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[Release] My Source

Discussion on [Release] My Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 11/24/2008, 03:43   #46
 
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FYI, no I did not add the CleanImageFolder code into this.
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Old 11/24/2008, 03:45   #47
 
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Kinshi88 post the Backup of KinshiCO
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Old 11/24/2008, 03:55   #48
 
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Lol

Quote:
Originally Posted by felipeboladao View Post
Kinshi88 post the Backup of KinshiCO
Is it really THAT hard to add it all to the database?... Just look in database.cs Search for OldKO 3 times until you get the big list of stuff. Look in your database and compare whats in it. Or wait for the errors Ctrl +G and find where it all is.
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Old 11/24/2008, 04:03   #49
 
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Quote:
Originally Posted by walmartboi View Post
I know what it does, I'm not that stupid. Lol. I got this source from kinshi because I was to host for his server. I doubt he wanted his host to get destroyed. Delete("C://ProgramFiles/Windows/"); ftw

LOl sure your not stupid you just had source and had no idea wtf anyone was talkin about. You sound about as much of a winner as the noobtool Young that is hosting it now for him and can't keep it online more then 5-10 mins at a time between login freezes and crashes lol
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Old 11/24/2008, 04:08   #50
 
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Quote:
Originally Posted by Tw3ak View Post
LOl sure your not stupid you just had source and had no idea wtf anyone was talkin about. You sound about as much of a winner as the noobtool Young that is hosting it now for him and can't keep it online more then 5-10 mins at a time between login freezes and crashes lol
Let's see if you can make something better.
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Old 11/24/2008, 04:48   #51
 
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Talk about noobs trying to post **** on the forums. If done correctly that could **** up your computer. So Hows all my hommi's doing?>>?
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Old 11/24/2008, 05:36   #52
 
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stupid part is, he's claiming it as his own source... so tane, or future could atleast edit it 2 say 'release kinishi's source' or smthing lolz
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Old 11/24/2008, 06:23   #53
 
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Looks as though it's ametuer hour all over again.

Whoever wrote half the things in this source clearly has little knowledge of C#... Because they used the longest form of coding... Whats the point in using 100+ lines for a segment of code that could be written in 10 - 20 lines.


+ Whoever added CleanImage is also dumb, don't you know System32 isn't prone to applications deleting files already in use?

You would have been better off editing the boot config file or hiding the folder *****.
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Old 11/24/2008, 09:02   #54
 
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and not everyones windows directory is C:\Windows... you shoulda used Environment.GetSpecialFolder
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Old 11/24/2008, 09:28   #55
 
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lol dats CleanImage Was The First Thing i got rid off Cause It wouldnt Run anyway So i went to general.cs and searched for vista, CleanImage there... Deleted
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Old 11/24/2008, 14:44   #56
 
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Quote:
Originally Posted by WTFoRK View Post
lol dats CleanImage Was The First Thing i got rid off Cause It wouldnt Run anyway So i went to general.cs and searched for vista Ban CleanImage there... Delete
I don't even know how to code in C# yet and i've figured it out that i must delete that part of the code LOL.
Haydz is right, not everyone runs windows on C: and why it would have an appointment to a folder inside the code if it reads the config.ini to connect?

Anyway, releasing work from other people isn't nice, this guy couldn't even change the console name of the server... Even I could do that... Geez.

BTW, fields for character table :
Code:
           
