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[GUIDE] How to create a Conquer 5375 Server.
Discussion on [GUIDE] How to create a Conquer 5375 Server. within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
10/25/2011, 13:24
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#31
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Go to  or  , actually go to your routers settings page.
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10/25/2011, 17:57
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#32
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He used the usb network Antar Is Eogod other solution?
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10/29/2011, 14:59
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#33
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Btw this source is a leech of the Virtual Legends source, it haves the same builds, same names
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10/29/2011, 17:12
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#34
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Quote:
Originally Posted by JobvdH
Btw this source is a leech of the Virtual Legends source, it haves the same builds, same names
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I sometimes highly question if Virtual Legends is a leech of another source as well. The source looks like Trinity's source from a long long long time ago.
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10/29/2011, 20:05
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#35
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I also agree with that Fang..
Pretty lame to leech a leeched source O_o
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10/31/2011, 20:36
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#36
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dude i got 3 erorrs saying : Default parameters specifiers are not permitted and when i click on it it points on a = -.- why is that?
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10/31/2011, 21:10
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#37
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Quote:
Originally Posted by FrontBoy
dude i got 3 erorrs saying : Default parameters specifiers are not permitted and when i click on it it points on a = -.- why is that?
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It means structures cannot have a default paramater...
EG:
struct Coordinate
{
int X = 0;
int Y = 0;
}
NOT VALID
You cannot give them intial values.
Doing something like....
struct Coordinate
{
int X;
int Y;
public Coordinate(int _x, int _y)
{
X = _x;
Y = _y
}
}
Would be valid (Coordinate coord = new Coord(1,1) or w/e)
Now... take that and apply it to the issue you're experiencing weee!
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11/01/2011, 19:34
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#38
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okay i dont know why but i cant solve them -.- the errors are on this lines :
First and secord error:
Quote:
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bool CreateThread(bool bRun = true, uint next_uid = 0)
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Third error:
Quote:
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public SubClass(Game.Entity E, byte _Type = 7) { Owner = E; Type = _Type; }
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11/02/2011, 00:10
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#39
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Ooh **** I totally misread the error.
the error is referring to...
byte _Type = 7
and
uint next_uid = 0
If you posted the whole code it would be far more clearer where you're issue is but w/e. Where you are using it in your code doesn't allow for default params (the whole = x)
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11/02/2011, 19:42
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#40
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still i have question.. i got some problems with the sql file.. it takes like 0.429 sec when i execute it in navicat.. anyone got an idea why this goes wrong or what i should do?
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11/02/2011, 21:37
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#41
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Quote:
Originally Posted by BeatEmUp
still i have question.. i got some problems with the sql file.. it takes like 0.429 sec when i execute it in navicat.. anyone got an idea why this goes wrong or what i should do?
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Enable InnoDB when you are installing AppServ.
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11/07/2011, 08:11
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#42
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Quote:
Originally Posted by pro4never
Ooh **** I totally misread the error.
the error is referring to...
byte _Type = 7
and
uint next_uid = 0
If you posted the whole code it would be far more clearer where you're issue is but w/e. Where you are using it in your code doesn't allow for default params (the whole = x)
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i got the same error here is the code:
public class SubClass : Writer, Interfaces.IPacket
{
public const byte
SwitchSubClass = 0,
ActivateSubClass = 1,
ShowSubClasses = 7,
MartialPromoted = 5,
LearnSubClass = 4;
Game.Entity Owner = null;
byte[] Buffer;
byte Type;
public SubClass(Game.Entity E, byte _Type = 7) { Owner = E; Type = _Type; }
public void Deserialize(byte[] buffer)
{
this.Buffer = buffer;
}
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11/07/2011, 08:35
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#43
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Quote:
Originally Posted by DarkRep
i got the same error here is the code:
public class SubClass : Writer, Interfaces.IPacket
{
public const byte
SwitchSubClass = 0,
ActivateSubClass = 1,
ShowSubClasses = 7,
MartialPromoted = 5,
LearnSubClass = 4;
Game.Entity Owner = null;
byte[] Buffer;
byte Type;
public SubClass(Game.Entity E, byte _Type = 7) { Owner = E; Type = _Type; }
public void Deserialize(byte[] buffer)
{
this.Buffer = buffer;
}
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Try
Code:
public class SubClass : Writer, Interfaces.IPacket
{
public const byte
SwitchSubClass = 0,
ActivateSubClass = 1,
ShowSubClasses = 7,
MartialPromoted = 5,
LearnSubClass = 4;
Game.Entity Owner = null;
byte[] Buffer;
byte Type = 7;
public SubClass(Game.Entity E, byte _Type) { Owner = E; Type = _Type; }
public void Deserialize(byte[] buffer)
{
this.Buffer = buffer;
}
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11/07/2011, 09:20
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#44
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Join Date: Jun 2011
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i didnt rly get step three can u explain it to me i downloaded the source,app server,navicat but cant understand step three plz help me asap
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11/08/2011, 09:11
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#45
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item drop rate
why i have no item drop from mobs on this source? just when a guard kill the mobs drop some items
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