000 + Level * 260000), false); else if (Level < 125) AddExp((ulong)(2095000 + Level * 300000), false); else if (Level < 130) AddExp((ulong)(2395000 + Level * 360000), false);
Code:
if (Level < 100 && EPotRate == false) AddExp((ulong)(1295000 + Level * 100000), false); else if (Level < 110 && EPotRate == false) AddExp((ulong)(1395000 + Level * 160000), false); else if (Level < 115 && EPotRate == false) AddExp((ulong)(1595000 + Level * 200000), false); else if (Level < 120 && EPotRate == false) AddExp((ulong)(1795000 + Level * 260000), false); else if (Level < 125 && EPotRate == false) AddExp((ulong)(2095000 + Level * 300000), false); else if (Level < 130 && EPotRate == false) AddExp((ulong)(2395000 + Level * 360000), false); //below is rates with exppot usage. else if (Level < 100 && EPotRate == true) AddExp((ulong)(129500 + Level * 15000), false); else if (Level < 110 && EPotRate == true) AddExp((ulong)(139500 + Level * 24000), false); else if (Level < 115 && EPotRate == true) AddExp((ulong)(159500 + Level * 30000), false); else if (Level < 120 && EPotRate == true) AddExp((ulong)(179500 + Level * 39000), false); else if (Level < 125 && EPotRate == true) AddExp((ulong)(209500 + Level * 45000), false); else if (Level < 130 && EPotRate == true) AddExp((ulong)(239500 + Level * 54000), false);
Edit: I adjusted the exp gain again to be more suitable for others. Updated info at top.