                    Charr.UID = (uint)DR["UID"];
                    Charr.Name = (string)DR["CharName"];
                    Charr.Job = Convert.ToByte((uint)DR["Job"]);
                    Charr.Level = Convert.ToByte((uint)DR["Level"]);
                    Charr.Exp = (uint)DR["Exp"];
                    Charr.Model = Convert.ToUInt16((uint)DR["Model"]);
                    Charr.Avatar = Convert.ToUInt16((uint)DR["Avatar"]);
                    Charr.Hair = Convert.ToUInt16((uint)DR["Hair"]);
                    Charr.LocX = Convert.ToUInt16((uint)DR["LocationX"]);
                    Charr.LocY = Convert.ToUInt16((uint)DR["LocationY"]);
                    Charr.LocMap = Convert.ToUInt16((uint)DR["LocationMap"]);
                    Charr.Str = Convert.ToUInt16((uint)DR["Strength"]);
                    Charr.Agi = Convert.ToUInt16((uint)DR["Agility"]);
                    Charr.Vit = Convert.ToUInt16((uint)DR["Vitality"]);
                    Charr.Spi = Convert.ToUInt16((uint)DR["Spirit"]);
                    Charr.Silvers = (uint)DR["Money"];
                    Charr.CPs = (uint)DR["CPs"];
                    Charr.CurHP = Convert.ToUInt16((uint)DR["CurrentHP"]);
                    Charr.PKPoints = Convert.ToUInt16((uint)DR["PKPoints"]);
                    Charr.RBCount = Convert.ToByte((uint)DR["RBCount"]);
                    Charr.PackedInventory = (string)DR["Inventory"];
                    Charr.PackedEquips = (string)DR["Equipment"];
                    Charr.PackedSkills = (string)DR["Skills"];
                    Charr.PackedProfs = (string)DR["Profs"];
                    Charr.WHSilvers = (uint)DR["WHMoney"];
                    Charr.PackedWHs = (string)DR["Warehouses"];
                    Charr.PackedFriends = (string)DR["Friends"];
                    Charr.PackedEnemies = (string)DR["Enemies"];
                    Charr.VP = (uint)DR["VP"];
                    Charr.GuildDonation = (uint)DR["GuildDonation"];
                    Charr.GuildID = Convert.ToUInt16((uint)DR["MyGuild"]);
                    Charr.GuildPosition = Convert.ToByte((uint)DR["GuildPos"]);
                    Charr.PrevMap = Convert.ToUInt16((uint)DR["PrevMap"]);
                    if (Guilds.AllGuilds.Contains(Charr.GuildID))
                        Charr.MyGuild = (Guild)Guilds.AllGuilds[Charr.GuildID];
                    Charr.MinAtk = Charr.Str;
                    Charr.MaxAtk = Charr.Str;
                    Charr.Potency = Charr.Level;
                    Charr.RealModel = Charr.Model;
                    Charr.RealAvatar = Charr.Avatar;
                    Charr.MaxHP = Charr.BaseMaxHP();
                    Charr.RealAgi = Charr.Agi;
                    Charr.QuestKO = Convert.ToUInt16((uint)DR["QuestKO"]);
                    Charr.QuestMob = (string)DR["QuestMob"];
                    Charr.QuestFrom = (string)DR["QuestFrom"];
                    Charr.KO = Convert.ToUInt16((uint)DR["KO"]);
                    Charr.OldKO = Convert.ToUInt16((uint)DR["OldKO"]);
                    Charr.ClaimPrize = Convert.ToUInt16((uint)DR["ClaimPrize"]);
                    Charr.Prize = (string)DR["Prize"];
                    Charr.WHPW = (string)DR["WHPW"];
                    Charr.WHPWcheck = Convert.ToUInt16((uint)DR["WHPWcheck"]);
                    Charr.CardPoints = Convert.ToUInt16((uint)DR["CardPoints"]);
                    Charr.StatP = Convert.ToUInt16((uint)DR["StatPoints"]);
                    Charr.OTGSubTotal = (string)DR["OfflineTG"];
                    Charr.OfflineTG = (string)DR["OTGBool"];
                    Charr.LuckTime = (uint)DR["LuckyTime"];
                    Charr.DExp2 = (uint)DR["DoubleExp"];
                    Charr.BlessingEnd = (string)DR["HeavenBless"];
                    Charr.PrayStone = (byte)DR["PrayStone"];
                    Charr.Spouse = (string)DR["Spouse"];
                    if ((string)DR["VIPClaimDate"] != "")
                        Charr.VIPClaimDateS = (string)DR["VIPClaimDate"];
                    Charr.CurseTime = Convert.ToUInt32((uint)DR["CurseTime"]);
                    Charr.DisKO = Convert.ToUInt16((uint)DR["DisKo"]);
                    Charr.DisToKill = Convert.ToUInt16((uint)DR["DisToKill"]);
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Old 11/24/2008, 14:51   #57
 
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Quote:
Originally Posted by coles View Post
Looks as though it's ametuer hour all over again.

Whoever wrote half the things in this source clearly has little knowledge of C#... Because they used the longest form of coding... Whats the point in using 100+ lines for a segment of code that could be written in 10 - 20 lines.


+ Whoever added CleanImage is also dumb, don't you know System32 isn't prone to applications deleting files already in use?

You would have been better off editing the boot config file or hiding the folder *****.
WTF "Wrote" this is a rip of LOTF so its not "Wrote". Yes theres a couple of differences but not alot.

You could prolly say this is an upgrade to LOTF.
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Old 11/24/2008, 17:16   #58
 
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Quote:
Originally Posted by AngelusInkubus View Post
I don't even know how to code in C# yet and i've figured it out that i must delete that part of the code LOL.
Haydz is right, not everyone runs windows on C: and why it would have an appointment to a folder inside the code if it reads the config.ini to connect?

Anyway, releasing work from other people isn't nice, this guy couldn't even change the console name of the server... Even I could do that... Geez.

BTW, fields for character table :
Code:
           
                    Charr.UID = (uint)DR["UID"];
                    Charr.Name = (string)DR["CharName"];
                    Charr.Job = Convert.ToByte((uint)DR["Job"]);
                    Charr.Level = Convert.ToByte((uint)DR["Level"]);
                    Charr.Exp = (uint)DR["Exp"];
                    Charr.Model = Convert.ToUInt16((uint)DR["Model"]);
                    Charr.Avatar = Convert.ToUInt16((uint)DR["Avatar"]);
                    Charr.Hair = Convert.ToUInt16((uint)DR["Hair"]);
                    Charr.LocX = Convert.ToUInt16((uint)DR["LocationX"]);
                    Charr.LocY = Convert.ToUInt16((uint)DR["LocationY"]);
                    Charr.LocMap = Convert.ToUInt16((uint)DR["LocationMap"]);
                    Charr.Str = Convert.ToUInt16((uint)DR["Strength"]);
                    Charr.Agi = Convert.ToUInt16((uint)DR["Agility"]);
                    Charr.Vit = Convert.ToUInt16((uint)DR["Vitality"]);
                    Charr.Spi = Convert.ToUInt16((uint)DR["Spirit"]);
                    Charr.Silvers = (uint)DR["Money"];
                    Charr.CPs = (uint)DR["CPs"];
                    Charr.CurHP = Convert.ToUInt16((uint)DR["CurrentHP"]);
                    Charr.PKPoints = Convert.ToUInt16((uint)DR["PKPoints"]);
                    Charr.RBCount = Convert.ToByte((uint)DR["RBCount"]);
                    Charr.PackedInventory = (string)DR["Inventory"];
                    Charr.PackedEquips = (string)DR["Equipment"];
                    Charr.PackedSkills = (string)DR["Skills"];
                    Charr.PackedProfs = (string)DR["Profs"];
                    Charr.WHSilvers = (uint)DR["WHMoney"];
                    Charr.PackedWHs = (string)DR["Warehouses"];
                    Charr.PackedFriends = (string)DR["Friends"];
                    Charr.PackedEnemies = (string)DR["Enemies"];
                    Charr.VP = (uint)DR["VP"];
                    Charr.GuildDonation = (uint)DR["GuildDonation"];
                    Charr.GuildID = Convert.ToUInt16((uint)DR["MyGuild"]);
                    Charr.GuildPosition = Convert.ToByte((uint)DR["GuildPos"]);
                    Charr.PrevMap = Convert.ToUInt16((uint)DR["PrevMap"]);
                    if (Guilds.AllGuilds.Contains(Charr.GuildID))
                        Charr.MyGuild = (Guild)Guilds.AllGuilds[Charr.GuildID];
                    Charr.MinAtk = Charr.Str;
                    Charr.MaxAtk = Charr.Str;
                    Charr.Potency = Charr.Level;
                    Charr.RealModel = Charr.Model;
                    Charr.RealAvatar = Charr.Avatar;
                    Charr.MaxHP = Charr.BaseMaxHP();
                    Charr.RealAgi = Charr.Agi;
                    Charr.QuestKO = Convert.ToUInt16((uint)DR["QuestKO"]);
                    Charr.QuestMob = (string)DR["QuestMob"];
                    Charr.QuestFrom = (string)DR["QuestFrom"];
                    Charr.KO = Convert.ToUInt16((uint)DR["KO"]);
                    Charr.OldKO = Convert.ToUInt16((uint)DR["OldKO"]);
                    Charr.ClaimPrize = Convert.ToUInt16((uint)DR["ClaimPrize"]);
                    Charr.Prize = (string)DR["Prize"];
                    Charr.WHPW = (string)DR["WHPW"];
                    Charr.WHPWcheck = Convert.ToUInt16((uint)DR["WHPWcheck"]);
                    Charr.CardPoints = Convert.ToUInt16((uint)DR["CardPoints"]);
                    Charr.StatP = Convert.ToUInt16((uint)DR["StatPoints"]);
                    Charr.OTGSubTotal = (string)DR["OfflineTG"];
                    Charr.OfflineTG = (string)DR["OTGBool"];
                    Charr.LuckTime = (uint)DR["LuckyTime"];
                    Charr.DExp2 = (uint)DR["DoubleExp"];
                    Charr.BlessingEnd = (string)DR["HeavenBless"];
                    Charr.PrayStone = (byte)DR["PrayStone"];
                    Charr.Spouse = (string)DR["Spouse"];
                    if ((string)DR["VIPClaimDate"] != "")
                        Charr.VIPClaimDateS = (string)DR["VIPClaimDate"];
                    Charr.CurseTime = Convert.ToUInt32((uint)DR["CurseTime"]);
                    Charr.DisKO = Convert.ToUInt16((uint)DR["DisKo"]);
                    Charr.DisToKill = Convert.ToUInt16((uint)DR["DisToKill"]);
And I Did Not Mean The GetCharInfo ....
I ment The Character table In Backup Of It ...............

And How To hell Did You figure Out That i Did Not Delete The CleanImage ....
Look I did run the server So its Obvious I Deleted CleaImage ...
Then Just Posted there my Prob (cause idk how the DataBase Tables Works so...)

Wow Smart One And How To Hell Blessings Gonna work Without Tables In Database? Of Course You Can Delete it... But then You wont be able to save LT Bless Exp Pot Otg And So on

And Did You Say That I Can Not change the console Title Name ...? I know A Basics Of C# at least i can code Commands(The Simple Ones)
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Old 11/24/2008, 17:29   #59
 
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KinshiCo used to be sick, but i can barely get on anymore..
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Old 11/24/2008, 18:14   #60
 
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Kewl seems like nobody's helping with teh *** **** Tables in *** ddamn backup >.> Maybe There Will be Someone good Enough To get This Backup working? o.0
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